Posts by raa1337

    Addon usage don't make items unneeded.

    No, but having the Electric Furnace the one that's upgradable, does.


    Why make an Induction Furnace when you can just upgrade an Electric one? If you do have an answer to that, then why do the others not have the same option?

    I suppose it makes sense - if you blacklist cobble, they'll turn to cane farms or something. But those things don't seem to have as detrimental an effect on server performance.

    Depends if they want to get the same amount of scrap. Sure, their timer is only once every 60 seconds, instead of 1.5- But they'll have 25 friggin chunks of space dedicated to the farm.


    (So, that guy above me, essentially.)

    Cobblestone Generators cause a lot of lag even on small servers...


    The only real way to fix it is to either disable the recycler (no getting scrap for random junk anymore), or disable the block breaker...


    The block breaker can be used for a lot more then the recycler- for other uses then the cobblestone generator...


    The biggest issue lies with cobblestone generators existing in the first place. Core Minecraft exploit- Eloraam just allows us to abuse it on a much, much larger scale.

    You are still forgetting that Induction furnace is mostly used for damn ore smelting, not counting that it can be used IRL ONLY for damn ore smelting.
    So, why we should just remove/add something, then we can just make induction furnace only smelt metals as it must be?
    Its not that problematic to make as remaking upgrade system or adding those Adv, machines, and it will slove the problem.

    Be right back, going to go put more uranium and coolant cells in my real life nuclear reactor out back in my pond.


    And if the Induction Furnace was changed to that... People who like Adv. Machines will just ask for a new Adv. Furnace that isn't lame. Doesn't fix the problem at all- In fact it just adds another reason to remove it.

    Oh right I see I never thought about the EU loss. Because of the lag of my 150 block breakers and recyclers atm I was considering going for a scrapless pure power production but the advanced recyclers seamed ideal to sort it. Are your numbers sound? 1.5x power increase? I could dome some maffing (:p) and figure out how much I could handle before it becomes lossy. Mass fabs make UU with 166k I think when scrapped up. No wait it wouldnt be about that I think. Cause we would need to work out eu/tick. My income during the day is currently around 6k, and at night only 3k. hmmm.

    6 Overclockers in an Electric Furnace uses 75 EU/tick (Or close to, I believe.). To get a Recycler REALLY rolling, you would want more.


    ...Tbh, just make more recyclers.


    166,666 EU per UU-Matter with 33 (slightly less, but rounding up for best accuracy) scraps per.

    Quick question while I wait this out. Theres little info on the wiki about the new upgrades and I was curious. Also theres 4 upgrade slots in the pics and 3 upgrades, The main reason I ask is because the only thing I will likely use the upgrades for is a snowman powered recycler. Atm I have masses of recyclers being fed by 1 snowman, or rows of block breakers, and hoping to be able to switch it up to 1 recycler with upgrades.

    How high do they stack?
    64


    does that mean yuo could have 2 full stacks of 1?
    4 Stacks of one, if you so wish.


    Overclockers cause the speed to increase by 1.3 times, and energy consumption to increase by 1.5 times, per upgrade, and can lead to insane EU usage. There will even reach a point where your recycler will use more EU making the scrap then the scrap would give you (even in a Mass Fabricator). (Granted, the Recycler would move stuff through faster then 100 Snowmen Block Breaking set-ups could produce, but it would be a loss in EU.)

    Basically you can't value time precisely. But if there aren't many rare things in play you could at least try it. Placing a Solar-Array is one block you have to place and wiring it to an MFSU. Building 512 normal Solarcells and wiring them all they way to an MFSU is a bit more time consuming. If you place 2 Blocks per Second you will at least use 10mins for this (I guess more). Now you should compare this to 10mins of mining and see what you get.


    You might try this on a server. Give one person all the stuff for 512 Solar-Cells and the other one gets a mining-drill, full Lappack and a Solar-Array. And just place both and let the one that is finished earlier go mining and see what he gets in the time until the next one is finished.

    Solar Arrays require you to make all 512 Solar Panels, then 64 LV Solar Arrays, then 8 MV Solar Arrays, and then the final HV Array. So just handing them the Array is screwing with the results slightly. (Unless you meant the stuff for the placing of the solar panels, and not the pieces to make them. If so, then the Array guy needs to get the solar panels, and be forced to craft the HV Array. Starting at the same point and all.)


    I guess it comes down to how long it takes to set up- and it would have to be a Diamond Drill, as by the time you have 512 Solar Panels, you'll most likely have upgraded.


    If we add in the mining aspect, then the 'value time' part is starting to join together with the 'resource cost(or return)' part. Then it starts to become a bit more complex.

    please dont start this up again.

    The main discussion regarding it has been civil- There's other talk that's gotten too hot.


    Also, he's a rather large Let's Player, along with being a server host, and even an IC2 tester. He's got a loud voice (...pun intended?). This just proves (more, at least) there is a divide between a lot of players, and the current design plans.


    I still request an EV Solar Array. There are people who make thousands, upon thousands, of Solar Panels- If not forced down due to the server not being able to handle it. Infact, xKillerBees, didn't you have to toggle people down, and then limit the amount on your server due to just so many solar panels?

    Not quite right. Actually you will need some Batboxes too and a lot of wiring (at least 300 Copper/Tin-Cables if you work as efficient as possible. And tons of Batboxes. I guess about 20 with Tin, a lot more with copper. You don't need the Transformers (at least if you don't want to transport the energy over a longer distance or mind placing down some more batboxes.


    So I would say you would not only save space, but also a lot of time. In the time used to place and wire 512 Solars you will most likely find at least 36 Iron-Ore for the refined Iron and normally enough coal for one energy-crystal.

    Eh. My Solar Arrays were always 128 Solar Panels connected to Tin cable, connected to an MFE(39 cable per MFE). Typically 4 of those connected to an MFSU through Glass Fibre(~18 to connect).


    But how can you value time against resources for setting up the array, to make it balanced?

    Im still saying Induction furnaces should go, but im gonna hold on that though if we see a improvement on the OC system in the next update. (Although Solar Arrays should indeed be added to the IC2 core, of course with some slight modifications because even if you need 512 solar panels for the HV array, the amount of space you are saving with it is so huge you can call it OP.)


    (Meh, instead of using the editor you could use the source code, more easy to place quote marks and any other thing, always found the editor to be kinda buggy/glitchy at times)

    Either the Induction Furnace goes, or the Adv. Machines are added. Anything else is illogical.
    If the Induction Furnace is 'new tech' like the other three, then it should have the upgrades, not the electric furnace, no?


    Also, to place 512 Solar Panels in one place, it takes:


    256 wood
    148 copper insulated cables
    192 copper
    72 refined iron
    1 circuit
    1 energy crystal


    That's a lot of resources for no EU gain, just space gain.

    Quote

    So hard to wait for the author to update?, just make a new world to pass the time (afaik he hasnt said hes going to drop it).


    For having the mod included in the core of IC2, albaka already said that its not going to happen.

    Quote

    Time will show, but i, for now, do not intend to have any Induction Macerator in base IC².

    As said here, he's not 100% against it, but the likely hood of him changing is fairly low.


    And I have started a new world. Many, in fact... The only issue is I'm a Solar Panel whore, and I make thousands of them. Thousands, before I started using EE, which allows me to make even more (Iron, painful).


    (Also, multi-quoting is kind of hard, for some reason... No names as I had to jury-rig it, but they're exact quotes.)

    I macerate quite a lot, I know what it's like, and if you don't like 1 slot, that's what automation via RP/BC/Logistics pipes are for...

    I use RP2 for mine, personally. The pipes are amazingly smart, auto-shut off, and doesn't drop items. Can even control the time between items, which is nice.


    I used Adv. Machines as I could overload 7 Rotatory Macerators quite easily (and for a considerable length of time) using RP2. That's a lot of overclockers and regular macerators- And a considerable EU cost as well.

    I speak for myself, and none other. The fact that they are OP is just my point of view, it doesn't really matter which came first. The way I see it is that you can increase your production VASTLY with an advanced machine and some other stuff, such as the induction furnace. The reason the induction furnace is reasonable is because it is based off of real life to some extent, with real technology, its sensible. Realistically, for the same increase in speed, the power required to make that increase in speed is exponential, which is no different than what the overclockers do.


    EDIT: Also I don't see them as end game, in fact in my legit world I made a couple of the overclockers, and it doesn't drain my batboxes much, to get reasonable speeds, it doesn't require mfsu's feeding it constantly, just when you go overboard into the matter of differences in ticks...

    I see we have different views of reasonable. How much ore do you macerate at a time- And how long are you willing to wait for it all to get done?