Well, I think I'm going to embark on a quick rewrite, similar to what I done for IronChest. I'll see what happens though- it'll take a bit of time.
I knew you would do the re-write.
Well, I think I'm going to embark on a quick rewrite, similar to what I done for IronChest. I'll see what happens though- it'll take a bit of time.
I knew you would do the re-write.
it is on my todo list, just not a high priority.
When you do, make sure you use the fuel list used by Combustion engine.
So, how do we use this "fix"? If it only contains the modified files, it would be safe to assume that we don't just drop this in the /mods folder instead of the original.
Please explain what we are to do with this file.
Download the original AdvM and put my files to the original AdvM
and works with ic 1.70? there are no smp issues?
There's still SMP issues. Works with 1.70
yeah, i would finally update to 1.1
It works for 1.1 -.-
Also you might wanna try to my fix on page 62
could please anyone update?
You mean for IC2 1.70?
I've released a fix for AdvM
Changes:
-Machine now explode when they receive more than 128-EU
-Textures moved to block_advmachine.png and block_solararray.png
-Texture tweaks
-Possibly fixes some texture updating issues
-BaseMod.getPriorities() for possible loading issue fix
-Solar array drops generator if it's not wrench'ed
I've only released the modified files and these modified files were decompiled using a hacky way.
EDIT: Please re-download i've messed the textures on the solar array when on inventory.
They work. Did you set it up correctly?
ok, i've been tinkering around and it seems the IC2 cable(s) have become superconducting thing, kind of a big issues as you can replace any cables before install -_-, and when you brake them it turn into superconducting , but no problem atm as im playing with EE
It's just a visual bug. Unless you can get free super conductors by breaking copper cables.
Recently lex updated forge to 1.3.2.7 however i was noticing something weird with IC2 armors(bat/lappack etc). I do notice that this update actually do change some armor code however this forge version is required by the beta forestry (1.3.3.10) to automatically pickup items into it's backpack which is the IPickupHandler. To confirm this here's the error report when you got hit:
java.lang.AbstractMethodError: ic2.common.ItemArmorBatpack.getProperties(Lxb;Lll;Lyq;I)Lforge/ArmorProperties;
at xb.c(EntityPlayer.java:842)
at aar.a(EntityLiving.java:499)
at xb.a(EntityPlayer.java:744)
at xd.c(SourceFile:69)
at xd.a(SourceFile:75)
at yc.m_(SourceFile:42)
at aar.d(EntityLiving.java:971)
at xd.d(SourceFile:26)
at agy.d(SourceFile:48)
at aar.B_(EntityLiving.java:375)
at xd.B_(SourceFile:30)
at vq.a(World.java:1673)
at vq.f(World.java:1648)
at vq.m(World.java:1546)
at net.minecraft.client.Minecraft.k(SourceFile:1594)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
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I can just use the officially released forestry and forge 1.3.2.(1< x <4) but this is something that maybe useful
I guess it would makes sense that they don't want a Reactor to be filled with uranium without the requirements of coolant from the reactor's inventory.
I thought it would be a nice addition if Nuclear reactors does accept water from buildcraft pipes to cool it off a little bit. The coolant rate should be same as the water bucket does.
Can you not hardcode the bucket input stuff in your engines and use the bugfix that is in the Combustion engine? My water capsules turned into a bucket
Display MoreCompatibility issue:
When running Redpower2 3b, IC2 v1.337b, Buildcraft 2.5.5, and Advanced machines for v1.337b on my server your addon conflicts with redpower and stops the ability of handsaws to have a durability over 1.
This means that when you try to use a handsaw it will cut the block in half, however it will destroy the handsaw right after it is made. i have determinded that your addon (modular force field) is the source of the problem
Im looking for a quick solution to the problem and to broadcast it to the creator
So, if anyone can help i would gladly listen
It is compatible but if you did something wrong when installing Minecraft Forge well... that happens.
Looks like something else is screwing with the rendering. It's going to be one of your other mods, I don't know which one since you neglected to post a modloader.txt, like everyone else.
Here:
(can't really write the ModLoader.txt here cuz of the character limit and please ignore any RegisterGUI errors)
I've noticed some serious bug with Petrochemical Generators screwing up rendering. IB v.05
After i placed The PG it works fine:
Then i'm messing with NEI to get some items.
After i placed somethings and then P generators have no blue screen and have like sponge thingy in inside the holes
Then all of the items started screwing up:
Even the blocks thats placed(this is a redstone engine)
And FYI NEI is not causing this and i'm not in creative and this a new test world with nothing in it only a chest and PGenerator. The rendering bug maybe different for you though and only happens if that block haven't got placed in a world.
I wanna ask, why is it incompatible with HD Packs when it's compatible?
There must be certain rules to actually make IC2 compatible.
So you must remove the usage of 256 and instead use Block.blockslist.length
Trust me.