Posts by DreamMasterXXL

    Wow, this is fantastic. Thanks for doing this! I do have a question though.What unit is "chance" in (for the pulverizer, for example)? Is it 1 in n, or 1 to 100, or 0.0 to 1.0, or... ?


    Chance to get a item out of from the output slots like the Autoclave Recipes with 90% output chance.
    10000 is 100. %. 5000 is. 50%.......
    I will add later some examples In my first Post.

    GTNewHorizons

    Large Modpack with every recipe Gregified



    Avilable on Technic Launcher http://www.technicpack.net/modpack/mcnewhorizons.677387
    Avilable on FTB Launcher Code GTNH https://forum.feed-the-beast.c…eaker-1-7k-quests.181742/

    Avilable on Twitch Launcher https://minecraft.curseforge.com/projects/gt-new-horizons


    What is GT New Horizons?


    You are looking at a big progressive kitchensink pack for Minecraft 1.7.10 balanced around the mod GregTech.

    Over 3 years of developement (and still going) have formed a balance and refinement that only a handful of packs can keep up with. We are talking about thousands of recipe tweaks, a massive questbook with custom reward system, unique world generation, custom mods coded for the pack, custom Thauminomicon pages, and many more.


    The main intentions of the pack are a long lasting experience and tying mods together in a progressive fashion, making it feel more like a single game than a compilation of mods thrown together.

    To reach this goal GT New Horizons is using the tiers (basically ages of technology) from GregTech and allocates content of other mods to a fitting point within the progression.

    Starting in the stone age you will barely be able to survive until you get your first steam machines and eventually reach electricity. Later on you will have to visit other planets and dimensions to gather important ressources and fight mighty bosses to channel their magical power.


    If you are fan of expert mode packs and want to take it to the next level this pack will be your friend!


    What does this pack have to offer?


    ***Technology***


    GregTech on its own comes with a huge tech tree using the EU system and the other technology based mods will open up while you are progressing through the tiers.

    The main cables of GregTech convert EU to RF so you don't have to worry about different energy systems and things feeling incompatible.


    Complex processing lines, automation, a large variety in power generation and a lot of materials to work with create an enviroment with many possibilities that the player has to explore.

    Crossbreeding plants, bees and crops with Forestry and IndustrialCraft2, setting up mobfarms using EnderIO and Draconic Evolution, and general infrastructure improvements with Railcraft and Applied Energistics - it's all there, anything you want (and need!) if you enjoy the technical aspect of modded Minecraft.


    ***Magic***


    GT New Horizons comes with a variety of powerful magic mods. Your main access will be through the Thauminomicon which is modified to also feature custom sections for Blood Magic, Witchery, and other important things besides having the usual content of Thaumcraft and its add-ons.


    The Twilight Forest is the dimension linked to magic in this pack and you will have to explore and defeat the bosses to progress in magic. Later on there is power generation with essentia and options to store it using your AE system connecting technology with magic.


    ***Exploration***


    Using Realistic World Gen along with Biomes o'Plenty creates a beautiful terrain in the overworld.

    Besides all the biomes and natural structures you can find there will be challenging Rogue-like Dungeons that come with decent loot and spawners you might want to use in creative ways.


    In the early game, villages offer a nice resting spot while looking for the optimal base location. Later you will revisit the villages to trade for key items and scavenge for parts. Eventually you may end up relocating villagers closer to you - or taking over a village yourself.


    ***Put the mining back in Minecraft***


    GregTech spawns ore in large localized veins rather than small clusters of everything, rewarding long searches with a huge vein that can sustain your base's growth for a long time.


    In most packs nearly everything spawns in the overworld which is not the case in GT New Horizons, and you are encouraged to mine in other dimensions such as the Twilight Forest, the nether, the end and (later on) even on other planets to make your way to the endgame. Unlocking things by mining for materials on other planets will create that situation where Galacticraft all of a sudden becomes important to progress which feels really rewarding.


    ***Survival***


    The first few days and nights will be rough, in fact nights will stay rough for a while since hardcore darkness makes them pitch black without any light sources or potion effects, so you might want to get a bed quickly!

    Food is a critical thing early game and you can't keep eating the same things because of Spice of Life. Better watch out for some gardens from Pam's Harvestcraft to get some variety into your nutrition!


    Be prepared to face strong mobs that can cause death quickly if you play without any strategy.

    Facing them with better gear will make life easier once you progress but until then light up your base - there are plenty of options available from Chisel, Project Red, Ztones and Floodlights.


    ***Questing***


    GT New Horizons comes with over 1300 quests that will guide the player through the maze that modded Minecraft can be.

    The texts will inform you what's required to progress so you don't have to watch tutorials or ask others as often. The questbook can even save you the time to type into NEI, just click the items displayed in the quest and it will display the recipe through NEI, quite handy right?


    Custom lootbags and the coin system make for unique and helpful rewards. And we all enjoy the gamble from time to time.


    ***Is this a game for newbies?***


    Newbies to Minecraft? Definitely not. Newbies to modded Minecraft? Maybe. The questbook is a great introduction to the variety and type of mods available. With each mod gated players must learn about the mod to make the most of it while waiting for the next mod to unlock.


    ***Is this modpack for me?***


    Does the thought of earning that top-end gear over weeks or months appeal to you? The usual packs feel like they are over in 1 or 2 weeks since you get OP gear so quickly?


    How about designing a chemical processing system to rival a real oil refinery, with multiple inputs creating dozens of outputs and intermediate products to finally make a bar of plastic, rubber, explosives or other top end gear?


    Does the sound of machinery processing ore via crushing, washing, centrifuging, smelting in a blast furnace, and cooling off in a vacuum freezer tickle your brain?


    Then this is the pack for you.


    Your pick is not ready.


    Welcome home.


    How do I join?


    Go to the multiplayer menu and choose the server you would like to play on.

    If the server is whitelisted (check out the list below) you have to contact the staff on the linked website/discord first.

    For the official servers you can either apply directly on our website or type the "!apply" command on our discord (both linked below) to get further instructions on how to join!


    GTNH Partner:




    "Start your own GT New Horizons server with a single click from our partner ServerMiner by heading over to: https://serverminer.com/curse/gt-new-horizons-server-hosting Get 20% off with promo code GTNewHorizons."



    Server info:


    EU Servers:


    Official EU Server Public (whitelist)

    http://gtnewhorizons.com/

    delta.gtnewhorizons.com

    epsilon.gtnewhorizons.com


    Dig to Build EU Server (whitelist)

    http://dirthuts.com

    s1.digtobuild.com:25560


    US/Canada Servers:


    Prospercraft (greylist)

    http://www.prospercraft.com/

    newhorizonsold.prospercraft.com

    newhorizons.prospercraft.com


    Boqqed up (whitelist)

    http://jesus2xs.com/

    Discord: https://discord.gg/3D897y4


    Fully Tasted/whitelist)

    gtnh.toastedpack.world

    Discord: https://discord.gg/bK6fEnU


    Modded Minecraft Club Montreal CA (open)

    https://www.moddedminecraft.club/

    gtnh.moddedminecraft.club



    German Server:


    MyFTB Public (no whitelist)

    https://myftb.de/

    gtnewhorizons.myftb.de



    Russian Server:


    Wabulabudaba (withlisted)

    IP: 93.170.76.26:25565

    www.melkocraft.ru


    Hitechmine.ru GTNG Server Russia

    hitechmine.ru:25565



    Modlist


    Minecraft Forum Link:

    Doesn't really solve it though, as no matter what the damage on the LHZ, the lapis block would just completely recharge it. It shouldn't be a very hard thing to fix though, as it is just a recipe.


    I think one Lapis Block recharge the whole 9999 damage bar in the original Recipes. If not have have to add more Lapis in the Recipes. I think it is impossible with Minetweaker to make a recipes for a special value to add maybe 500 (for example)to the existing value.

    Quick Solution Minetweaker script.


    run my script and the log show you (minetweaker.log in the main MC Folder) maybe some errors(missing items) this lines you have to edit and change to the Items you want. In game using /mt hand this copy the Item in your hand in your clipboard. Now you can past it in your script(i do the same when i tweaking Mods). I dont know what mods you have installed and so it is better when you changing stuff a little bit by your self. (it is very easy)
    If you have Questions feel free to ask here ;) or send me a PM.


    Could someone make a script to make Extra Utilities items more realistic in terms of the piping system and its upgrades? As it is, Extra Utilities is way too cheap. I would like to utilize greg-tech 5 and possibly draconic evolution. I would also like to have a script to make draconic evolution become even more expensive, too, if at all possible (but not too much, please). Other mods that I would be okay with as far as using their stuff for these recipes are: thermal expansion, IC2, simply jetpacks, and redstone arsenal. I hope this is not too much to ask because I would really like to use those two mods without them seeming as unbalanced as they are.



    If you look on Github in Custom Modpacks(Dream Craft link below) there are a script from Extra Utilities. It is not perfect and need a rework.
    (Github not working today)

    Change Binnies Compartments Recipes:


    Make some Thaumcraft Shards out of Dust with the Autoclave: (With my modtweaker GT 5 Addon Mod) https://www.dropbox.com/s/cw88dvr3f61yg8…-0.4.1.jar?dl=0


    Some Tinkers Mechworks Recipes:


    Adding some Laser Engraver Recipes for the Flawless and Exquisite Gems. (With my modtweaker GT 5 Addon Mod) https://www.dropbox.com/s/cw88…ker-1.7.10-0.4.1.jar?dl=0


    I using Gregtech with round about 120 Mods in a Modpack and play some time in sp too.
    I change many things in the mod cfg files to balanced everything a bit. (mean Gregtech recipes now the easiest on ;)
    Additional to that i using minetweaker and modtweaker make own recipes for most of the mods. (make them more Gt like)
    I think for the Tanks you need a mod like Railcraft or extra utilities because there ar no Tanks in GT 5. The only problem with GT is it needs a lot of time to balancing all Mods from the Pack to play good together.


    Ask SpwnX to move your Thread to GT section. I have the same Problem before.( SpwnX, GregoriusT I'd never say you have to move it, maybe you could do it(sorry my native language isn't english))

    Minetweaker Addon 1.7.5 for Gregtech 5u and GT++


    My Minetweaker AddOn adding support for all Gregtech Maschines in Version 5.07*, 5.08.* and 5.09.* and GT++.


    Feel free to use this mod in your Modpack. Bugs and Sugestion please on Github (Source Code link)


    Changelog:



    GTTweaker Examples on the Wiki


    Source Code on Git.


    Minecraft Forum link.


    Download Version 1.7.5: for Minetweaker/Craft Tweaker 3.0.** and Gregtech 5.09** Ordicted Version and GT++

    Download Version 1.1.1: for Minetweaker 3.0.10 or Craft Tweaker 3.09 and Gregtech 5.09**
    Download Version 1.0.9: for Minetweaker 3.0.10
    Download Version 0.7.6 for Minetweaker 3.0.9C
    works with Gregtech 5.07.*, 5.08.* , 5.09.* and 5.10.*


    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Why not using the old recipes from Gt 4.
    I change only the Ic2 casing to a Gt Casing.


    Minetweaker script:


    Code
    //remove
    recipes.remove(<IC2:blockGenerator:3>);
    
    
    
    
    //add
    Assembler.addRecipe(<IC2:blockGenerator:3>, <gregtech:gt.blockmachines:10>, <gregtech:gt.metaitem.01:32750>,  600, 64);




    With Minetweaker you can do most of the things. If you missing some Block or Item you can code a small addon in java.


    Minetweaker Scripts :


    https://github.com/Dream-Master/Mods-Get-Gregged


    Java Mod Tutorial:


    https://www.youtube.com/watch?v=tD6MsMWIH-4


    http://www.pahimar.com/tutorials/lets-mod/

    Hi Player


    I see some Sites before this error and i get the same on. (Server Console Spawn log)



    can i do something against it.

    You make a very nice mod and i like it to bring more realistic in explosive Things.
    I have one Question: you planning some Gt support because you adding Ores Greg add already.
    Maybe you can using some machines from Greg too for you chemical reaction Processes.