does this ultra low voltage cable have a range cuz if it does i have not found it
Most people won't ever encounter it. It's like a thousand blocks at the moment.
does this ultra low voltage cable have a range cuz if it does i have not found it
Most people won't ever encounter it. It's like a thousand blocks at the moment.
Beats the heck outta me, I've never had a Minecraft sound or graphics problem that rebooting didn't fix (other than the volume getting muted when sound issues do occur). Definitely not an IC2 bug though, if it affected more than just our sounds. Possibly an AudioMod issue, most likely something in the base game. You could try nuking your options.txt file too, but I don't think there are any sounds settings other then volume in there.
This was exactly what I need, I usually end up with a crap-load of batteries after a while and charging them takes forever.
Quick question: Can this be wired into my "Giga-Solar System" to charge?
Q2: So, just pop the .zip in the mods folder to install? (I'm used to putting everything in the .jar)
Q1: Yes, you can. Each tier can take that tier's normal input without exploding (32, 128, or 512 EU pulses, same rules as other machines).
Q2: You can do it whichever way you prefer actually.
can you make it so that it work with a chest ?
Jeeze, I give you people 12 slots and you still want it to work with a chest. I'll think about it. I will, at the very least, try and get it working intelligently with BuildCraft pipes. Which I assume it's probably not yet, because I haven't tested it it.
SMP?
Not yet of course, but yeah I do plan to update it to SMP as we do the same with IC2. (Unless it gets merged in with the main branch, in which case it would go SMP even slightly sooner.)
Nothing immediately (sorry), but it unstacks the rest of the way when you start removing batteries.
I made you a mod! Well, not just you specifically, this solves several usability issues people have been running into with varying play styles. But anyway. I think it'll work pretty well for what you want, since you can drop a stack of batteries into it and it'll unstack and charge them for you, and it's pretty inexpensive.
Name: Charging Bench
Summary: A 12-slot work bench that can charge all your tools or batteries at once.
Description
Adds the brand new Charging Bench, an electric machine with 12 charging slots for all your tools,batteries, and anything else you can stuff in the top slot of a batbox. Comes in three varieties, one for each tier. It's even smart enough to unstack batteries if you place them into it stacked! Plus, if it's redstone powered, it'll reverse operation and discharge batteries to emit power instead.
Upgrades
Charging Benches now work with upgrade components!
Video
IndustrialCraft Charging Bench Review! by Kane Hart
Recipes
Charging Bench Mk 1
Charging Bench Mk2
Charging Bench Mk3
Screenshots
The three tiers of charging benches together.
Using an energy crystal in a Mk2 charger to fill up a bunch of batteries.
Installation
Just put it in your mods folder.
Version History
Previous versions are now available in an old version archive.
Permission to Port, Package, and Plagiarize
Credits
Coding & Sprites - Drashian
Hehe, thanks for the feedback. It's really just a half hour thing I threw together as a joke though, so I probably won't revisit it. That's why the sprite is a mashup of the recipe pasted over a regular fishing rod... well, that and because I'm not a terribly good sprite artist.
This mod is now maintained by Zuxelus here: [1.7.10] Ztech - Collection of Addons
Name: Electric Fishing PoleSummary: A tesla coil and magnetizer on a stick. Blame Ranakastrasz.
Description
It's pretty much what it says in the summary. A tesla coil to kill the little buggers, a magnetizer to pull them in. Fish are magnetic, you know. And an advanced circuit to make it all work together. And some string. Even I don't know what the string is for. Takes like 10,000EU per shot, because it's a goddamn tesla coil on a stick.
Recipes
Screenshots
Installation
Just put it in your mods folder.
Version History
Previous versions are now available in an old version archive.
Permission to Port, Package, and Plagiarize
Credits
Sprite - Noert
Coding - Drashian
Original Idea - Ranakastrasz
What an electric fishing pole might look like:
Yep, that's a magnetizer in the middle. Nope, I have no earthly idea what the string is for.
Edit: What a mod that implements an electric fishing pole might look like. Because I love you all.
And information bar please i was very useful in IC1. And the idea is interesting...
Yeah, depth and a little indicator to tell us it's stuck. I've been thinking about that too.
I had this happen to me once, never could repeat it. Glad to know I'm not alone.
Still couldn't repeat it, but I did find a much nastier bug while I was digging for it. So, good thing you reported it.
Think I found a fix. Turns out it wasn't the heat after all, but a small change should be able to make it work the way I think it was intended. That is to say, useless at 1EU/t (because simply maintaining the heat requires 1EU/t), and depressingly slow but functional at 2EU/t. Then its speed scales up as more energy becomes available, just like the electric furnace, up to the cost and speed it's always had. I'll propose the fix I came up with.
Fixed, thanks for reporting.
Well the interface in Forge was a dead end, that's just a fancy per-side version of canProvidePower (which is awesome, but not what we needed here). But changing to accept indirect power did work, so we may be doing that.
Edit to update: Redstone-sensitive IC2 machines will now react to indirect power, should be in the next version.
The chainsaw should work exceptionally well for getting rid of cables. (And yeah, the nanosaber, because the nanosaber can vzorp pretty much anything you can harvest by punching.)
Isnt the electric wrench breakproof? I know the recipe is broken, but it is in game.
No, the electric wrench uses the same chance as the bronze one. But many machines are portable, and will never get messed up by wrenching them. Here's what I believe to be the current list:
Electric treetap? Hell, let's throw in an electric flint and steel, an electric bow, an electric fishing rod, an electric hoe (sounds like a band.. Electric Hoe and the Redstone Wire Kids)...
...an electric jukebox, electric doors, electric fences, electric stairs...
...electric signposts, electric soup bowls (another good band name?), electric wool (from electric sheep, of course!)...
No, but seriously, I kid because I love. I think we should have an electric teetap too, now that you mention it. They're basically free anyway, I'd pay the extra resources to get one I could just throw in the batbox when I was done with it.
New idea. (New idea? Well I don't remember seeing it before. Might've missed it.) Add a couple of 'template' squares to the miner GUI - yeah I know it's already pretty full - where you can put extra stuff you want it to go after.