So I have been calculating what the gain would be if I use the thaumcraft charcoal recipe and transform the charcoal to alumentum. Looks like the eu gain is 512000 - 57600 = 454400 assuming that I would not need to use the alumentum in the alchemical furnaces and that each alumentum equals 4 charcoal. Did I miss anything ?
Posts by invultri
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invultri
There is a bug in my mod, founded by SpawnX: then you retrive heavy collector, it does not spawn items it holding in slots except first. I make a fixed version for 1.7.2 (0.493-1.7.2). Any time you would update server mods, don't forget to update IHL too.
Will do. Is Sunday ok or is it to much of a game breaker ? -
Update:
Gregtech 5.03bNew:
Eirairc 1.7.0 (http://minecraft.curseforge.com/mc-mods/68420-eirairc)Chat has been set up to relay to irc. Now #kirara and both servers in game chat are synchronized.
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Would you please screw everyone and update GregTech.
Will do so shortly.Me and MoonMoon online, TPS at 13. That is obviously your chunkload bases, guys.
I will be moving to the new server today, hopefully that will reduce the load. My base is not chunkloaded however.The problem is not the fact that the bases are chunkloaded, but that something inside them are causing uber lag.
We need OPIS.
We have OPIS. -
@All
Water physics are now disabled (effective once the server restarts).Is the nuclear reactor deactivated? I just build one, put in mox fuel rods and other components and gave it a redstone signal. But nothing happens. No Energygen or duraloss of fuelrods.
//Edit:
Just tried the same setup in creative and it works...
I have no clue, I have the nucleare generators enabled (nuclear = 1.0 in the config). Greg, any clue on this ? -
No immibis microblocks ?
I wanted to avoid the clutter, besides we have coloured cables to put them close together ?
There is Galacticraft for 1.7 for download again! ( but still BETA for now)
http://ci.micdoodle8.com/job/Galacticraft-1.7/changes
Oh nice, but we are kinda filling up on mods as it stands .... -
Updated
Updates:
NotEnoughItems-1.7.2-1.0.2.34-universal.jar
gregtech-1.7.jar 5.03aNew:
BiblioWoods[Forestry][v1.4].jar
gregarmor-1.0.2-1.7.2.jar
ihl-tools_n_machines-0.492.jar
immibis-core-58.1.4.jar
qCraft1.2.zip
redlogic-58.1.3.jarConfig:
A second server will be launched on the default port. This server will be without the UB stone override, unfortunately I can not pregen this world. -
Also Kirara was intended to be a server with a light modpack, so...
We are kinda starting to drift a little from "light" -
I have added qCraft to the test server. Also made a second test server on port 25568. And added an interserver portal between the 2 test servers. It seems to just work fine, now we need some recipes for quantum dust and the quantum computer. I was thinking to borrow the singularity from AE2 for the dust and add some fancier gt components to the computer.
To facility chat I propose: http://www.minecraftforum.net/…rc-twitch-screenshots-and
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Invultri, pls install GregTech V5.02l with Glass/Plastic/Rubber Extruding/AlloySmelting fix.
Gregtech has been updated. -
gregarmor and bibliowoods are added to the test server.
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Backpacks still aren't working.
I know... not sure why though. I will need to do some experimenting.
What about bibliowoods forestry edition?Also, did you tweak pfaa rocks blast/hardness on its config? (set x2), and UB blast resistance to 3/4 of now.
I did not notice the bibliowoods update, will be added next update. Also, will update the configs for hardness etc. -
Added IHL Tools & Machines 0.490 ([Addon for IC2V2][V0.490][MC1.7.2]IHL Tools & Machines (this version work at SMP)) (currently on the test server) to the test server.
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Update completed
UPDATE:
BiblioCraft[v1.7.5][MC1.7.2].jar
Carpenter's Blocks v3.2.5 [DEV] - MC 1.7.2.zip
CodeChickenCore-1.7.2-1.0.2.12-universal.jar
CustomOreGen-1.7.2-1.1.7.jar
NotEnoughItems-1.7.2-1.0.2.29-universal.jar
PFAA-1.7.2-0.1.8.jar
UndergroundBiomesConstructs-1.7.2-0.6g.jar
appliedenergistics2-rv0-stable-9.jar
forestry_1.7.2-2.4.1.28.jar
gregtech-1.7.jar 5.02kCONFIG:
Added stones to the correct bags. Config.zip in the op is updated.NEW:
Minetweaker 3.0.6
immibis-core-58.1.4.jar - Delayed till we have better recipes (It is added to the test server)
redlogic-58.1.3.jar - Delayed till be have better recipes (It is added to the test server)
gregarmor - I could not add greg armor since the GT api has changed, will add once greg armor is updatedTEST SERVER:
A flat world running on port 25569. This has the same mod pack. -
invultri
Is it possible running a superflat second instence in creative mode for testing purposes? Let's say with a daily wipe or so, to prevent it from taking too much recources?
Yes, I will add such a test server. -
Just curious: is the rationale for mixing Geologica and UB just the terrible Geologica textures or something more meaningful?
For me it was the pretty building blocks of UB and at the time we started Geologica did not support harder stone. Textures was complained upon by some but they were not the reason to mix in UB.
Mainly the difference of 32x UB textures and 16x PFAA ones.By the way it would be lovely if you joined us sometime.
This is indeed an option, just shout and I will whitelist you -
Plem by definition they cant be default They are client side. There is no shouldn't, only it can't.
And btw Voxelmap is probably sort of maybe dead. Its been taken down.
I advise Journeymap or mapwriter or even REIs if it is updated
BTW Nice job reloque. We should add his mod: [GregTech-Addon-Addon] GregArmor
It will be added indeed. -
Are you sure they dont work with 1.7.10? Did you test every single one of them?
COG, PFAA and UB should work on both 1.7.2 and 1.7.10 for example.
I did not test, I did check for 1.7.10 releases. I'll see what I can do about it.
Baubles is updated, and Carpenter's Blocks has a beta build out that seems pretty stable.
That is 2 more. The "next" entry on the railcraft changelog does mention the 1.7.10 upgrade.Hell yeah, no more lack of keybinds:
And I was wondering how hard it would be to add this serverside:
Antique Atlas-
http://www.minecraftforum.net/…1-5-2-forge-antique-atlas
I could add it, but does it offer something significant for the pack? Its map looks fancy but we already have dynmap running ... -
http://files.mcupdater.com/smbarbour/NEIForestry-1.1.jar
Here's something to add to the main thread. Someone updated the Forestry NEI plugin.
Added it under client side optional mods -
The Generator thing is just because I defaulted the Config to enable the Generator, since it is used in almost every IC² Crafting Recipe for the different Generators.
Generators will have their output set to 0 after the next reboot.Plem Thanks! I will integrate those later this week.