Posts by Drashian

    I was under the impression that the custom recipe mod could only use IDs for mod items until the user set aliases for them. If it can also use pre-translation item names, that's cool. I recently posted a good list of both pre-translation names and their corresponding IDs in this thread. Hope that helps.

    Being unable to smelt custom recipes in IC2 furnaces is most likely an issue with the custom recipe mod, as we hook to the standard FurnaceRecipes list. Does zombe overwrite any base classes that might conflict with Forge?

    Those're just the testing recipes, they're useful if you're not running TMI in your development environment. Alblaka, what were the blueprint recipes supposed to be, same as IC1? I could only find the testing versions in the Git repository.

    By my calculations, without any scrap input needed, this will produce enough UUM in a full cycle to create 40 uranium, as well as leaving about 18 depleted cells. A good breeder can turn that into significantly more than the original 54 uranium cells, even if you factor in the cost of UUM-made tin and coal, and running the macerator for the coal dust. The tattered remains of the laws of thermodynamics throw up their metaphorical hands in disgust and leave the world of Minecraft forever. We've successfully turned time into energy. 8|

    In 1.00, IC2 creates its config file in (wherever it's running from, probably AppData)/config/IC2.txt because of a bug. But it's around somewhere. That'll have the IDs. :) I've included the item/block ID list from one of my machines in the spoiler text for reference, it should be complete.

    Display Spoiler

    blockAlloy=231
    blockAlloyGlass=230
    blockCable=228
    blockDoorAlloy=229
    blockDynamite=236
    blockDynamiteRemote=235
    blockElectric=227
    blockFenceIron=232
    blockGenerator=246
    blockHarz=240
    blockITNT=239
    blockLuminator=226
    blockMachine=250
    blockMachine2=223
    blockMetal=224
    blockMiningPipe=245
    blockMiningTip=244
    blockNuke=237
    blockOreCopper=249
    blockOreTin=248
    blockOreUran=247
    blockPersonal=225
    blockReactorChamber=233
    blockRubLeaves=242
    blockRubSapling=241
    blockRubWood=243
    blockRubber=234
    itemArmorAlloyChestplate=29923
    itemArmorBatpack=29924
    itemArmorBronzeBoots=29936
    itemArmorBronzeChestplate=29938
    itemArmorBronzeHelmet=29939
    itemArmorBronzeLegs=29937
    itemArmorJetpack=29954
    itemArmorJetpackElectric=29953
    itemArmorNanoBoots=29919
    itemArmorNanoChestplate=29921
    itemArmorNanoHelmet=29922
    itemArmorNanoLegs=29920
    itemArmorQuantumBoots=29915
    itemArmorQuantumChestplate=29917
    itemArmorQuantumHelmet=29918
    itemArmorQuantumLegs=29916
    itemArmorRubBoots=29955
    itemBatCrystal=29985
    itemBatLamaCrystal=29984
    itemBatRE=29986
    itemBatREDischarged=29983
    itemBatSU=29982
    itemCable=29928
    itemCellBio=29973
    itemCellBioRef=29971
    itemCellCoal=29974
    itemCellCoalRef=29972
    itemCellCoolant=29950
    itemCellEmpty=29981
    itemCellLava=29980
    itemCellUran=29951
    itemCellUranDepleted=29947
    itemCellUranEmpty=29945
    itemCellUranEnriched=29946
    itemCellWater=29962
    itemCellWaterElectro=29925
    itemCoin=29930
    itemDoorAlloy=29929
    itemDustBronze=29995
    itemDustCoal=30000
    itemDustCopper=29997
    itemDustGold=29998
    itemDustIron=29999
    itemDustIronSmall=29994
    itemDustTin=29996
    itemDynamite=29959
    itemDynamiteSticky=29958
    itemFreq=29878
    itemFuelCan=29976
    itemFuelCanEmpty=29975
    itemFuelCoalCmpr=29969
    itemFuelCoalDust=29970
    itemFuelPlantBall=29968
    itemFuelPlantCmpr=29967
    itemHarz=29961
    itemIngotAdvIron=29993
    itemIngotAlloy=29989
    itemIngotBronze=29990
    itemIngotCopper=29992
    itemIngotTin=29991
    itemIngotUran=29988
    itemMatter=29932
    itemNanoSaber=29893
    itemNanoSaberOff=29892
    itemOreUran=29987
    itemPartAlloy=29931
    itemPartCarbonFibre=29896
    itemPartCarbonMesh=29895
    itemPartCarbonPlate=29894
    itemPartCircuit=29935
    itemPartCircuitAdv=29934
    itemPartCoalBall=29882
    itemPartCoalBlock=29881
    itemPartCoalChunk=29880
    itemPartIndustrialDiamond=29879
    itemPartIridium=29891
    itemReactorCooler=29948
    itemReactorPlating=29949
    itemRemote=29957
    itemRubber=29960
    itemScanner=29964
    itemScannerAdv=29963
    itemScrap=29933
    itemScrapbox=29883
    itemTFBP=29890
    itemTFBPChilling=29887
    itemTFBPCultivation=29889
    itemTFBPDesertification=29886
    itemTFBPFlatification=29885
    itemTFBPIrrigation=29888
    itemTinCan=29966
    itemTinCanFilled=29965
    itemToolBronzeAxe=29943
    itemToolBronzeHoe=29940
    itemToolBronzePickaxe=29944
    itemToolBronzeSpade=29941
    itemToolBronzeSword=29942
    itemToolChainsaw=29977
    itemToolCutter=29897
    itemToolDDrill=29978
    itemToolDrill=29979
    itemToolMEter=29926
    itemToolMiningLaser=29952
    itemToolPainter=29914
    itemToolPainterBlack=29913
    itemToolPainterBlue=29909
    itemToolPainterBrown=29910
    itemToolPainterCloud=29901
    itemToolPainterCyan=29907
    itemToolPainterDarkGrey=29905
    itemToolPainterGreen=29911
    itemToolPainterLightGrey=29906
    itemToolPainterLime=29903
    itemToolPainterMagenta=29900
    itemToolPainterOrange=29899
    itemToolPainterPink=29904
    itemToolPainterPurple=29908
    itemToolPainterRed=29912
    itemToolPainterWhite=29898
    itemToolPainterYellow=29902
    itemToolWrench=29927
    itemToolWrenchElectric=29884
    itemTreetap=29956

    If you create batteries / crystals / tools, give them a damage/meta value of 1 for full, or they won't be usable in crafting. Other than that, there shouldn't really be any caveats to adding them.

    Actually, after Drashian actually implemented it as an addon, despite it being a joke, and not in the slightest practicle, I have to say, What we really need now, is solar panel hats.

    You just take 8 solar panels and stick them together around a nano-suit head-piece, and any time you are out in the sunlight, it will charge the helmet (8EU/t ofc) (retains underwater breathing ability) and can be stuck in a machine to discharge it, similar to batteries or whatever else. Also, it will, if full, and you have equipped anything else that uses power and is not full, it will charge those instead.
    Makes for a good way to keep your bat-pack running even when stranded away from civilization, since all your equipment will automatically recharge (extremely slowly ofc, 160 EU/second, so it would take ~6 minutes to charge a batpack)


    This is actually an idea suggested by my friend when we were having too much fun talking about industrial-craft.

    What is this, I don't even... MinecraftSquid Heeehehehe. Certainly doable, although making more addons is probably gonna be back burner to core stuff for a while, so maybe another aspiring modder with IC2 source/MCP-decompile could take a crack at it. But how are you planning to fit eight solar panels on your head? 8|

    Also: Derail'd! Promise I really will get the electric treetap written. Actually, I could do that as an addon first too. That's really a pretty good way to test drive potential new items and machines.