No clue then.
The server has been running with the new dev build for a day now, and that only came up once that I saw. If I see it again, I'll try to give you more details. Perhaps it was just the first time the world was loaded.
No clue then.
The server has been running with the new dev build for a day now, and that only came up once that I saw. If I see it again, I'll try to give you more details. Perhaps it was just the first time the world was loaded.
Buy a Minecraft Account I suppose.
This was happening to me before I migrated my Mojang account. Have you done this yet? If not, try that. Go to the minecraft home page, and login, and you should get some options to migrate.
If it continues to be a problem, please let me know.
Unfortunately, still seeing this in the server console:
13.12 18:41:29 [Server] WARNING EnergyNet.addTileEntity: aroma1997.compactwindmills.TileEntityLV@32347027 (aroma1997.compactwindmills.TileEntityLV@32347027) is conflicting with aroma1997.compactwindmills.TileEntityLV@4da6d38c using the same position (already added, prev. te not removed, overlapping), aborting
The new mod packs are ready.
When the Server is offline tomorrow, I will update the download links to the new files.
I would recommend deleting everything in your \mods and \config folders, so you don't have trouble with the new BoP ID file, or the different library file.
If you are using Zan's mini map and want to keep your waypoints, you can try not deleting your VoxelMods folder.
The resource pack has also had a few small updates. I recommend everyone tries this!
The Railcraft rock crusher is the worst...
The mass fab used to annoy me as well, it's kind of like white noise for me now.
My addon don't change IC recipes !
I can confirm the reported issues. This release is not usable as is, with the Tin problems.
Tell me if that works.
No more spam in the console. Many thanks, have a great holiday!
For a future release, I would also like to suggest additional configuration options. There is a large gap from the carbon rotor, to the iridium rotor. I think many people would agree, that you could narrow this gap if the rotors all lasted longer, especially the carbon rotor. If this was adjustable in the config file, that would be great. Also, it would be nice to have the choice if the alloy and iridium rotors can be used in the lower voltage windmills, instead of restricted.
Thanks again.
Power Converters adds transformer to MJ↔EU,MJ↔RF,EU↔RF... like something.
Is that the same mod as this?
Forgot the onChunkunload() one.
Thanks for telling me.
Will we see a release that fixes this problem before Christmas?
I've been looking into ways of adding a few extra slots for upgrades to the workbench without cluttering the UI, but i'm not sure what the best route would be to add them in yet. The device its self doesn't actually store any energy as it relies on the tools, but I can see how an internal buffer or higher input EU could be useful for increased charging speeds. This is on my To Do list, but is likely going to be a few major versions away.
I'm currently working on cleaning up the code and preparing my game plan for 1.7, but i've managed to add in the Luminator Controller(recharge and control up to 36 Luminators wirelessly) and a variable Electric Engine (eu to mj with a truly variable output) to throw some of that extra EU into!
The Luminator Controller does not alter the EU consumption of the Luminators, though it does eliminate the cable loss aspect at the cost of a slightly higher material investment. They still require .25EU/t to run but this is supplied to all of them via the Controller. All linked Luminators can be toggled via a red stone signal to the Controller, so it can be paired with a Daylight Sensor to automatically turn them on at night and off in the day.
There's no hurry for the upgrades, you can get by making the regular transformers for now.
The luminator sounds great! I have always wanted to use the luminators, but the cabling makes it too impractical. I can't wait to try this out!
I did, wished I could have helped
We'll find a way to reset it, so everyone can get their dragon adventure.
Hmmm. Ok i added something that should fix this, 1.0.4. Also, this build is now found on my site aswell, labelled "experimental recode".
Thanks for the Dev builds.
i might join
You watched us defeat the Ender Dragon on the live stream right?
It's shaping into a good community, you are welcome to join us. For the record, we aren't fighting dragons every day hehe.
login with the password "temp"
Join the lives stream and I will help you directly.
Ok then.
login with the password "temp"
I'm out of the lava, but can't seem to actually login. I type /auth login then my password, but I never get anything back. I then drop out after about 2 minutes
I set your pw to "temp".
Thanks, I can't login with auth cos I'm getting chat spam from being on fire not logging in
I teleported you to some water. I'm pretty sure you're no longer on fire. I brought you home.
Can I have a tp when you're on, as I kinda fell into lava in the nether, but logged out so can't die, but also can't now get out.
I'm available now.
hi mustangdood, im new at the server but i still have no power to construct n_n, can u upgrade mi statu? thx XD
Welcome to the server. I have upgraded you to member status. Make sure you use the new IP!
If you are experiencing spikey lag, java crashes or out of memory errors, try adding this to your JVM command line options in the launcher profile:
-XX:MaxPermSize=512m
If you are using NEI Plugins, be sure to use 1.1.0.6, as the previous versions will crash you.
Also, if you are using an AMD / ATI video card, make sure you are on Catalyst 13.9, and nothing newer. There are a number of crashes reported in Minecraft on the the newer drivers.