The heat absorbed by coolants cells have yet to be dissipated. Its stored there. You can then afterwards use vents and whatmore to take the heat from it (then recycle it back into the mox reactor).
Posts by SpwnX
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Exactly. The increase on the temperature also increase the heat the MOX cells transfer to the core/components around it, so it is prone to cause a meltdown.
Stable with very high output reactors are possible with the usage of coolant cells to absorb all that heat (and then usage of secondary reactors to cool down those cells).
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It is... weird. MOX is ideal for a reactor running hot, however that much heat will either melt your components or simply meltdown yoru reactor. Its a complex deal there.
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IC² Policy regarding ModPacks / Redistribution <<< READ THIS!
For the addons (adv machines, adv solar panels and nuclear control) you will have to check their own threads redistribution license.
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That is the solution ThaumCraft used. Not bad either. Make sure the item is not droppable by clicking or by Q-ing while the mouse is over it.
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Opening the gui will let you put some items inside. If you open the gui, put some items inside one of the armour, press the button to throw stuff while holding the mouse above the armour you're currently looking in will throw the piece of armour away, but it's gui will remain open. You can take things out and close the gui, getting the piece of armour back and it'll have the same items you put before.
The old GUI dupe bug that haunted backpacks and any other item-inventory for ages...
{solution people use is that if the item is dropped, the gui forcefully closes} -
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You will have to use the remote version of the controller thingy (don't remembee the name).
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If i recall all small bronze boilers (solar and whatever) produces 6 mB/t while the high pressure (lava, steel ones) produces 15 mB/t.
I'll have to wait for Paladin's confirmation on this info though.
He also have detailed information regarding fuel consumption of those.Well, said info is at the GT wiki it seems (http://ftb.gamepedia.com/Small_Coal_Boiler)
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It has to be IC2 experimental for 1.7.10 if we go by logic.
Also since the MJ to RF transition had to gameplay changes on BuildCraft chances are that he did not notice it.Well, I personally go with Forestry's electric engine, simple and does the job similar to BC or RC engines.
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It should be a 11x11 centered on the harvester. The cropmatron is a 9x9.
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Sugarcane does the best job. It grows very fast and yields alot more.
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A less dull looking world. And some pretty that can be used aside chisel.
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What about 4 to 9 chunks (in any shape, preferrably a square)? with exactly one chunk inbetween player plots for roads and any other public things that might need to run there.
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GregTech does mess up with the IC2 thermal centrifuge recipe.
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plutonium is depleted cell thermal centrifuging.