So its now working for 1.70? - but im sure it will update
Posts by streetstar5
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still work for 1.70?
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still work for 1.70?
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I've released a fix for AdvM
Changes:
-Machine now explode when they receive more than 128-EU
-Textures moved to block_advmachine.png and block_solararray.png
-Texture tweaks
-Possibly fixes some texture updating issues
-BaseMod.getPriorities() for possible loading issue fix
-Solar array drops generator if it's not wrench'edI've only released the modified files and these modified files were decompiled using a hacky way.
EDIT: Please re-download i've messed the textures on the solar array when on inventory.
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Done. and just forgot to add that we should be able to configure the volume of ic2 sounds.
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I think an rs signal(and i hope its red alloy wire compatible :p) should cut them off, and no signal they stay on. (if charged that is.)
Using computercraft is the only one i have full control over these things for now. -
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idc wen this addon updates its mah fav
i doubt it, ive been waiting since 1.8.1
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That doesn't seem to be the problem. If it's over a block ID that is already used, the error will say 'ID in use'. When I use an ID that isn't used, it gives me the same error I originally got.
Dude get id resolver mod.
http://www.minecraftforum.net/…7-11id-resolver-update-1/ -
Ok is this going to be an addon or a grammar War? Like seriously, let him release the mod first and if there are errors, then complain. A pull-up is a pull-up, but it seems you guys are going to the end of the world with this.
Sorry if i have bad grammer in the statements above! sheesh.
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I miss advanced machines i actually thought they WERE in ic2 1.64. You just ruined my day, poobutt.
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Anyone still working on this?
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Any other textures available for this mod?
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Honestly, it shouldn't even be just an item - it should be part of the reactor GUI!
I'd also like to see some kind of integration with BC 3.x triggers for gates - so that the gate can detect a heat level and send a signal based on its configuration.You sir, are right, and that would be awesome.
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Looking forward to this much needed addon, should be built in IC2 :p
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Is this updated for ic2 1.64 - and thanks this is very useful
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Good to know - will the game actually save your machines this time or?
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Please leave it as PSI... Gibbl is ridiculous. Makes about as much sense as parsecs or something.You back? Sup man, how you been? You got lots of reading & catching up to do hahaha - but i'm sure you will enjoy that
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NEI is back up - which is TMI + craftguide
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It is now smp and has redpower support for bundle cables. 16x6 96 I/O's I love this mod with IC2 possibilities are endless. Also has a new http API check it out..anyway RP control is not even out it wouldnt hurt or be betraying rp2 to try out a computer mod.