Posts by Drashian

    Beats the heck outta me, I've never had a Minecraft sound or graphics problem that rebooting didn't fix (other than the volume getting muted when sound issues do occur). Definitely not an IC2 bug though, if it affected more than just our sounds. Possibly an AudioMod issue, most likely something in the base game. You could try nuking your options.txt file too, but I don't think there are any sounds settings other then volume in there.

    This was exactly what I need, I usually end up with a crap-load of batteries after a while and charging them takes forever.


    Quick question: Can this be wired into my "Giga-Solar System" to charge?
    Q2: So, just pop the .zip in the mods folder to install? (I'm used to putting everything in the .jar)


    Q1: Yes, you can. Each tier can take that tier's normal input without exploding (32, 128, or 512 EU pulses, same rules as other machines).
    Q2: You can do it whichever way you prefer actually. :)

    can you make it so that it work with a chest ?

    Jeeze, I give you people 12 slots and you still want it to work with a chest. :D I'll think about it. I will, at the very least, try and get it working intelligently with BuildCraft pipes. Which I assume it's probably not yet, because I haven't tested it it.

    Name: Charging Bench
    Summary: A 12-slot work bench that can charge all your tools or batteries at once.


    Description
    Adds the brand new Charging Bench, an electric machine with 12 charging slots for all your tools,batteries, and anything else you can stuff in the top slot of a batbox. Comes in three varieties, one for each tier. It's even smart enough to unstack batteries if you place them into it stacked! Plus, if it's redstone powered, it'll reverse operation and discharge batteries to emit power instead.


    Upgrades
    Charging Benches now work with upgrade components!

    • Overclocker upgrade - Allows the bench to go through multiple charge/discharge cycles per tick, effectively going beyond normal transfer limits. The effect is calculated using the usual ratio, then rounded to the nearest integer. Like other machines, overclockers get increasing returns to the point of ridiculousness after a certain point. Of course, it can still only charge with the energy it's got, so you'll probably want to invest in storage and transformer upgrades, too! Example multipliers:
      0 upgrades - 1x
      1 upgrade - 1x (it rounded down)
      2 upgrades - 2x
      3 upgrades - 3x
      4 upgrades - 4x
      5 upgrades - 6x
      6 upgrades - 8x
      ...
      16 upgrades (max for charging benches) - 301x (enough to charge quantum armor in 4 ticks!)
    • Energy storage upgrade - Adds 10,000 EU storage per upgrade, to a maximum of however many you can stuff in there. Great for setting up burst charging without having to hook fifty MFSUs to your bench.
    • Transformer upgrade - Increases the tier of the charging bench for all purposes except outputting energy. That means that you can make your Mk1 charging bench accept HV (or even EV and beyond!) and charge and discharge lapotron crystals! The only difference between a Mk3 bench and an upgraded Mk1 (besides the Mk3 having a slightly higher base energy storage) is that the Mk1 will still only generate one 32 EU packet per tick when redstone powered, allowing it to remain safe to use in an LV environment.


    Video
    IndustrialCraft Charging Bench Review! by Kane Hart


    Recipes


    Screenshots



    Installation
    Just put it in your mods folder.


    Version History
    Previous versions are now available in an old version archive.

    • 1.90-1
      Update to IC2 1.90
    • 1.81-1
      Update to IC2 1.81
    • 1.71-1
      Fixed using energy crystals and lapotron crystals in the input slot.
      Implement upgrade slots.
      Restored per-item transfer limits, since overclockers are now available to work around them.
    • 1.70-1
      Update to IC2 1.70
      Rearrange inventory slots for more useful shift-clicking.
    • 1.64-1
      Update to IC2 1.64
      Write config file earlier for easier ID conflict resolution
      Ignore transfer limits to items on the bench
    • 1.42-1
      Update to IC2 1.42
    • 1.337b-1
      Update to IC2 1.337b
    • 1.23-2b (client only)
      Pre-load the charging bench texture to prevent rendering glitches and other misfortune.
    • 1.23-2
      SMP support
      Added decharging mode when redstone powered
    • 1.23-1
      Update to IC2 1.23
      Increased internal storage so that nano/quantum suits can charge properly (thanks Ket)
    • 1.1 Added config file.
    • 1.0 Initial Release


    Permission to Port, Package, and Plagiarize

    • Porting - You may freely port this mod to any platform that I don't make releases for (e.g. Bukkit). If I'm unusually busy and don't update it fast enough after a new IC2 release, you may (if you're so inclined) make an unofficial port of the mod to the new version of IC2 and link it in this thread.
    • Mod Packs - You may include this mod in any server-specific mod pack, or in any public mod pack which has permission to include IC2.
    • Reuse and Derivative Works - You may decompile this mod and use parts of its source code in your own work, except those parts which are borrowed from IC2's source code. (I think the provideEnergy method is the only thing left that contains any real copy-pasted material.) If you use any significant amount of material from this mod in your own, I would appreciate being credited and notified about the mod. (Mostly just because I'd be curious to see what you made out of it.)


    Credits
    Coding & Sprites - Drashian

    Hehe, thanks for the feedback. It's really just a half hour thing I threw together as a joke though, so I probably won't revisit it. :D That's why the sprite is a mashup of the recipe pasted over a regular fishing rod... well, that and because I'm not a terribly good sprite artist.

    This mod is now maintained by Zuxelus here: [1.7.10] Ztech - Collection of Addons
    Name: Electric Fishing PoleSummary: A tesla coil and magnetizer on a stick. Blame Ranakastrasz.


    Description
    It's pretty much what it says in the summary. A tesla coil to kill the little buggers, a magnetizer to pull them in. Fish are magnetic, you know. And an advanced circuit to make it all work together. And some string. Even I don't know what the string is for. Takes like 10,000EU per shot, because it's a goddamn tesla coil on a stick.


    Recipes


    Screenshots


    Installation
    Just put it in your mods folder.


    Version History
    Previous versions are now available in an old version archive.

    • 1.90-1
      Update to IC2 1.90
    • 1.81-1
      Update to IC2 1.81
    • 1.70-1
      Update to IC2 1.70
    • 1.64-1
      Update to IC2 1.64
    • 1.42-1
      Update to IC2 1.42
    • 1.337b-1
      Update to IC2 1.337b
    • 1.23-2
      SMP support
      New sprite (thanks Noert)
    • 1.23-1
      Update to IC2 1.23
      Package electricOverload.ogg with the mod
      Add config file config/IC2ElectricFishingPole.cfg
      Somewhat reduce the number of fish caught
    • 1.0 Initial Release


    Permission to Port, Package, and Plagiarize

    • Porting - You may freely port this mod to any platform that I don't make releases for (e.g. Bukkit). If I'm unusually busy and don't update it fast enough after a new IC2 release, you may (if you're so inclined) make an unofficial port of the mod to the new version of IC2 and link it in this thread.
    • Mod Packs - You may include this mod in any server-specific mod pack, or in any public mod pack which has permission to include IC2.
    • Reuse and Derivative Works - You may decompile this mod and use parts of its source code in your own work. If you use any significant amount of material from this mod in your own, I would appreciate being credited and notified about the mod. (Mostly just because I'd be curious to see what you made out of it.)


    Credits
    Sprite - Noert
    Coding - Drashian
    Original Idea - Ranakastrasz

    I had this happen to me once, never could repeat it. Glad to know I'm not alone.


    Still couldn't repeat it, but I did find a much nastier bug while I was digging for it. So, good thing you reported it. :D

    Think I found a fix. Turns out it wasn't the heat after all, but a small change should be able to make it work the way I think it was intended. That is to say, useless at 1EU/t (because simply maintaining the heat requires 1EU/t), and depressingly slow but functional at 2EU/t. Then its speed scales up as more energy becomes available, just like the electric furnace, up to the cost and speed it's always had. I'll propose the fix I came up with.

    Well the interface in Forge was a dead end, that's just a fancy per-side version of canProvidePower (which is awesome, but not what we needed here). But changing to accept indirect power did work, so we may be doing that.


    Edit to update: Redstone-sensitive IC2 machines will now react to indirect power, should be in the next version.

    Isnt the electric wrench breakproof? I know the recipe is broken, but it is in game.

    No, the electric wrench uses the same chance as the bronze one. But many machines are portable, and will never get messed up by wrenching them. Here's what I believe to be the current list:

    • BatBox/MFE/MFSE blocks
    • Transformers
    • Electric and Iron Furnaces
    • Electrolyzers
    • Generators (just the fuel-burning generator, not the other types)
    • Miners and Pumps
    • Terraformers

    Electric treetap? Hell, let's throw in an electric flint and steel, an electric bow, an electric fishing rod, an electric hoe (sounds like a band.. Electric Hoe and the Redstone Wire Kids)...


    ...an electric jukebox, electric doors, electric fences, electric stairs...


    ...electric signposts, electric soup bowls (another good band name?), electric wool (from electric sheep, of course!)...


    No, but seriously, I kid because I love. I think we should have an electric teetap too, now that you mention it. :) They're basically free anyway, I'd pay the extra resources to get one I could just throw in the batbox when I was done with it.