How old is the verion that the Forgecraft Server uses?
Posts by masterP
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The crash itself is causes by Chickenbone's microblocks by the looks of things.
Thank you!
But isn't it weird, that Minecraft works properly when Optifine is installed? I have attached now my Forgelog with Optifine. I also tried updating Chickenbones Microblocks (from 171 to 173) but it didn't helped. Also the crash appears immediately after Minecraft finishes loading and enters the Main Menu. -
I used Optifine on my private modpack, but because of stability issues I removed it. But now MC won't even start. I am using many mods with Forge 871 (latest for 1.6.2). I am with my lating at the end...I would really appreciate it when someone would help me, please. I would upload my ForgeModLoader-client-0.log onto pastebin, but it is too big...
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It is still not possible to use any Inventory Managment Mod on the reactors (like AE or BC), or am I doing something wrong?
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How about adding a particle accelerator? It would be a machine even better (and of course more expensiv) than the Fusionreactor. You can gain with it antimatter which has to be stored into special and expensiv storages. And then you can put it into a Matter/Antimatter Generator, where you also have to put, besides the antimatter, some normal matter.
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This is how Nuclear Reactors should be in IC², sadly that this mod seems to be dead.
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1. I disabled that in the configs, and 2. Yes, I have some stacks Deuterium and Tritium. I think the problem is, that the whole reaction needs 4096eu/t but the Generators only start producing after the first reaction happend, so that the whole thing is getting interrupted.
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Hello guys! Once again I have a problem that I can't solve by myself:
After some days of hard crafting I finally build the GT-Fusion Reactor. In the picture you can see, that I connected 2 Plasma-Generators to the 4 Energy Injectors (2x2048 EU/t, which are necessary for the Deuterium/Tritium Fuel Combiantion I use). But, when the reaction starts it only produces one Helium Plasma Cell and then the reaction stops and I absolutly have no plan why. Could you please help me? I despair at this... -
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Well, I alredy did that, but thank you. My Problem is, that the Uranium Cells belong into diffrent slots than the Delpteded Isotope Cells, and AE doesn not have the possibility to select in which slot exactly the specific item will be filled in.
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Well, thank you for answering, I solved this problem by using the "ForgeEssentials" Mod.
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Thank you for answering, SegFaulter, but I actually wanted to know how to solve these problems with CC, but I think that now maybe a friend who can LUA will help me (hopefully). But there is still the problem to put items in a special slot of an inventory, has anyone an idea to solve this?
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masterP, do you by chance have a steam account called MasterPlan?
Is this a sarcastic question? When yes, then is my answer, that I only want to help by suggesting improvments for a new modification with much potential. When no, then is my answer: no, my steam account has a diffrent name, why do you ask?
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How about the possibility to use Fluorapatite dust as amplifier in the Mass/Matter Fabricator? Also: It is possible to use the Import-Bus from AE on your machines, but not the Export-Bus and: Fluorapatite Ore is placed on the wrong slot when AE automaticly places it in the Industrial Grinder.
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Hello dear IC² Community.
I am a noob, I just started (about 3 months ago) playing Minecraft with mods (I played Minecraft much longer ago and also used some mods, but buged me, that the installation of many mods at the same time often lead to the "not-working" of Minecraft. That's why I didn't used them anymore. 3 Months ago a friend told me to come on a modded server, and it was really fun making, so I started again playing Minecraft, but with mods. Now I administrate a small moded friends Server with a selfmade Modpack. That everything, I think...). Now the topic I need help at is, that I do not have a clue how to automate a Breeder reactor. What I mean is, that we have two types of Items that must be placed in the Breeder reactor, the Uranium cell and the delpleted isotope cell. How can I build a system with a mod like AE that puts the Uranium cell in a specific slot, and the D-Isotope Cells in another specific slots? (And when I am actually creating a thread for my problems again I will also ask, how I can make a program that stops the emitting of a redstone signal when the reactor reaches a specific temperature or your Energy Saving Units are full? And: Which way of autocrafting whould you recommend?) Thank you for reading (I am really sorry for asking so many noobish question)! -
There is a little problem regarding the ChargePads Mod. To craft the second best Charge Pad you need a IC² Nuclear Reactor. When you enable it, it would disturb the balance of Advanced Reactors.
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Quoted from "masterP"
I tried to make a design for the Tier 1 Reactor of Advanced Nuclear Reactors without any Chambers (3x3 Slots in the reactor, only single cells):
This is my first design generally:
http://www.talonfiremage.pwp.blueyonder.…izitqf5racfx0jk
Mark I EC, 7 Mio. EU, 35 EU/t, Efficiency of 2,33You're using reactor vents where you could use basic vents, which raises your cost by a lot. Swapping them out pushes copper costs from 186 down to 154. Also, in that configuration it becomes a valid choice to use basic heat exchangers instead of component heat exchangers, which saves you 8 gold. End result: http://www.talonfiremage.pwp.blueyonder.…vsidy8mzvvgn0u8
However, there's also this: http://www.talonfiremage.pwp.blueyonder.…c2bm7l4hi8knrpc
Which is a little bit cheaper still: -6 copper, -2 tin, +2 gold, -12 rubber, -4 redstoneEDIT: Here's another design: http://www.talonfiremage.pwp.blueyonder.…7hxntknyy4ypvy8
-11 copper, +5 tin, +8 iron, -6 rubber, +2 redstone. It has 5 EU/t more and an efficiency of 2.67 (2.52 after factoring running cost).
That is, of course, unless the mod somehow changes the concept or recipes of multi-cells.Thank you! I do not know why I didn't tried the basic vents...
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I tried to make a design for the Tier 1 Reactor of Advanced Nuclear Reactors without any Chambers (3x3 Slots in the reactor, only single cells):
This is my first design generally:
http://www.talonfiremage.pwp.b…xxr9ejzsm0izitqf5racfx0jk
Mark I EC, 7 Mio. EU, 35 EU/t, Efficiency of 2,33 -