Yeah it is. But i just wanted to give an idea xD
Because IC2Exp misses so much stuff...
Posts by Speiger
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Cobblestone generator Upgrade for the win. Most server friendly.
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1.7.10 has a speiger plugin that allows you to precalculate what crops you can get and the point chance.
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What about a cable anchor? Where you can block a connection from the cable.
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in 1.10.2 it has shields. Yes
Also electric armor enchantments,Resistance to electric damage when you weared electrical armor (the armor did recharge from it)
and also a lot of new jetpacks + new flight options with the jetpack.
Also a laguneffected hovermode switch for emergency or common use.
And a lot more. Like a Recursive crafter (Instant AE machine for normal crafting)
but all these things are 1.10.2 only xD
https://github.com/TinyModularThings/IC2Classic/wiki
Have fun reading this
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(IC2Classics Tracking LaserMode) and also dispenser turrets with mining lasers xD
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Hello! First, i wanna say that i love your mod. I started playing it (1.7.10) for nostalgia like a week ago, but there's one thing I miss. Enchantable drills. You could enchant them back in the MC1.4.7 IC2 version, is it possible for you to add that? Thanks for your time and keep it up!
Electric Enchanter is the only way to do it. So you have a bit of an Extra Gap to do it.
Its a more XP effiecent way of Enchant it costs eu but you use XP points instead of XP levels which saves you in the long run a lot more XP.
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IC2Exp does it different then you think. They just said Every Block htat has ItemBlockIC2 (which is every Block in IC2Exp (+-a couple)) can mine scaffolds no matter of the material. So you can mine iron scaffolds with wooden scaffolds.
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hahahahahahaha xD As expected.
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Basically capabilities make with a EnergySystem Processor like IC2 has it no sense at all. It actually makes the System slower,
more complex, and more likely to break. Since its a Global Manager that handles everything about EU.
RFBased Systems dont work that way. Each individual part in a RF System processes its own little thing, which is actually more havy then a Global manager. Even if the Global manager is poorly written...Its overall less to process, more stable and has a lot of upsides to it. I am wondering why RF is not using one for their system. Because RF would benefit more then EU out of a Global Manager System.
But yeah capabilities would bring in only more instability thats all what it provides, nothing based of Uniqe freedome, its actually less freedom for the person who handles the EnergySystem and is not a user of the build System...
And the User can use a Interface the same as a Capability. Forge even adds systems that allow you to make interfaces more worth then Capabilities.
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Worst Idea ever... It will hurt performance in every single way and also breaks the EU network...
On top of that Capabilities doesn't have to be persistend. The Enet relies on Relyability... Which capability can't provide
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With the 190th build or in that range Player "Improved" (what a bullshit) the Energy net and gave up one of the most important features of IC2.
Equal destribution. On top of that that new enet was forced to now longer allow overflowing as player states. From what I remember. He could have changed that in the time its a long time since I lookt into ic2exps source...
But basically I still state: The energynet of Exp is broken.
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Well to be fair it should be fairly easy to add a vanilla text flag to make them use vanilla/forge recipes.
but player didnt designed it for it and he doesnt want to have it there thats why its impossible -
Better suggestion:
Dusts = macerator.None Dust = Extractor.
Redstone i would suggest 10-20
Lapis same?
Emerald/Diamond make it 3.
Edit: These are the values from IC2Classic.
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Lol the AESU stores 20Million EU? or is it 200Million?
Good tier 5 for classic.
Cool idea with the variating output by the way xDD
(I wonder how much its compared with the 1.10.2s Tier 6 Energy Storage)
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Just to give a answer to that and people not knowing what i did do after i read this:
Greg and i had a big talk about it. We had a ruff descusion.
The result of it. Yes its an issue. But its something that will hurt performance badly.
And at the point where you reach that issue noticeable, you already have a sufficent overflowing power source.
Because if you cant run the machine activly then you shouldnt run it passivly.
And if i am fixing that i would run into much bigger problems. The enet itself is a minefield. And greg and i did think of a lot of possible solutions.
Still none of them were better then the current one.
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Could be because when i did it it was with the old forum. But lets try someting.
Ok after some testing. Its simple. Dont insert the File into the message. Just upload the file and then finish the post.
When you insert it it changes something -
Ok i did some testing now. And i found out a little bug with. altKey.isKeyDown()
That is bugged out in the first place. It will only work in guis and not ingame anymore.
What the fix has to be is something like this:
Codepublic boolean isKeyPressed(KeyBinding binding) { return GameSettings.isKeyDown(binding) && binding.getKeyConflictContext().isActive() && binding.getKeyModifier().isActive(binding.getKeyConflictContext()); }
Its tested and works fine. It supports DoubleKeys and makes sure that it works.
So thats the tested fix now.
Also thanks for the no response xD