Posts by psusi


    As long as they are 4 totally separate wires, then they each have only 512 so they are fine. If you connect them to each other then they can add back up to up to 2048 and fry the wire.


    Although, I thought that a 2048 to 512 transformer would only output 512 in total... if you try to draw it from 4 sides at the same time, then it rotates sides, delivering only 512 to one side per tick, then none while it feeds the other sides for a few ticks.


    In any of the direct cooling designs where heat is pulled from the fuel rods, as the reactor starts producing more heat, it will pull more than the components can handle untill either the reactor cools down or the components break.


    That happens without direct contact too if you are using overclocked heat vents ( which you should be ). The solution is plenty of heat exchangers. The advanced heat exchangers drop some of the excess heat back into the core... throw a core heat exchanger into the mix and it will keep the components from overheating. As long as you have a mod that can auto shut down the reactor when the core gets too hot, and back on when it cools off a bit, then you should be able to pull it off.

    I've never seen a reason to build one of these. It dissipates only 12 heat with no core transfer, so it's less effective than an overclocked heat vent, but the advanced is more expensive, requiring a diamond to make, instead of gold. It seems like it should dissipate 20 heat so it would be on par with the o/c but without the core transfer.

    So instead of using EU or fuel to turn a wood log into charcoal, you want to use some eu in the macerator to turn it into (one?) wood chip, which burns longer than charcoal, and then and then compress that into (one?) briquet that is longer still?


    Seems a little OP to me. Maybe if the wood chips had a shorter burn, and you have to compress several of them to get a briquet... I don't think you should have the macerator turn one wood into one fuel that is better than charcoal.


    On the other hand we already have a way to upgrade charcoal to a better fuel: make biogas.

    It helps to have two fluid/solid canning machines adjacent to each other with fluid ejector upgrades, since that seems to be the only way to get fluid out of the right-hand tank.


    You can remove liquid from any machine's output tank by shift-right clicking on it while holding an empty universal fluid cell and shift-right clicking on it with a full cell will dump the contents into the input tank.



    No... once you heat up a component in an eu reactor you can not place it in a fluid reactor until you cool it down in an eu reactor. You also don't want to run a reactor at 84% heat unless you like nearby blocks randomly turning into lava.

    I went to fluid enrich some more biomass and found it wouldn't run because I had 500mb of leftover construction foam left in the output tank ( even though I wasn't trying to use the output tank -- I supplied the cells to put the biomass in ). I guess it got there because I had charged up the cf sprayer and had a partial bucket that couldn't fit. I used a fluid cell to scoop the construction foam out so I could make some biomass, and later on, I thought I would put it back in and load it into the cf sprayer, but the canning machine won't accept the cf, so I can't figure out how to get it out of the cell and into the sprayer now. Am I missing some other method to load the sprayer or is this a bug?

    I find that Mox works well for a 5x5 crcs since the hull heat can be set to around 65% then the increased heat the Mox puts out goes into the cells you just make sure you have enough 5x5 cooling reactors to pull heat from the cells into the fluid. I use one reactor for the Mox and cells and six cooling reactors (total average output is around 6000 HU/s


    What? What do you mean "set" the temperature? If you let the heat rise to 65% then throw in coolant cells, they will suck the heat back out, causing it to drop and the mox output to drop with it. You're also standing there baby sitting the thing moving coolant cells all over the place.

    So I tried rearranging my reactor to have a single pair of turbines powered by 3 steam generators using fluid distributors to transport the coolant between the reactor and the steam generators, and the super heated steam from the 3 steam generators into the turbine pair. It was difficult to set up and resulted in the middle steam generator being completely surrounded by other blocks and so inaccessible. It sort of worked for a bit, but the problem is that as soon as your heat fluctuates a bit or you try to shutdown and restart it, one of the steam generators spits out regular steam or water, and that clogs up the fluid distributors, causing the whole thing to back up and the steam generators to overheat. My conclusion is that due to the current goofy mechanics of the steam generator this is simply impractical to do. The steam generators really need reworked to only output steam or super heated steam depending on the pressure setting, and if they don't have enough heat to do that, then don't output anything.


    For the time being I have decided to just stick with the regular eu reactor in my survival world. The output is only 100 eu/t but at least it is stable and can stay on 24/7.


    ahh :) it will build up.. i adv on the adv miner.. its alot better imho for getting all the ore..


    Well of course if you keep mining it will build up... the point was that lead seems to be almost more rare than uranium, and you need a ton of it to build the reactor, so by the time you can build the reactor you have enough uranium to fuel it for a long time.

    No, Uranium generation hasn't been changed. Only worldgen that has changed is Lead, and that got a buff.


    It did? When? I have finally been building a reactor in my real/survival world and though I have something like 80 uranium ore, I don't yet have enough lead to complete the 5x5 containment dome... those access ports take a lot of bloody lead.

    The core setup has the left four colums full of a checkerboard of overclocked heat dissipaters and advanced heat exchangers to keep them from overheating. The right side just has a quad enriched uranium fuel rod with 4 neutron reflectors surrounding it. I also threw in a few reactor heat platings and a coolant cell to help moderate the temperatures and keep the core from overheating if I leave it switched on longer. On one of the faces I attached the steam generator, and to either side of that are heat exchangers dumping heat into the steam generator, and they are attached to liquid access ports in the containment wall. Both the access port and the heat exchangers have fluid ejector upgrades so they throw coolant at each other. The steam generator is set to 221 bar and has a fluid regulator pumping 1 mb/tick of water into it, so it produces 100mb/tick of super heated steam and passes it into the attached turbine. That turbine has a second one on the other side, and both turbines have kinetic generators on their side face. The first turbine makes 100 eu/t from the super heated steam, and passes the regular steam to the next turbine for another 50 eu/t. The condenser on the end and liquid regulators feed the distilled water back to the steam generator.


    That setup is duplicated on another face of the containment dome doubling the total output to 300 eu/t. The same non 5x5 reactor core setup generates 140 eu/t. Using stirlings instead of the steam setup would give 200 eu/t total.


    I think I'm going to redo it to only have a single face with one liquid access port connected to fluid distributors feeding the coolant into two stacks of heat exchanger/steam generator pairs, that have distributors feeding the steam from both into a single pair of turbines, which should cut down the number of turbine blades that will wear out and need replaced.


    I don't know why but I can't get the image to embed here. The url is: https://imageshack.com/i/f0zgpyTZp