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Depleted Cells

  • Diti
  • February 16, 2015 at 4:24 AM
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  • Diti
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    • February 16, 2015 at 4:24 AM
    • #1

    Did I get extremely lucky or did some mechanics change?

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  • SpwnX
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    • February 16, 2015 at 4:45 AM
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    • #2

    Mechanics did change. Now all cells give depleted cells when they run out of fuel. You can thermal centrifuge those for some of the resources back, with addition of plutonium (used for RTGs and MOX fuel).

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

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  • Diti
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    • February 16, 2015 at 5:46 AM
    • #3

    I got nearly a whole RTG pellet. Ima be roll'n in the Plutonium!

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  • SpwnX
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    • February 16, 2015 at 6:08 AM
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    • #4

    You might want to use MOX fuel too, for extra power in the reactor.

    It generates more heat in a fluid reactor, so beware. Also more heat the hotter the reactor, so beware².

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

    Edited once, last by SpwnX (February 16, 2015 at 6:20 AM).

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  • Diti
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    • February 16, 2015 at 7:54 PM
    • #5

    I just finished filling up all six slots of my RTG so maybe I will use the empty nuclear reactor that I set aside for who knows what to try some MOX stuff out.

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  • Requia
    Iron Miner
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    • February 18, 2015 at 12:48 PM
    • #6

    How much constant power can you even get off a single RTG gen? I haven't messed too much with ICsteam, but it took me three of them to pull 100mb/t of high pressure off.

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  • Diti
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    • February 18, 2015 at 4:53 PM
    • #7

    If it is full it will output 64 heat. So that is 32EU with a Stirling Generator. I don't like putting anything that is not a multiple of 100 into steam so I'm not going to bother with that.

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  • Requia
    Iron Miner
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    • February 18, 2015 at 5:33 PM
    • #8

    Hmm, I hadn't looked at those, that opens up fluid reactors pretty wide... efficiency of 9 with uranium seems trivial, no need to mess with steam, nearly instant on and off, 499 EU/t...

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  • CraftyFellow
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    • February 23, 2015 at 2:01 AM
    • #9
    Quote from SpwnX

    You might want to use MOX fuel too, for extra power in the reactor.

    It generates more heat in a fluid reactor, so beware. Also more heat the hotter the reactor, so beware².

    Do they have a different ratio than uranium for component heat dissipation and hot coolant generated?

    For example I have a fluid reactor set up, and it produces as much heat as my components can handle, but frankly I wish it was outputting MORE hot coolant, my system could absorb more of that.

    I've been saving all my plutonium, because I don't know much about MOX, and whether my plutonium should go to that or RTG pellets.

    Edited 2 times, last by CraftyFellow (February 23, 2015 at 2:08 AM).

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  • SpwnX
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    • February 23, 2015 at 2:52 AM
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    • #10

    It is... weird. MOX is ideal for a reactor running hot, however that much heat will either melt your components or simply meltdown yoru reactor. Its a complex deal there.

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

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  • CraftyFellow
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    • February 23, 2015 at 4:00 AM
    • #11

    I think I might know what you've mean. I've seen the graphic where red lines start creeping over from the right as hot coolant levels rise, and they effect the components, right?

    So MOX outputs more (EU or hot coolant) if the core temperature is high? The ideal thing is to get the core temperature high, but stable, and keep the components alive?

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  • SpwnX
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    • February 23, 2015 at 4:11 AM
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    Exactly. The increase on the temperature also increase the heat the MOX cells transfer to the core/components around it, so it is prone to cause a meltdown.

    Stable with very high output reactors are possible with the usage of coolant cells to absorb all that heat (and then usage of secondary reactors to cool down those cells).

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

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  • CraftyFellow
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    • February 23, 2015 at 4:14 AM
    • #13

    But isn't any heat absorbed by coolant cells a waste in a fluid reactor? I thought hot coolant was only produced when VENTS dissipate heat? How do we get ahead?

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  • SpwnX
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    • February 23, 2015 at 4:19 AM
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    The heat absorbed by coolants cells have yet to be dissipated. Its stored there. You can then afterwards use vents and whatmore to take the heat from it (then recycle it back into the mox reactor).

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

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  • CraftyFellow
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    • February 23, 2015 at 4:20 AM
    • #15

    I'm getting ideas about making a redstone timer, that alternates a strong fluid mox reactor on and off. While off, couldn't 60k coolant cells that were still full of heat continue to dissipate and provide SOME hot coolant?

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  • SpwnX
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    • February 23, 2015 at 4:21 AM
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    • #16

    You can produce hot coolant from venting coolant cells stored heat.

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

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  • CraftyFellow
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    • February 23, 2015 at 4:23 AM
    • #17
    Quote from SpwnX

    The heat absorbed by coolants cells have yet to be dissipated. Its stored there. You can then afterwards use vents and whatmore to take the heat from it (then recycle it back into the mox reactor).

    Oh! You're talking about putting the heated cells into other fluid reactors. Gotcha. Still, it sounds like we're still hitting our head on the same ceiling where one reactor can only do so much, the only real advantage in doing what you describe would be that you get a great deal of power out of one set of MOX fuel cells, though you have to build multiple reactors to work on it's total product?

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  • SpwnX
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    • February 23, 2015 at 4:26 AM
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    • #18

    Yes, that will be necessary. Otherwise you can't work out with the extreme heat generation of mox.

    Might be possible for one or two cells, but you'll likely meltdown components/need precise redstone control.

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

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  • CraftyFellow
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    • February 23, 2015 at 4:36 AM
    • #19

    Thank you, two more questions:

    1.Just to be super clear, is the ratio of heat dissipated by vent to hot coolant created any different with mox cells? Is there ANY method of changing said ratio?

    2. Is it possible to automate the removal and replacement of certain components from a reactor?

    For example could I place an emerald transport pipe that removes 60k coolant cells? If so where do I attach it? Anywhere? hatch?

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  • SpwnX
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    • February 23, 2015 at 4:43 AM
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    • #20
    Quote from CraftyFellow


    Thank you, two more questions:

    1.Just to be super clear, is the ratio of heat dissipated by vent to hot coolant created any different with mox cells? Is there ANY method of changing said ratio?

    Not different. You'll just have way more heat to dissipate than the vents can handle. Theres where the cells come in.

    Quote from CraftyFellow

    2. Is it possible to automate the removal and replacement of certain components from a reactor?

    For example could I place an emerald transport pipe that removes 60k coolant cells? If so where do I attach it? Anywhere? hatch?

    It is possible. Its one of the hatches, i just don't remember which :P You gotta experiment on that.

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

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