Posts by SSD
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Sure, that might be a mark II, but this produces more EU/t effectively.
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No problem. Glad I could help. Those configs can be a pain when you have a lot of mods.
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Well, you do have Railcraft installed, so maybe this (B:enableSteamReactor=false) lined is set to true in your IC2 config file.
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20 excess heat is all I can get out of this layout of uranium. It brings the effective EU/t to 243.8. It's a Mark III with a long generation time and a sort cool down period, but still 20 heat of a Mark I.
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You could leave out the component heat exchangers and later upgrade it to this one. The last one is already done by someone else, but the first is new I think.
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Can't find any mistakes. I think this is a great design. Combine it with an industrial centrifuge and a breeder like this one and you can produce 156.4 million EU per cycle (the plutonium cycle of 20,000 seconds) for just 9.5 uranium. This gives an efficiency of about 16.46 and it will produce 63 thorium cells extra in 50,000 seconds (the length of the thorium cycle), which can also be burned in 7 of these reactors. Burning the extra thorium will produce a total of 387.4 million EU and the efficiency will rise to 40.78. Combined output of the 9 reactors would be 632 EU/t with just 4 EU/t (on average, with normal config the centrifuge wouldn't even run with anything less then 5 EU/t for this recipe). Just some tin is needed to make empty cells and 64 copper is needed to make the dual-plutonium cells.
EDIT: 3 of these could also work (instead of the 7 chamber-less designs). This would boost the total EU/t output to 656 EU/t (minus the 4 for the centrifuge, so 652 EU/t) and bring the efficiency to ((387.4 million EU + 24 million EU) / 9.5) 43.31.
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Two both of the posts above I like to say somethings. Don't say people's stuff is shit (Not when it's someone you haven't exchanged posts with on the forum and also not someone who is new (this is his/her first post). You never know how someone is feeling that day, you might even help someone who is struggling in life to decide to hurt themselves or others. Be very careful. The keyboard is mightier then the sword (that doesn't sound right somehow).), but it a little more polite, like: I think there are better ways of achieving those goals and give them a helpful place to learn, like here.
To the other post I would like to say: This section of the forum is titled Nuclear Engineering and I cannot find rules to limit someone to vanilla Industrialcraft reactors. It does not even limit you to only Minecraft. If someone would like to talk about LFTR's, I'd be happy to answer their questions or discus their views nuclear engineering as a solution to problems in the real world (helping people to get clean drinking water everywhere in the world would be a good start).
If you really want that layout of uranium and neutron reflectors, then this or this could work. I'm not saying it is optimal, but it's a start.
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I know EMC doesn't exist anymore, but the idea is still sound. You give each material a value based on how rare it is in the earths crust (well, you know what I mean when I say earth, right?) and add those numbers up. This way you can compare designs against each other based on the mining time you (or your quarry or turtle or frame machine) would need to do to get the required materials.
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You sort of failed sir. If you post so many reactors, then at least try replacing the gold stuff with the cheap stuff. Also, this could work. Building cost is less in UU, but more in EMC. It is one chamber less.
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Which one is cheaper depends on UU vs EMC. The first costs more EMC, but less UU.
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All the links in this forum threat that lead you to a planner on the internet with Mark I on the top of the page should work in your situation. Example of a Mark I.
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This design is just an alternative, not cheaper for everyone, just depends on what resources individuals think is worth more (iron vs some other stuff).
Making designs more and more efficient is what we are here for. And the small tricks, like using reactor heat exchangers to fill gaps between component heat vents or using coolant cells to reach another component heat vent could probably be applied to more designs, so there is more work to do.
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Many 1.109 addons including this one work fine for me on my server and many clients with IC2 1.110.
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They do warm up, but it is with an excess of just 4 heat per second. 64000/4=16000 seconds. 16000/3600=4 hours, 26 minutes and 40 seconds. With my design you could easily remove the two overclocked heat vents (and it is advised to also take the uranium cell out for obvious reasons (accidentally switching on the reactor?)) like so. This reduces the warm up time to 1000 seconds or 16 minutes and 40 seconds.
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