Posts by blub01

    1.7.10:
    (started modded minecraft in 1.6.4, and never got around to doing a "proper" non-cheat world in 1.6.4)


    Steam engine(RotaryCraft) with lit netherrackas heat source.
    fuel efficiency: infinite, as renewable(netherrack burns forever, providing a steady 140°C, water can easily be pumped even if you only have rotarycraft, it has a pump and fluid transfer)
    efficiency: ++++(it is quite cheap to make for its power, and doesn't need fuel)
    powerful: medium-low(for rotarycraft, anyway, you need for of them to power a grinder(no gearboxes), power equals 31RF/t or so)


    summarized cost:
    - 3 cobblestone
    - 1 gold ingot
    - 12,66666666666666666666(and so on) HSLA Steel(that is an average batch of nine iron in the blast furnace, with coke, maybe a bit more)


    Hydrokinetic Engine(RotaryCraft), 64 block waterfall:
    fuel efficiency: infinite due to crappy minecraft fluid physics
    efficiency: ++(quite expensive to make, and requires complex setup to get it, as it requires spring steel, which needs a blast furnace heated to 1150°C, which is hard to get without the hydrokinetic engine. also needs 3 diamonds per engine, and the waterfall is a b*tch to make, but it is efficient)
    powerful: +++, it beats essentially all uranium reactors not using active cooling(aka condensators or this coolant cell thingy where you take cells out, put new ones in instead and then have a bunch of reactors dedicated to cooling the coolant cells down again), with about 250 effective eu per tick, and if you turn it into RF, you will get about 1kRF/t. in Rotarycraft power, it has an output of half a MW, and you need 8 of them to run the extractor, which is more of a mid-game machine. do you have any f*cking idea how hard it is to get the power of 8 hydrokinetic engines into one extractor without bedrockium gearboxes?


    I also use DC electrical engines from time to time(aka for blowing items around with fans), which are basically redstone engines that can actually be USED for stuff other than pumping, although they generate only 1RF/t, and have used AC electrical enginesand performanceengines in the effort of getting a friction heater to more than 1150°C. AC electrical engines use magnetized shaftcores(done in the magnetizing unit, which uses power), to generate power every time they get a redstone pulse(clocks for the win!). They are decent, but having to magnetize shaft cores again and again and again is annyoing(they demagnetize while being used). Performance engines use ethanol plus additives, aka redstone, gunpowder, and blaze powder, blaze powder being the most efficient, redstone the least efficient. while they are probably quite simply to automate, it is simpler to spam hydrokinetic engines, and so i have really only used them to get spring steel.


    EDIT: for some reason, my space key ignores input from time to time, aka there were a few spaces missing. now they don't miss anymore. DUN DUN DUUUN.


    EDIT: messed up hydrokinetic engine power output. got the EU right though.


    You guys don't believe in MOX?


    I've got no idea how MOX works XD.I only know that it's better if it's hot, I would have to look up how to make it, and building something that can perfectly hold the temperature is probably quite hard. anyway, you can get 18M EU/cycle, which is like, 20k seconds? that would be half an hour. and you can do it indefinitely.

    A reactor will run for 400,000 ticks. 1 uranium cell with 4 reflectors will produce 25 EU/t. Therefore 10M EU in total. Which would make a profit, although you'd overall be making a loss as you'd be burning up copper, tin and coal in the process.


    If you went for a uranium only design, say 100 EU/t for 6 cells you could produce 40M EU, which split between 6 rods would net a theoretical profit of 9M EU, but that's also implying you've got lucky with the scrap. That 9M EU is split over 400,000 ticks, so the actual profit is a mere 22.5EU/t, which is a little more than a geothermal generator.


    So apparently yes you could just about squeeze a profit out of Uranium-UU looping, although the actual EU you'd get to use would be rather uncertain until the next set of fuel rods were made, not to mention you'd have to have a mass fab and a replicator dedicated to make uranium fuel rods, which would be burning iron up (unless you UU'd that as well, which with an iron ingot costs 1.066 mb, so another 166,666 EU + scrap + rolling machine x 2). The maths in terms of replication checks out as being right, but I can only think that's because native IC2 is quite generous with Uranium Ore so the uranium values are lower than what they could be. Just increasing them a little could tip it to only making a profit with incredibly efficient uranium designs, but still with the constraint of most of the produced power being used.


    well, i think you could raise the effective eu gain by using double cells, as those effectively strain the reflectors only half as much, at least according to the wiki. though a quadruple cell would be better, that would be hard to handle.


    (ok, i used mauvecloud's reactor planner, and i got a design that get 56M EU from one quad fuel rod, with the reflectors having to be replaced every cycle, plus for cells and a few plates for the quad cell. I don't know the UU values though, so I'll test if it's a net gain now, that's the code in mauve's planner: 0B080D140D140D140D0803080D140D140D140D080D140D140D140D140D140D140D000D140D140D140D140D140D0B0D140D140D140D0B)


    EDIT:


    creating one quadruple uranium fuel cell and the eight thick neutron reflectors required to run it at maximum efficiency requires 38 milion EU according to my calculations, and i rounded up quite a bit. you get about 56 million EU out of the cell, at 140 EU/t per reactor. EU/t can be raised by just making a bunch of them. the net gain is about 18 million EU/cycle.


    How are you getting out of the end then on your server if you disable the portal? Mystcraft linking books? /tpx 0? :P


    either you posted this while the post before that was posted, or you comitted the highest crime of a forum user on a thread that doesn't even have one full page.

    1 enriched uranium nuclear fuel needs 31 mb.. which equals 5,166,646 EU.. and if you put neutron reflectors around a cell, you get up to 8 times the output, if i recall correctly.. if you use double or quadruple cells even more.. and you get 1,000,000 EU from the cel AT LEAST, so that times 8 gives you 8,000,000 per nuclear fuel. even if you consider replicating the reflectors, i THINK you can get more out, at least if you use double or quadruple cells. i did not test this though, so feel free to correct me.

    How to disable craft of uranium block and ingots from uuMatter?


    if you play SP, the simplest way of disabling it would be just not using it. if you have a server or a modpack or something, I have no idea. though if i get it right, you could set an obscenely high initial value making replicating uranium useless.


    i'm sorry about that three reply before,i don't know my reply have to pass the examine of Administrator....really sorry,i know it's annoying


    dude, this thread here is for suggesting in-game achievements, not for asking for something like a new version of the wiki in a certain language. I don't really know where to put that either, but maybe you could make a thread in the suggestions subforums.

    I don't mean for this to come off as being spammed, however I do genuinely need help with testing the pack. Anyone willing to lend a hand? Link


    maybe some way of contacting you other than twitter? at least i don't have twitter, and I'm not going to make an account.


    EDIT: why. why do i start new pages half the time. just why?

    Quote

    again from a Rimworld saved game:


    "A psychic wave has swept over the landscape. your colonists are OK, but..


    it seems many of the Scythers mechanoids that are going to attack you anyway have been driven mad"

    I did not know psychic waves affected computers.

    As if a laser that can destroy many many cubic meters of blocks at once is easier to get n RL.


    you have to admit though, a flamethrower IS definitely easier to get than a bunch of plasma, and a protable device capable of storing and launching it in the form of explosive balls(or whatever it shoots, i've never tried it out) of doom.

    plasma is kinda hard to get.. at least in RL.. so I'd say IF i wanted to et things on fire en masse, I'd rather have a flamethrower.