The BBF doesn't make sense in the first place (bronze melting point compared to steel) but that aside, it is something that does burn (char)coal/coke to produce steel, requiring oxygen in its process.
Thus, it would be affected by slowing down the process OR requiring more (char)coal/coke per steel ingot.
EBF is not affected because it does not use air and when you need to reduce something, you use fluid oxygen inputted on a hatch.
Chemical reactors are not affected unless its a recipe that uses air or water. Same goes for distillery, electrolyzers, ore washers, autoclaves and whatever more might use air and/or water.
Now about pollution control:
Check for crops (IC2 crops), plants (tree leaves mostly) and sum them up.
That one value would increase the rate that pollution is dissipated.
That one value is updated once every one or two MC days (20-40 min) to prevent lag. This also might be good to have for any pollution triggered event.
Edit: My idea of Early implementation of pollution: An universal value that will affect everything, air, water and soil, all at once.
Later on those might be separated, with the addition of a 4th variant, radiation.
Edit2: About soil pollution:
Pollution should change biome to a "polluted wasteland" that is equal to a desert (worst biome for IC2 crops, having a negative bonus), effectively damaging your IC2 crops growth or even killing them.
Prevent any kind of crop to grow or even be planted (like harvestcraft prevents you to plant rice seeds if not water or something weird of the sort, you plant, it drops back as seed again).