[IC2 Exp][1.7.10] Nuclear Control 2

  • Hi xbony2

    Ho i can use your new Gregtech recipes?
    I try to write S:recipes=Gregtech but it doesn't work.
    I see on Github you implement some Gregtech Recipes.

    It's case-sensitive, so it has to be "gregtech" rather than "Gregtech". Perhaps I'll change that next version. The recipes are roughly based off yours, however I do not want GT as a soft dependency so everything is gotten through the ore dictionary, which limits things. I could probably use some sort of fancy getter in the future, like FSP which uses the GameRegistry.findItem to get stuff.

    Help the Official FTB Wiki reach a billion pages! [I had to keep changing it so there ^^]

    Someone should fix the gravel texture in the background. It's been years now, come on people.

  • Maybe output this in the config file

    Code
    # Valid inputs: normal , old or gregtech (if installed) [default: normal]
        S:recipes=gregtech

    I got this error when i write gregtech without Quotes:

    Display Spoiler

    [18/11/2014 15:24:16 PM] [Client thread/ERROR] [DevCapes]: Error parsing cape, com.jadarstudios.developercapes.cape.StaticCape@20a480f2
    [18/11/2014 15:24:16 PM] [Client thread/ERROR] [DevCapes]: Cape, com.jadarstudios.developercapes.cape.StaticCape@20a480f2, could not be parsed because it is not a String!
    [18/11/2014 15:24:16 PM] [Client thread/ERROR] [DevCapes]: Error parsing cape, com.jadarstudios.developercapes.cape.StaticCape@20a480f2
    [18/11/2014 15:24:16 PM] [Client thread/ERROR] [FML]: IndustrialCraft 2 Error
    [18/11/2014 15:24:16 PM]
    [18/11/2014 15:24:16 PM] An invalid crafting recipe was attempted to be added. This could happen due to a bug in IndustrialCraft 2 or an addon.
    [18/11/2014 15:24:16 PM]
    [18/11/2014 15:24:16 PM] (Technical information: AdvRecipe, missing char mapping)
    [18/11/2014 15:24:16 PM] Output: 1xitem.ItemToolDigitalThermometer@0
    [18/11/2014 15:24:16 PM] Letter: 3
    [18/11/2014 15:24:16 PM] Source: shedar.mods.ic2.nuclearcontrol.crossmod.gregtech.GregtechRecipes.addRecipes(GregtechRecipes.java:27)
    [18/11/2014 15:24:22 PM] [15:24:22] [ic2-poolthread-1/INFO] [IC2]: UU graph built with 9386 nodes after 11202 ms.

  • The Custom sounds worked with glitchy textures. The Industrial info panel (both regular and advanced) as a multiblock from the back was transparent with sign textures. In an effort to fix them I enabled a texutre pack for 1.7.X that should of fixed the texture problem.... It did but when i went back into the Howler Alarm GUI. the sounds were gone and it crashed immediately.
    PLEASE HELP!

  • Fix soon? I screwed up a lil' bit.

    Help the Official FTB Wiki reach a billion pages! [I had to keep changing it so there ^^]

    Someone should fix the gravel texture in the background. It's been years now, come on people.

  • The Custom sounds worked with glitchy textures. The Industrial info panel (both regular and advanced) as a multiblock from the back was transparent with sign textures. In an effort to fix them I enabled a texutre pack for 1.7.X that should of fixed the texture problem.... It did but when i went back into the Howler Alarm GUI. the sounds were gone and it crashed immediately.
    PLEASE HELP!

    Attach a sound.json and config file, you did something wrong (just if Mojang used YAML instead...). Btw, do you have Rei's Minimap?

    Anyway, new version: 2.0.8b. Fixes stuff. Full changelog here .

    Normal Download
    Src

    Help the Official FTB Wiki reach a billion pages! [I had to keep changing it so there ^^]

    Someone should fix the gravel texture in the background. It's been years now, come on people.

    Edited once, last by xbony2 (November 19, 2014 at 12:50 AM).

  • Changelog is actually here: http://wiki.feed-the-beast.com/IC2_Nuclear_Control/Changelog :P


    I don't get what REI's Minimap does to become so screwed up :S

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Sorry but I get a new Error using Gregtech in Recipes. Using Version IC2 253 and NC 2.0.8B
    Is there something wrong with the config file ?

    Error

    Display Spoiler

    [19/11/2014 12:14:46 PM] [Client thread/ERROR] [DevCapes]: Cape, com.jadarstudios.developercapes.cape.StaticCape@224d101a, could not be parsed because it is not a String!
    [19/11/2014 12:14:46 PM] [Client thread/ERROR] [DevCapes]: Error parsing cape, com.jadarstudios.developercapes.cape.StaticCape@224d101a
    [19/11/2014 12:14:46 PM] [Client thread/ERROR] [DevCapes]: Cape, com.jadarstudios.developercapes.cape.StaticCape@224d101a, could not be parsed because it is not a String!
    [19/11/2014 12:14:46 PM] [Client thread/ERROR] [DevCapes]: Error parsing cape, com.jadarstudios.developercapes.cape.StaticCape@224d101a
    [19/11/2014 12:14:46 PM] [Client thread/ERROR] [DevCapes]: Cape, com.jadarstudios.developercapes.cape.StaticCape@224d101a, could not be parsed because it is not a String!
    [19/11/2014 12:14:46 PM] [Client thread/ERROR] [DevCapes]: Error parsing cape, com.jadarstudios.developercapes.cape.StaticCape@224d101a
    [19/11/2014 12:14:46 PM] [Client thread/ERROR] [DevCapes]: Cape, com.jadarstudios.developercapes.cape.StaticCape@224d101a, could not be parsed because it is not a String!
    [19/11/2014 12:14:46 PM] [Client thread/ERROR] [DevCapes]: Error parsing cape, com.jadarstudios.developercapes.cape.StaticCape@224d101a
    [19/11/2014 12:14:46 PM] [Client thread/ERROR] [FML]: IndustrialCraft 2 Error
    [19/11/2014 12:14:46 PM]
    [19/11/2014 12:14:46 PM] An invalid crafting recipe was attempted to be added. This could happen due to a bug in IndustrialCraft 2 or an addon.
    [19/11/2014 12:14:46 PM]
    [19/11/2014 12:14:46 PM] (Technical information: AdvRecipe, oredict name without preceding char)
    [19/11/2014 12:14:46 PM] Output: 1xtile.null@9
    [19/11/2014 12:14:46 PM] Name: A
    [19/11/2014 12:14:46 PM] Source: shedar.mods.ic2.nuclearcontrol.crossmod.gregtech.GregtechRecipes.addRecipes(GregtechRecipes.java:110)
    [19/11/2014 12:14:47 PM] [12:14:47] [ic2-poolthread-1/INFO] [IC2]: UU graph built with 9410 nodes after 6097 ms.
    [19/11/2014 12:16:15 PM] process has not exited
    [19/11/2014 12:16:15 PM] java.lang.ProcessImpl.exitValue(Unknown Source)
    [19/11/2014 12:16:15 PM] com.atlauncher.data.Instance$2.run(Instance.java:1185)
    [19/11/2014 12:16:15 PM] Checking for updated files!
    [19/11/2014 12:16:15 PM] No updates found!

    Config File:

    Display Spoiler

    # Configuration file

    general {
    I:SMPMaxAlarmRange=256
    I:alarmRange=64
    S:allowedAlarms=default,sci-fi
    S:httpSensorKey=24043cd15a2b43bd8515b2d06f429b81
    I:infoPanelRefreshPeriod=20

    # Turns on/off the recipes for the web upgrade client side [default: false]
    B:isHttpSensorAvailableClient=false

    # Turns on/off the recipes for the web upgrade server side [default: true]
    B:isHttpSensorAvailableServer=true
    I:maxAlarmRange=128
    I:rangeTriggerRefreshPeriod=20

    # Valid inputs: normal or old or gregtech [default: normal]
    S:recipes=gregtech
    I:remoteThermalMonitorEnergyConsumption=1
    }


  • I have another complaint.

    It's now a BC redstone engine

  • I'm confused and slightly scared...

  • REI's apparently crashes with version 1.2 of Extra Utilities too... I just don't get how 1 classic mini-map mod could cause so much trouble :(

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.