ah, i was sure i recalled that kind of "writing" when he was talking about hacking your defense bots and stuff.
It's a really nicely done fake. i love it.
Posts by Gorni
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Well title says almost everything. Can we have a 2nd input slot for Mining pipes, so we do not have to manually fill them twice per run above 68? Would be pretty useful and shouldn't be to hard to add.
- Gorni
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yes, i feel thats fine enough... processing a single stack of items in 2 seconds is pretty sick.
So ppl need to start thinking again when they build something, thats like the whole thing about the changes and i like that idea. It got to a non thinking thing like: I just make one macer with 15 OC's and i never need any other macer ever.btw, did you post this? [TOP SECRET] Possible 1.105 Reactor Designs!
I can't get the idea out of my head that it's some kind of joke from you... cause well it got a lot of stuff in it that may come...
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i like the ideas with the rework of the nulcear reactor and the other stuff. I love the idea that machines and q-armor will be much more customizable in the future, not just standard like now.
Will it still be possible to achieve sick speed like now (15 oc's), though with like reduced lifespan and lots of smog? -
hahaha
looks like a note block page i could've done. XD
creative try.
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The guys from TFC made a MC Objectimporter. Looking from the details, the deer have they implemented, i think it should be possible to handle a bot like this.
http://www.terrafirmacraft.com…d/minecraft-obj-importer/ though im not sure if this just works for normal blocks or also with moving stuff. Not really a coder here.
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The only thing i've found till now is a graphical bug.
If you have your crops and jump on them (SMP), about 50% of the time they turn to dirt but the crop won't break. If you relogg you see that its still farmland.
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thx killer.
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Stupid question, but what other mods do i need to run it?
Modloader?
MLMP?
nothing?Cause when i run the game with just forge on a clean jar, i can start the game and everything, but it crashes as soon as it starts a world.
Code
Display MoreMinecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. --- BEGIN ERROR REPORT 7cf3a456 -------- Generated 21.04.12 09:27 Minecraft: Minecraft 1.2.5 OS: Windows 7 (amd64) version 6.1 Java: 1.6.0_31, Sun Microsystems Inc. VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc. LWJGL: 2.4.2 OpenGL: GeForce GTX 580/PCI/SSE2 version 4.2.0, NVIDIA Corporation java.lang.NoSuchMethodError: vx.getChunkManager(Lxd;)Lrs; at alb.a(WorldProvider.java:63) at alb.a(WorldProvider.java:40) at xd.<init>(World.java:344) at xd.<init>(World.java:277) at net.minecraft.client.Minecraft.a(Minecraft.java:1930) at xh.a(SourceFile:163) at vp.a(SourceFile:74) at xh.a(SourceFile:233) at vp.f(SourceFile:122) at vp.i(SourceFile:110) at net.minecraft.client.Minecraft.k(Minecraft.java:1561) at net.minecraft.client.Minecraft.x(Minecraft.java:819) at net.minecraft.client.Minecraft.run(Minecraft.java:747) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT ec3378b9 ----------
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There's nothing deeper than, split H2O into H2 and O2 and burn it again.... With energyloss, which does the electrolyzer as someone already pointed out.
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I really like the Idea, cause im also doing some simple brewing stuff in RL.
Though i can understand why alb won't include it into the main IC2, id like to see it someday in an addon. -
yep since i use those items now the buggy stacks start popping up. Not critical but unpleasant.
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Did you use Cropnalyzer, Toolbox or Boozes at some point?
yes i had my battery i used to charge my tools stored in the cropnalyzer.
So i opened it took it out and closed it. that was the only thing i did with those 3 items.
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Another random thing i've found... i just went mining a bit and suddenly i got ores that don't want to stack with each other. I now got 2 Iron stacks and 2 tin stacks that don't want to stack with each other. They were mined in one run and i got no other mod than IC installed... I dont really know what i could've done to make that happen.
no problem with copper/redstone/uranium though.edit: The same just happend with cropsticks.
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If i use a cropnalyzer and there is not enough energy, for example in the battery, for the process it will empty the storage device but not analyze anything.
is that intended? -
kk switching to T crossers instead + till i get some resistance.
btw i heard you like rum?
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@Direwolf, i like the vid.
@Topic: I played a bit tested a few things etc... nothing jumped into my eyes. Theres just one thing im not sure if intended that way: Is it wanted that crops get trampled even if you sneak when walking over them? cause like this its pretty impossible to make + breeders.
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-Added dictionary support for Bronze and Refined Iron don't know how to test?
-Added Luminators work except for the mentioned bugs, additionally are they really planned to be removed on destruction?
-Reworked Windmill mechanics need more info to test
-Added Detector and Splitter cable work nice, i like them!
-Increased Tin-Cable capacity to 5 EUt
-Updated GeothermalGenerator GUI looks good
-Spraying upon Scaffolds drops them again works
-Lappack recipe made slightly more expensive good recipe
-Lappacks now properly work with high-energy gadgets works
-QHelemt takes 2x more energy to refill hungre energy amount is good i think
-Miners cannot mine each others mining pipes anymore -
get redpower for better panels.
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sounds good i think.