Posts by sprAngles
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I'm trying to add a recipe for Quartz Glass from Applied Energistics 2 using Quartzite dust, but it doesn't seem to be working. Here is the script:
# Adds a recipe for Quartz Glass using Quartzite dust.
recipes.addShaped(<appliedenergistics2:tile.BlockQuartzGlass * 4>,
[[<ore:dustQuartzite>, <ore:blockGlassColorless>, <ore:dustQuartzite>],
[<ore:blockGlassColorless>, <ore:dustQuartzite>, <ore:blockGlassColorless>],
[<ore:dustQuartzite>, <ore:blockGlassColorless>, <ore:dustQuartzite>]]);When I load the game, it says it cannot resolve appliedenergistics2:tile.BlockQuartzGlass * 4. What am I doing wrong?
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I'd recommend using light fuel as a direct energy source. For heavy fuel, if energy permits build an oil cracking unit and then run the cracked heavy fuel through another distillation tower. I believe you get more products in return.
Edit: sorry and even better use for light fuel is to react it with glyceryl trinitrate to get nitro diesel. If I remember correctly nitro diesel produces twice as much energy as light fuel.
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Given the obscenely high fuel values of plasmas, trying to squeeze the most fuel efficiency out of them hardly seems necessary. However, extra nether stars and osmium cost vs. replacing turbine items every so often. Tough call. I suppose it's a bit early for me to decide, at least in regards to plasma, since I haven't actually sourced osmium in my current survival world, let alone built a fusion reactor. Slight tangent: does anybody think large turbines are worthwhile for biogas? Single-block gas turbines don't require nether stars or osmium.
I believe it may only be worth building a gas turbine if your energy production/requirements exceed HV tier, after which single block turbines need a transformer and that's usually a pain in the ass. Also, as always, higher efficiencies with the turbines means that you can save on that 5-10% efficiency and perhaps generate some surplus. This is gonna come in handy as for EV tier and beyond, you're gonna need a crap ton of energy and you have to generate as much as possible.However, by EV tier it might be more prudent to switch to nuclear fission power, in which case your turbine casings and rotors can be recycled to be part of a large steam/superheated steam turbine.
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Thank you for that. However, I notice the highest max EU out, from Adamantium (which requires the Metallurgy mod for the ore to generate by default), is only equivalent to about 5.4 single-block mark III plasma generators, while the large turbine takes up the space of 36 blocks (not counting the pipes, regulators, etc. connected to it), and requires replacing the turbine item at least every few days if not several times a day (that spreadsheet doesn't calculate how long the turbine item will last), so I'm having trouble seeing the attraction of large turbines.
I believe it's cause the single block machines are meant to be less efficient, while the rotors have efficiency modifiers that can go to 130%. Also, building multiple single block plasma generators take quite a lot of nether stars if I remember correctly.Why are you rounding up? Looking again at the code line I linked, I come up with a different calculation, although the same result:
(32,000 EU/t + 4096 EU/L - 1) / 4096 EU/L ≈ 8.812, which truncates to 8 L/t.
I'm not sure about this code, but I thought I heard somewhere that when it comes to large turbines, never round down or smth.Edit: Oh and by adding fuel value - 1 and then dividing by fuel value your optimal flow is practically just 1mB/t higher than mine regardless. So we will pretty much always get the same optimal flow integer if you round down and I round up.
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I don't know what's going on with the 28000 EU/t for full-efficiency output, but one flaw I notice in your calculations - optimal flow is calculated as an integer
Oh YES thanks I now know how to calculate it! I'll have to change it up a bit though.For small fluxed electrum turbine:
Key constants:
Turbine efficiency modifier = 0.8, Turbine optimal steam flow = 16,000L/sWhat I expect:
Nominal plasma output = (16,000L/s * 40) / 20 = 32,000EU/t
Optimal plasma flow = 32,000EU/t / 4,096EU/mB = 7.8125mB/t rounded up to 8mB/t
Flow efficiency modifier = 7mB/t / 8mB/t = 0.875
Full-efficiency energy output = 7mB/t * 4096 = 28,672EU/t
Actual energy output = 28,672EU/t * 0.875 * 0.8 = ~20070EU/t -
This was my experiment, posted on the Infitech thread. It's not perfect in the sense that I'm slightly off maybe due to output losses, but at least my calculations are consistent.
Additionally I'm now testing the large plasma turbine. I can't simulate a flow rate of 7.8125mB/t of helium plasma, so I'm using a fluid regulator with 7mB/t, feeding into a large plasma turbine with a small fluxed electrum turbine. Also, I found that the optimal plasma flow on the turbine tooltip is rather deceiving - it's half the actual value.
Key constants:
Flow efficiency modifier = 7 / 7.8125 = 0.896, Turbine efficiency modifier = 0.8, Turbine optimal steam flow = 16,000L/sWhat I expect:
Nominal plasma output = (16,000L/s * 40) / 20 = 32,000EU/t
Full-efficiency energy output = 7mB/t * 4096 = 28,672EU/t
Theoretical energy output = 28,672EU/t * 0.896 * 0.8 = ~20552EU/tHowever, when I test my system, I get an output of 20,070EU/t (all hail the portable scanner! Just discovered it). Working backwards I get a full-efficiency energy output of 28,000EU/t instead. I'm not sure whether there is an additional modifier in here somewhere.
P.S. Well if it helps I ran two more different turbines - Normal fluxed electrum turbine with 105% efficiency and 64,000L/s optimal plasma flow gave 13,171EU/t and a normal tungstencarbide turbine with 115% efficiency and 56,000L/s optimal plasma flow gave 16,486EU/t, both of which working backward give 28,000EU/t.
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For one thing, the output comes first, so try this instead (which I just verified works for me, though I haven't figured out how good the game-balance of the recipe is):
mods.gregtech.FusionReactor.addRecipe(<liquid:plasma.argon> * 125, <liquid:molten.beryllium> * 16, <liquid:molten.silicon> * 16, 16, 4096, 10000000);
Whoops didn't read the script properly. Thanks! -
I want to make a fusion reactor recipe for 125mB Argon plasma from 16mB molten beryllium and 16mB molten silicon, but the script doesn't seem to be working. What am I doing wrong here?
mods.gregtech.FusionReactor.addRecipe(<liquid:molten.beryllium> * 16, <liquid:molten.silicon> * 16, <liquid:plasma.argon> * 125, 16, 4096, 10000000);
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That's a great idea. Tiered coils sound good to me - by the time you can afford Kanthal you can also afford Nitrogen, and there's not much reason for heavy oil from wood until you reach at least Nichrome. With that I can kickstart charcoal production with Cupronickel as opposed to using the Igniter until I can manufacture data control circuits.
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Actually, the tier of the pyrolyse oven is a little weird - even though the multiblock requires Kanthal coils like sprAngles mentioned, the recipe for the control block uses good circuits, MV pistons, and an MV pump. The recipes for making charcoal and coal coke (and creosote oil) in it require MV power, but you can make IC2 biomass in it using LV power, while making heavy oil from wood in it requires HV power.
Exactly - the Pyrolyse Oven is meant to be an MV machine as shown from its recipe. I mean to use it to improve my charcoal production over the 12 coke ovens + charcoal like igniter that I currently use that is still very manual, such that I can produce a more steady stream of MV amps. However, if it means that I have to craft a HV precision laser engraver, forming press, assembling machine and chemical reactor in order to craft the necessary infrastructure for to produce Kanthal, I find it rather extreme; I had to push my current steam setup to the limit to produce the energy and dig through the world for emeralds for the data control circuits. A Vacuum Freezer should be more advanced tech than a Pyrolyse Oven and should therefore be harder to manufacture, however I don't think it makes much sense for the former to be necessary to produce the latter. Just my two cents. -
Just to clarify - Pyrolyse Oven is meant to be MV tier right? It requires Kanthal Coil Blocks which need a Vacuum Freezer to process the ingots, which in turns need Data Control Circuits, and that is a circuit meant for EV machines, requiring HV tech. Is this meant to be? I had to build numerous systems and HV machines - even needing to manufacture some C2F4.
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