Yes, and then i lose 3 EU/t (of 1840 EU/t) in my Glassfibrecabling AAAAAND it looks ugly.
Anyone decompiled and understood that Explosioncode?
Yeah, and it's hard. This is what I've got so far:
Your setup has 42 uranium cells.
Nuclear reactors explode with a force of 10 + cells*3 - reactorplating*1 (found this in the source)
So yours would explode with a force of 10 + 42*3 = 136.
However this is limited by the config, the default max explosion force = 45.
Maximum distance of explosion = force/4 = 11,25 - this is with nothing in the way.
The way IC2 explosions work is that they shoot rays with a certain length in all directions.
Those rays end 1 block apart.
As our rays have a distance of 34, the angle between rays is arctan(1/distance)
So that angle = 0,0294 radians = 1,68 degrees
Meaning the number of rays in half a circle = PI / angle = PI / 0,0294 = 106,84 - this is rounded down to 106.
The way explosions shoots rays is that they increase the horizontal angle bit by bit, and for every step they shoot rays from bottom to top by increasing vertical angles.
The absorption of a block the explosions calculate with is 0,5 + (resistance*3/5 + 4) * 0,3. However i'm not sure about the *3.
So for reinforced stone that's 0,5 + (150*3/5 + 4) * 0,3 = 0,5 + 34*0,3 = 28,7.
Water's resistance is nerfed, absorption of water = 0,5 + (30*3/5 + 4) * 0,3 = 7,1
Reactor chamber resistance is 10, absorption = 0,5 + (10*3/5 + 4) * 0,3 = 3,5
Nuclear reactor resistance is 15, absorption = 0,5 + (15*3/5 + 4) * 0,3 = 4,4
As long as the power is greater than the absorption, the block gets added to the list of blocks that will be removed - but it will stay as long as not all rays have been shot.
The power of each ray diminishes with the absorption of a block.
Now the problem is, the explosion starts at the exact coords of the nuclear reactor, which is a corner of the block.
Another problem is, if the absorption exceeds 10, another ray is shot in a random direction, with a force of absorption * 0,4.