any sneak peeks at the new ideas?
Sure. The first one is earl's induction charger idea above (I'm thinking of naming it the 'Charging Pad' or some such) - I had much the same thought, unequipping and moving an entire array of tools, weapons, and armor is terribly inconvenient. It'd be nice to just have a block you can step onto for a full charge-up. And it should (optionally) emit a toaster-like 'ding' sound when it finishes, for no other reason than that I think it would be a funny way to tell the player they can step off the pad.
The second is a matter refabricating bench. Like a charging bench, but for items that are marked repairable in Forge, like standard vanilla tools and such. At its simplest, it would have a base cost per damage point that would balance repairing a diamond tool / armor piece evenly against using UUM to create a new one. I'm sure that would make repairing cheaper items completely impractical, so I'd probably also include a list of items and their relative repair costs, and a way to configure it for other mods' items. Ideally, it would either be able to be boosted with scrap like the mass fab, or simply run on already-created UUM and a relatively low EU input.
Standard disclaimer applies, of course. They're just ideas so far, and I can't I'll have time to add them.
Oh, and mostly unrelated, I just realized I forgot to include a change in the version history - when I updated to 1.64, I also took off the transfer limits to items on the bench. The charging benches will still blow up if you feed them more than their respective max voltages (LV, MV, HV), but now they use the same flag used by the batpack/lappack to charge items as fast as they receive power. Ever so slightly unbalanced, since they can now charge a single item faster than their respective energy storage blocks, but damn it's convenient. Plus, it cuts down on the annoying flickering the charge meter always did.