Posts by Xaiier

    Sup peoples.


    So anyways, I wanted to show off my automatic ore processor. It combines IC and Allocators, from Pfaeff's mods You could theoretically use buildcraft but buildcraft is lame so don't.




    HOW IT WORKS:
    You put stuff in the chest on the left, and it is drawn through the machine, picked out by the proper thing, and stored in a chest. Ores are put into a macerator, then put through a furnace. Dusts are directed to go straight to the furnace, and ingots are sent straight to the output. Anything else gets put in the other bin, on the far right.


    The first 4 tick clock governs the sorting, putting ores into the macerator, and pulling ingots out of the furnace. To prevent overflow from breaking the machine, the very very slow clock pulls out like 1.9 dusts per macerator cycle. This way, there is always something in the macerator and the spamming of ores into it doesn't break it. The same happens for the furnace, only opposite. Dusts are put into the furnace very slowly, and all ingots are pulled out quickly. Also to note, the power part of all the machines is filled by a random item, like dirt, to prevent that from getting filled up with ore.


    This thing can pretty much handle anything thrown at it. It is possible to overload it completely, but doing so would require so much input that it's simply not possible without cheating. If you really wanted, adding more chests for backup wouldn't be very hard.


    Also to note, it could probably be sped up and made more efficient, but I didn't feel like making another clock for that.


    EDIT:
    I made it more efficient, now it has a clock that keeps dust always in the furnace so that it is working at optimal capacity.

    if anyone sets up that sort of thing, with multiple HV lines could we possibly get a picture? :D
    ill continue trying to work it out on a small scale for now :)
    also for anyone else newish reading this i find MF really useful for absorbing excess power, for instance on my server we have a group of about 40 solar panels powering a
    machinery room, and since thats way more power than is needed constantly, you can just split the cable off an MFE or MFSU and have 32eu/s to machinery and the other 32 to a MF, so im not wasting any energy whatsoever, i also have the MFSU redstoned so we have a constant supply for batteries etc :) hope that gives someone some help or an idea lol


    If someone fixes worldedit for singleplayer so it works with mod blocks, I'll do it. Otherwise I really don't feel like placing 200,000 solar panels...

    Well, you'd have to somehow supply the Mass Fabricator with a monumental 2,000,000 EU/s to get it to spit out one UUM per frame.


    You /could/ try to boost the MF with material and thus 'only' needing 200,000 EU/s, but then you'd also have to supply half a stack of material per frame too.


    Not impossible...

    The mining laser in all its awesomeness is definitely lacking in hardware. Drills and chainsaws can be put in generators, recharged from batteries,and given bat-packs to use, but the mining laser can't do any of that,and requires its own special machine to power it up. It seems wasteful to make multiple mining lasers to allow for longer trips, so I think that mobile rechargers should be able to accept energy crystals and recharge mining lasers, instantly of course. This would minimize on inventory space for its use and would give it more of an edge on the other tools.


    Also, maybe make a crystal pack made with the same recipe as the bat-pack but crystals.

    Wow, thanks, that clears a lot up.


    So the only reason to have more power than required is for the next cycle to charge up faster, which is kinda useless considering you are only gaining a few frames. The wording on the wiki is odd, it always stresses the MINIMUM eu/s requirement, which makes it seem like giving it more will greatly improve performance or something.


    The one thing you didn't answer was the minimum power input to a HV transmitter to keep the other end at a constant 50eu/s out.


    It would have to charge fast enough that the next burst would get there just as the last one was used all up.



    Also, I still don't understand the charging MFE scenario. If 5 is coming in and 5 is coming out, shouldn't the stored value remain the same? The 5 coming out may not be continuous, but it's taken in a lump for the cycle time.




    It seems this electricity is better explained with a "supplier -> department store" system rather than actual electricity.

    If you have a tool that is damaged then you start using a bat-pack with it it fixes the tool back to 100%, allowing you to use a bat pack to get near infinite charge (by letting it get low then putting on the bat-pack, using once, then taking it off)


    Nevermind

    Yes, combining HVTs wuth Switch cables is a part of the "wire-fu" I was talking about. And yes, it is theoretically possible to to generate a UUM every frame. I may just figure it out on a flat map. ;P


    Wait every frame?


    Maybe you can explain some stuff to me. Does giving a machine more energy make it work faster? From what you are saying that seems to be how it works.


    From some random youtube vids ive seen 15k eu/s still taking quite a bit of time to generate one UUM, how much would be needed to make it instant? 8|

    That's just a small scale example. =/




    For example, We'll say the MF has 5 inputs, (Top, bottom and three side). Assuming you have your MFE/MFSU set to the max you'd be inputting 320 EU/s total. Now, if you have 5 HVT's set up, you can be maxing out at 10k Eu/ pulse (Barring any wire-fu, which will be discussed in the tutorial I'm hoping). Each of those 2k lines, would have 4 inputs, which would average out to needing 500 Eu/s to make it pulse every second. Seeing that out max is 64 Eu/s, it would take no more than 8 pulses from each MFE/MFSU to fill the HVT to sending capacity, which 8 pulses multiplied by your 320 Eu/s you'd have from just hard wiring in MFE/MFSU would give you approximately 2500 Eu total for that time period. (Which about the same as ONE HVT would give you on average for an 8 second period). Am I being clear? It's just a simpler way to condense your inputs, thus getting more energy into the MF in less time, and space.


    Ah, I see, explains a lot of stuff.


    So the reason you would do it is because the HVT has a theoretically higher max eu/s possible than a MFE does. Also you can abuse the HVT's ability to have more than 100 eu/s incoming, so that you aren't as limited by the 64 eu/s max.


    Just curious, but would it theoretically be possible to expand this beyond what you said, so that HVT's go into HVT's that go into HVT's and so on, or would the massive incoming spikes overload (not literally) the HVT? Meaning the max incoming is 2k/s which isn't possible without other HVT's so the most input to one HVT is 320 eu/s? Then again, with proper wiring and some switch blocks, it would be possible to combine signals into a large 2k input, but in that case there isn't really a need for the HVT anyways. Would it be an even better idea to screw the HVT's and just combine a crap-load of signals into one massive blob of doom? The wastage would be minimal once the charge got high enough and you could theoretically have a 2 million eu/s input to the matter generator meaning instantaneous starting. If you combined both ideas, you could theoretically make a number of HVT's that all spike at the same time, sending 2 million EU's down a single line, and by the time the matter generator was ready again, all the HVT's would be ready to spike again.


    I probably went a little too far. At that point, you probably should just have multiple generators :S but anyways, yeah.


    EDIT: If you reference my question in the support forum, does the matter generator truly "store" energy up, or does it have to wait till its finished to start receiving energy again? If it does hold it, it would be easy to make a system where the incoming HVT pulses fill it just as it finishes, so that it can start again (rather than having 1000 HVT's spiking at once.