Who the heck uses CraftGuide anymore?
Posts by xbony2
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Why are you using 1.7.9? You should probably be using 1.7.10.
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Not compatible with ic2-2.2.653
Crashlog?
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You should probably license your scripts so other people can use them. I'd recommend an Creative Commons Attribution- NonCommercial-ShareAlike 4.0 International for this, although I usually use MIT for code.
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Any graphics issues are not fixed in 2.0.8c. I only changed one line of code
Not sure what's up with it, from the reports it sounds like an off and on thing, turning off when the server is reset?
Liquid stuff looked at later.
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Here . It. Does. Not. Require. FTB. The information is just provided on the FTB wiki, as it's the mod's official wiki, as it is Gregtech's as well.
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I have a crash report for a bug. (I think)
If I trying using a liquid Array card by putting the liquid cards in, then the array card, it crashes. I can't combine them at all in the crafting table without a crash of minecraft. It didn't crash the server though - just crashed my local client connection completely. Had to reboot from Launcher.
Here is the crash report: http://pastebin.com/zFcYU5NL
EDIT: I tried it with several types of crafting tables - and it all does the same thing.
I ran this test in IC2NuclearControl-2.0.6a and 2.0.8b and the same problem is there.Using:
Minecraft 1.7.10
Forge .1231
IC2NuclearControl-2.0.6a - 2.0.8b
industrialcraft-2-2.2.650-experimentalI'll look at that soon. Can you try without Chickenbones' mods for testing purposes?
Anyway, new version with the Gregtech recipe fixes. Version 2.0.8c.
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What SpwnX said. I'm personally surprised you could even load your world, changes from 1.6 to 1.7 are sort of big for IC2's API/Core.
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You should probably use something more, um, stable, like Journey Map. I personally don't use a mini-map though, Waypoints just feel very un-vanilla.
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Wut
Try without REI's?
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New version- 1.2.0a-Mustard. This was going to be named after Master801, but I was attacked by Nazis and couldn't spell it correctly. This version fixes the stretched GUI texture, makes everything more nice, fast and stable, and adds Chloe's textures. Most of the bug fixing was by Master801
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Here They are!
Try putting all the "false" words to "true". That's how it is the newer versions.
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I see what I did... "A" != 'A'. Version 1.0.8c coming soon
Going to look at your files in a second Nuclear Alchemist.
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The Custom sounds worked with glitchy textures. The Industrial info panel (both regular and advanced) as a multiblock from the back was transparent with sign textures. In an effort to fix them I enabled a texutre pack for 1.7.X that should of fixed the texture problem.... It did but when i went back into the Howler Alarm GUI. the sounds were gone and it crashed immediately.
PLEASE HELP!Attach a sound.json and config file, you did something wrong (just if Mojang used YAML instead...). Btw, do you have Rei's Minimap?
Anyway, new version: 2.0.8b. Fixes stuff. Full changelog here .
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Maybe output this in the config file
I got this error when i write gregtech without Quotes:
[18/11/2014 15:24:16 PM] [Client thread/ERROR] [DevCapes]: Error parsing cape, com.jadarstudios.developercapes.cape.StaticCape@20a480f2
[18/11/2014 15:24:16 PM] [Client thread/ERROR] [DevCapes]: Cape, com.jadarstudios.developercapes.cape.StaticCape@20a480f2, could not be parsed because it is not a String!
[18/11/2014 15:24:16 PM] [Client thread/ERROR] [DevCapes]: Error parsing cape, com.jadarstudios.developercapes.cape.StaticCape@20a480f2
[18/11/2014 15:24:16 PM] [Client thread/ERROR] [FML]: IndustrialCraft 2 Error
[18/11/2014 15:24:16 PM]
[18/11/2014 15:24:16 PM] An invalid crafting recipe was attempted to be added. This could happen due to a bug in IndustrialCraft 2 or an addon.
[18/11/2014 15:24:16 PM]
[18/11/2014 15:24:16 PM] (Technical information: AdvRecipe, missing char mapping)
[18/11/2014 15:24:16 PM] Output: 1xitem.ItemToolDigitalThermometer@0
[18/11/2014 15:24:16 PM] Letter: 3
[18/11/2014 15:24:16 PM] Source: shedar.mods.ic2.nuclearcontrol.crossmod.gregtech.GregtechRecipes.addRecipes(GregtechRecipes.java:27)
[18/11/2014 15:24:22 PM] [15:24:22] [ic2-poolthread-1/INFO] [IC2]: UU graph built with 9386 nodes after 11202 ms.Fix soon? I screwed up a lil' bit.
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Hi xbony2
Ho i can use your new Gregtech recipes?
I try to write S:recipes=Gregtech but it doesn't work.
I see on Github you implement some Gregtech Recipes.It's case-sensitive, so it has to be "gregtech" rather than "Gregtech". Perhaps I'll change that next version. The recipes are roughly based off yours, however I do not want GT as a soft dependency so everything is gotten through the ore dictionary, which limits things. I could probably use some sort of fancy getter in the future, like FSP which uses the GameRegistry.findItem to get stuff.
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Just destroy the light. I expected it to auto-magically disappear, but whatever.
Try anything without REI's mini-map?