If you have Forestry, you can burn wood.
Solars work through water, so you can build solar field at the middle of ocean far from respawn.
Posts by baturinsky
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Would be better with vote. But yes, would be nice. More humane (bovine?) and returning of rotten flesh usefulness
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Is there an open source code available that can be used to make a block provide or receive all three major types of electricity (eu,mj and ue)?
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How about if it auto-fed you only if you were starving?
Hmm... Autofeeding when health is below max (from starving or otherwise) and food is below regeneration level - this would be better. -
I'm agreeing with the others: use canned food if available, otherwise use regular food if available, otherwise mass-fab it, at increasingly ridiculous EU costs.
It's a horrible idea. I want to eat my food when i feel like it (at three hunger level, for example). And I want my helmet to protect me from poison and head trauma. Instead of force-feeding me first, end then suddenly discharge when out of food, leaving me without protection.Don't change anything, or just remove helmet feed option at all.
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"Normal" food is better than cans, because it uses less slots. With or without autofeeding helmet.
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I'd go further. Join energy blocks, energy packs and energy batteries(crystals) together. Make just three (small, medium, and large) energy storages, that can be placed as block, worn as pack or used as batteries in other blocks.
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Well, since the base energy of uranium is 1,000,000 EU and maximum efficiency is 7, and a single UU-matter piece require naturally 1,000,000 EU to produce, a simple seven-piece recipe (say, a big U shape) should theoretically have the exact same return of energy.
With breeding, you can get over 30kk eu from single ore.I think there should be no UU recipes that make fuel at all, including coal and wood.
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Processing one junk in MassFab = 610 EU (166000/34/8).
One cobble = 2 junk with autocrafting (slabs), 1 junk without.
So, even 230 EU price is not too expensive, and100-150 is quite a sweet deal.Also: please add support for upgrade modules.
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Btw, is there a way to query terrain gen for list and probabilities of minerals?
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What about just updating Suggestion Compedium thread?
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If you don't do that every lzh refill will give an little amount of head to your reactor and after some time (and some server lags ;)) it will explode
Replacement is done instantly, that's the beauty of RC Loaders:)Great design, lulan, I tried to do something similar, but probably messed up with Condensers in filters, so could only make a breeder - http://www.youtube.com/watch?f…page&v=ZxcR4sqR1bA#t=523s
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There is no simple way to feed lots of machines with RP. I tried it, and things start bouncing a lot between couple of nearly-full machines, dropping single items each "bounce". Even while there are cmpletely empty machines a little further down the line. So, soon there are swarms of items in tubes and lot of lags.
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Too bad you deleted first post, it was great. Don't listen humorless assholes.
Also, it reminds me "Sarcastaball" episode of South Park. A lot. Especially last part of this episode - http://www.southparkstudios.co…cant-stop-being-sarcastic -
I don't quite know what your asking, but there is a config in the configs folder
Yes, I know, what should I write in "config in the configs folder" to keep all recipes from IC2 intact? -
Does anybody have the config for this mod, that makes it not breaking anything in other mods and is balanced with them (i.e. not making other energy generators obsolete, etc)?
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People think greg is chinise or dutch because of how the words are. Its a bit amusing.
For me compoundwords is associated more with German. Or programming languages. -
32768EU/t (a bit overkill), if you use the patented GregTech Fusionreactors!
AFAIK, Gregtech also increases UU cost by 100, so it's equivalent of vanilla 327.68EU/t UU-wise.
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One tip about writing tips about something you have very vague idea about: don't.
One tip for newbies on a safe/efficient reactor: use design from first post in this thread
[OFFICIAL] List of good reactor designsOne tip for slightly experienced on a safe/efficient reactor: use this planner
http://www.talonfiremage.pwp.b…uk/v3/reactorplanner.html
If you see red numbers instead of "Full cycle" after "Generation time", then you reactor will probably go caboomie.