Not as fun really, I don't wanna get stunted by trees and hills, I just wanna dash!
Posts by Blockmaster139
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Those little losses on output from machines seems intentional. But I can assure you that increased output it not. To the bug tracker! (If it let me make an account >.>)
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(Just gonna keep doing this...)
Anyone know the conversion ratio of EU to RF?
From the MJ:RF ratio it's 1:4, but I prefer Player's one, 1:8.333 (or 3:25)
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Nothing ruins a turbo charged dash across the countryside like getting stuck on the hills.
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Sorry for being a noob, but what is the purpose of the first reactor? 0 hU output doesn't seem very useful...
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That actually makes a lot more sense lol. If we're going to make reactors even more scary though, they're gonna need a buff.
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Biome changing would be very cool.
I've had another crazy idea for a blueprint, probably won't get implemnted, but if somebody wants to make it go ahead. Okay, so you craft the TFBP with 4 Plutonium and it gets you a mutation blueprint. This would turn Grass into brighter shades of green, make trees grow extra branches, make animals grow really large(or maybe shrink :D), erode rocks, set things on fire, maybe even more crazy stuff. It probably doesn't really fit IC2, but it sounds cool in my head and I would like to see some new blueprints
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Those two would be lovely, but I can't think of any IC1 items to bring back. The Lappack was overtaken by the Adv.Batpack and Energypack, and the portable charger is redundant
wee 500 posts
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This is something to post at the bug tracker.
It seems less like a bug and more like something they skipped over.
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I suppose this is sort of a suggestion but...when you try to shift-right click an item into the Electric Sorting Machine, it ends up replacing all filters set with that item, which is very, very silly
Instead, they should be sent into the small item buffer at the bottom, or in the upgrades slot if it is an upgrade, or the power slot if it is a battery.
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i think there are alot people frustrated with modpacks being imballanced and overbloated with stuff that is duplicating itself. I'mthinking of creating modpack based on our current server. (ic2 exp + buildrcraft + railcraft + hunger overhaul + mo creatures + custom spawner + ic2nc and few others ) If only ic2 will be more beta than experimental i would see this going as ready server and client pack. You can always visit our world to check out how it works in practice ( just don;t craft/use ic2 dynamite because currently it causes mcedit fixing )
IC2-Experimental is more stable than most 'stable' mods for 1.7.10. And if you find a bug, just report it to TD and he'll fix it within a week
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Check that the orange squares on the side of the block line up. If you want to wrench something to the opposite side, shift-right click on it.
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Pretty sure the latter. But I haven't seen the two post in a while, although they are listening to feedback (TD updated the miner after someone suggested it last update)
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You know, a server like this actually sounds interesting. It's like an almost vanilla server. On one hand, modded server never see the beautiful builds that vanilla servers have, but on the other hand, modded servers have a lot more stuff to do if you aren't much of a builder type. Something like this could be a good balance between the two. However I think you can still improve it, even if you want IC2 to be the only main mod in the pack, it's still worth getting some addons, and maybe some other minor mods like Carpenter's Blocks.
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Ehh, he was a bit of a grouch, and a drama magnet.
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If you're on 1.7.10, this is the wrong thread. And also, please do not report bugs for old versions.
Anyways, I can confirm that Luminators are working in build 650, and you should certainly update
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It should just be Ore:oreIridium, provided that the ore is registered as such
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Unfortunately only the Ejector is compatible...but I do like the new GUI
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Well, I think it's cute :3
Anyway, Build 650 HYPE! \o/
I'm glad the Miner got an update, but I'm still waiting on those new crops, Thunderdark -
SpwnX, what's the range for the crop harvester up and down, as in can I place it on top of my Cropmatron? I need it for the wiki