Posts by pwnedgod

    I'd love to, only he didn't do an SMP version and I'm just darn tired of playing with myself all the time.

    Telling us not to us is a cop out. AS has taken Zip's idea, cut the nuts off it and totally warped it. All that was needed was a port to 1.71 for those of us who run servers/play SMP, not this attempt to "rebalance" or "align" the mod to a system that isn't even balanced itself (upgrades).

    But really, AS should change the name of his to AtomicStryker's Advanced Machines or Alternate Advanced Machines or something that differs it from zip's mod. AS in this has shown a major lack of respect. To zip, to the mod and largely to the community that uses that mod. Worse still, he's now claiming ownership of the mod and concept (see OP that states "i did not claim Ownership originally" note the past tense used). This isn't his idea, it wasn't his mod. And this whole "If you don't like it, STFU" mindset does nothing but hamper collective feedback. I posted a bunch of data before showing that in previous versions, these machines were borderline better than the base machines. I'd test 3.6 but why bother? AS has made it clear he wants to go his way and to hell with anyone else who might have a different opinion. All AS has done is take someone else's idea, alter it, claim it as his own and tell anyone who doesn't like it to shove it.

    As such, an op on my server is going to try to write up an SMP version of the "vanilla Advanced Machines" (for lack of a better term). I can't give a timeframe, as he's pratically learning Minecraft and the Forge and IC2 API's from scratch, but he's willing to give it a go. If anyone else feels they can do this same thing as well, I would urge them to do so. We will naturally give full credit to zip and his concept and keep to the machines that he gave us that we want back.

    Look, if you don't like the changes just don't reply or anything. Either accept the changes or go somewhere else.

    I've found the best solution is to use 3.4 and just run them with no upgrades, they are pretty much what the original machines were at.

    That said, I feel that the best option would be to offer a simple port and then balance, change or develop them further under a different mod name. Regarding your comments about the IC2 devs wanting to phase out AM, cpw, to be fair this is an optional mod, optional being the key term here. AM isn't part of IC2 core nor would I think it should be, but what it does offer is CHOICE. Choice is key in this. The whole concept of modding comes down to a choice. Consider a moment if Mojang were to change Minecraft as to phase out or render mods no longer a viable option. You, and a large part of the community, no doubt would feel this an arbitrary and oppressive move and rightly so.

    Advanced machines offers a second tier to processing, one I feel that is better balanced and implemented than the horrible release of upgrades. I put my voice with the others here, again, that Advanced Machines as planned by zip was never meant to include upgrades in its scope. I'm not sure at your resistance to just release a no thrills port, Atomic, but it does feel that you're forcing your interpretation of the mod onto the community that uses it. It's a bit like trying to market Windows ME/Vista to nerds, it's not what they want and they won't have a bar of it. In this case, why develop a mod that the target group rejects and does not like?

    Pwnedgod, I did try your mod out for SMP but as stated by someone else before, the gui doesn't work correctly. Tested this on a clean server setup from scratch (no pre existing config or item issues).

    Worst comes to worst, one of the players on my server does some game coding and has knowledge of Java, not going to promise anything but if push comes to shove I'll throw this his way and see if he can come up with a working port for 1.71, no upgrades, no changes, no thrills.

    I don't even fix the SMP.

    It's definitly a gui id conflict, Silentdeth: Miss here? Client and server is generating different gui ids...

    On client the gui id's is:

    Code
    guiIdIndustrialElectricEngine=94
    guiIdLargeElectricEngine=93
    guiIdMediumElectricEngine=92
    guiIdOilMaterializer=95
    guiIdPetrochemicalGenerator=90
    guiIdSmallElectricEngine=91


    And on server they are:

    Code
    guiIdIndustrialElectricEngine=104
    guiIdLargeElectricEngine=103
    guiIdMediumElectricEngine=102
    guiIdOilMaterializer=105
    guiIdPetrochemicalGenerator=100
    guiIdSmallElectricEngine=101

    Well match them up!

    kinda too noisy..

    to be honest its not like i dont like the noises coming from my workshop but to have it constantly going for 3+ hours while doing some cosmetic work on my base is getting quite aggrivating.

    so if possible can there be a way to not have to hear the adv machines with out me turning down my speakers/mc's volume or maybe only have them produce sound when in actual operation and not when a rs signal is applied?

    just a thought...

    Just go to the config and disable the sounds...

    On the same subject, I'd like to see the sides and top of each machine, rather than just the front face, indicate which machine is which. Also, it would be nice to have the top faces change to indicate the machine is active. At the moment, only the Macerator does this (and it's front doesn't!).

    Err no. The block_machine.png is pretty much is everything you need. the first 6 from the top are the in-active textures while the others are the active ones.

    so it like this

    D
    T
    F
    B
    L
    R
    AD
    AT
    AF
    AB
    AL
    AR