Just destroy the light. I expected it to auto-magically disappear, but whatever.
Try anything without REI's mini-map?
Just destroy the light. I expected it to auto-magically disappear, but whatever.
Try anything without REI's mini-map?
Hi xbony2
Ho i can use your new Gregtech recipes?
I try to write S:recipes=Gregtech but it doesn't work.
I see on Github you implement some Gregtech Recipes.
Hi xbony2
Ho i can use your new Gregtech recipes?
I try to write S:recipes=Gregtech but it doesn't work.
I see on Github you implement some Gregtech Recipes.
It's case-sensitive, so it has to be "gregtech" rather than "Gregtech". Perhaps I'll change that next version. The recipes are roughly based off yours, however I do not want GT as a soft dependency so everything is gotten through the ore dictionary, which limits things. I could probably use some sort of fancy getter in the future, like FSP which uses the GameRegistry.findItem to get stuff.
OK i try this out later and let you know.
Thanks
Maybe output this in the config file
I got this error when i write gregtech without Quotes:
[18/11/2014 15:24:16 PM] [Client thread/ERROR] [DevCapes]: Error parsing cape, com.jadarstudios.developercapes.cape.StaticCape@20a480f2
[18/11/2014 15:24:16 PM] [Client thread/ERROR] [DevCapes]: Cape, com.jadarstudios.developercapes.cape.StaticCape@20a480f2, could not be parsed because it is not a String!
[18/11/2014 15:24:16 PM] [Client thread/ERROR] [DevCapes]: Error parsing cape, com.jadarstudios.developercapes.cape.StaticCape@20a480f2
[18/11/2014 15:24:16 PM] [Client thread/ERROR] [FML]: IndustrialCraft 2 Error
[18/11/2014 15:24:16 PM]
[18/11/2014 15:24:16 PM] An invalid crafting recipe was attempted to be added. This could happen due to a bug in IndustrialCraft 2 or an addon.
[18/11/2014 15:24:16 PM]
[18/11/2014 15:24:16 PM] (Technical information: AdvRecipe, missing char mapping)
[18/11/2014 15:24:16 PM] Output: 1xitem.ItemToolDigitalThermometer@0
[18/11/2014 15:24:16 PM] Letter: 3
[18/11/2014 15:24:16 PM] Source: shedar.mods.ic2.nuclearcontrol.crossmod.gregtech.GregtechRecipes.addRecipes(GregtechRecipes.java:27)
[18/11/2014 15:24:22 PM] [15:24:22] [ic2-poolthread-1/INFO] [IC2]: UU graph built with 9386 nodes after 11202 ms.
The Custom sounds worked with glitchy textures. The Industrial info panel (both regular and advanced) as a multiblock from the back was transparent with sign textures. In an effort to fix them I enabled a texutre pack for 1.7.X that should of fixed the texture problem.... It did but when i went back into the Howler Alarm GUI. the sounds were gone and it crashed immediately.
PLEASE HELP!
Display MoreMaybe output this in the config file
I got this error when i write gregtech without Quotes:
[18/11/2014 15:24:16 PM] [Client thread/ERROR] [DevCapes]: Error parsing cape, com.jadarstudios.developercapes.cape.StaticCape@20a480f2
[18/11/2014 15:24:16 PM] [Client thread/ERROR] [DevCapes]: Cape, com.jadarstudios.developercapes.cape.StaticCape@20a480f2, could not be parsed because it is not a String!
[18/11/2014 15:24:16 PM] [Client thread/ERROR] [DevCapes]: Error parsing cape, com.jadarstudios.developercapes.cape.StaticCape@20a480f2
[18/11/2014 15:24:16 PM] [Client thread/ERROR] [FML]: IndustrialCraft 2 Error
[18/11/2014 15:24:16 PM]
[18/11/2014 15:24:16 PM] An invalid crafting recipe was attempted to be added. This could happen due to a bug in IndustrialCraft 2 or an addon.
[18/11/2014 15:24:16 PM]
[18/11/2014 15:24:16 PM] (Technical information: AdvRecipe, missing char mapping)
[18/11/2014 15:24:16 PM] Output: 1xitem.ItemToolDigitalThermometer@0
[18/11/2014 15:24:16 PM] Letter: 3
[18/11/2014 15:24:16 PM] Source: shedar.mods.ic2.nuclearcontrol.crossmod.gregtech.GregtechRecipes.addRecipes(GregtechRecipes.java:27)
[18/11/2014 15:24:22 PM] [15:24:22] [ic2-poolthread-1/INFO] [IC2]: UU graph built with 9386 nodes after 11202 ms.
Fix soon? I screwed up a lil' bit.
The Custom sounds worked with glitchy textures. The Industrial info panel (both regular and advanced) as a multiblock from the back was transparent with sign textures. In an effort to fix them I enabled a texutre pack for 1.7.X that should of fixed the texture problem.... It did but when i went back into the Howler Alarm GUI. the sounds were gone and it crashed immediately.
PLEASE HELP!
Attach a sound.json and config file, you did something wrong (just if Mojang used YAML instead...). Btw, do you have Rei's Minimap?
Anyway, new version: 2.0.8b. Fixes stuff. Full changelog here .
Attach a sound.json and config file, you did something wrong (just if Mojang used YAML instead...). Btw, do you have Rei's Minimap?
Anyway, new version: 2.0.8b. Fixes stuff. Full changelog here.
Yo!
(Changelog linky is broken )
Changelog is actually here: http://wiki.feed-the-beast.com/IC2_Nuclear_Control/Changelog
I don't get what REI's Minimap does to become so screwed up
Fixed it
Attach a sound.json and config file, you did something wrong (just if Mojang used YAML instead...). Btw, do you have Rei's Minimap?
Anyway, new version: 2.0.8b. Fixes stuff. Full changelog here .
Here They are!
Sorry but I get a new Error using Gregtech in Recipes. Using Version IC2 253 and NC 2.0.8B
Is there something wrong with the config file ?
Error
[19/11/2014 12:14:46 PM] [Client thread/ERROR] [DevCapes]: Cape, com.jadarstudios.developercapes.cape.StaticCape@224d101a, could not be parsed because it is not a String!
[19/11/2014 12:14:46 PM] [Client thread/ERROR] [DevCapes]: Error parsing cape, com.jadarstudios.developercapes.cape.StaticCape@224d101a
[19/11/2014 12:14:46 PM] [Client thread/ERROR] [DevCapes]: Cape, com.jadarstudios.developercapes.cape.StaticCape@224d101a, could not be parsed because it is not a String!
[19/11/2014 12:14:46 PM] [Client thread/ERROR] [DevCapes]: Error parsing cape, com.jadarstudios.developercapes.cape.StaticCape@224d101a
[19/11/2014 12:14:46 PM] [Client thread/ERROR] [DevCapes]: Cape, com.jadarstudios.developercapes.cape.StaticCape@224d101a, could not be parsed because it is not a String!
[19/11/2014 12:14:46 PM] [Client thread/ERROR] [DevCapes]: Error parsing cape, com.jadarstudios.developercapes.cape.StaticCape@224d101a
[19/11/2014 12:14:46 PM] [Client thread/ERROR] [DevCapes]: Cape, com.jadarstudios.developercapes.cape.StaticCape@224d101a, could not be parsed because it is not a String!
[19/11/2014 12:14:46 PM] [Client thread/ERROR] [DevCapes]: Error parsing cape, com.jadarstudios.developercapes.cape.StaticCape@224d101a
[19/11/2014 12:14:46 PM] [Client thread/ERROR] [FML]: IndustrialCraft 2 Error
[19/11/2014 12:14:46 PM]
[19/11/2014 12:14:46 PM] An invalid crafting recipe was attempted to be added. This could happen due to a bug in IndustrialCraft 2 or an addon.
[19/11/2014 12:14:46 PM]
[19/11/2014 12:14:46 PM] (Technical information: AdvRecipe, oredict name without preceding char)
[19/11/2014 12:14:46 PM] Output: 1xtile.null@9
[19/11/2014 12:14:46 PM] Name: A
[19/11/2014 12:14:46 PM] Source: shedar.mods.ic2.nuclearcontrol.crossmod.gregtech.GregtechRecipes.addRecipes(GregtechRecipes.java:110)
[19/11/2014 12:14:47 PM] [12:14:47] [ic2-poolthread-1/INFO] [IC2]: UU graph built with 9410 nodes after 6097 ms.
[19/11/2014 12:16:15 PM] process has not exited
[19/11/2014 12:16:15 PM] java.lang.ProcessImpl.exitValue(Unknown Source)
[19/11/2014 12:16:15 PM] com.atlauncher.data.Instance$2.run(Instance.java:1185)
[19/11/2014 12:16:15 PM] Checking for updated files!
[19/11/2014 12:16:15 PM] No updates found!
Config File:
# Configuration file
general {
I:SMPMaxAlarmRange=256
I:alarmRange=64
S:allowedAlarms=default,sci-fi
S:httpSensorKey=24043cd15a2b43bd8515b2d06f429b81
I:infoPanelRefreshPeriod=20
# Turns on/off the recipes for the web upgrade client side [default: false]
B:isHttpSensorAvailableClient=false
# Turns on/off the recipes for the web upgrade server side [default: true]
B:isHttpSensorAvailableServer=true
I:maxAlarmRange=128
I:rangeTriggerRefreshPeriod=20
# Valid inputs: normal or old or gregtech [default: normal]
S:recipes=gregtech
I:remoteThermalMonitorEnergyConsumption=1
}
I see what I did... "A" != 'A'. Version 1.0.8c coming soon
Going to look at your files in a second Nuclear Alchemist.
Here They are!
Try putting all the "false" words to "true". That's how it is the newer versions.
I see what I did... "A" != 'A'. Version 1.0.8c coming soon
Going to look at your files in a second Nuclear Alchemist.
Thanks for Quick help!
I have another complaint.
It's now a BC redstone engine
I'm confused and slightly scared...
Wut
Try without REI's?
REI's apparently crashes with version 1.2 of Extra Utilities too... I just don't get how 1 classic mini-map mod could cause so much trouble