Posts by Muramasa
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Testers needed
So I’ve been working reworking the GT materials list by optimizing item creation, configurable item creation, adding the ability to add custom materials and change the properties of custom and existing materials. This of course, as you can imagine, needs some extensive testing to make sure there isn’t any issues/broken recipes.
Use the attached build if you want to help test, but please DO NOT use this with any existing worlds that you care about. This isn’t because I suspect there to be issues, but in-case problems are discovered. Please wait for official builds from BloodAsp if you do not intend on testing. This new system should be 100% backwards compatible with the old one, so all existing GT Materials components(Ingots, dusts etc) should not be affected or disappear unless you had a existing unused/modded component in a world. If you have a material component in your world which is disabled by default, don't worry, it won't "damage" the item. Re-enabling the component should fix them.
When this new system goes live, modpack makers/server owners will need to enable these components in the MaterialComponents config as needed. Previously enabled Modded Materials are automatically enabled if the required mod is loaded, but can be enabled manually in the MaterialComponents config.
Also, this build includes most of the changes in 5.09.23 including ore for UndergroundBiomesConstruct and Galacticraft stones and the merge of GalacticGreg into GT5U. These should also be tested too which would be very helpful.
Please note:
A lot of unused material components have been disabled to reduce load times (around 20% in my testing for GT with a big 154 pack) and clean up NEI, so don’t panic if you suddenly don’t see things like Double Ingots/Plates. These (And all other components) can be re-enabled in the MaterialComponents config.If you find any problems/issues with materials/recipes, the new ores or anything in general, then please report them here.
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It has pretty much all of the major things from GT4, and also new content of its own.
You can see what it adds here: http://ftb.gamepedia.com/GregTech_5_Unofficial
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I'm not sure why but that didn't get me naquadah veins, just palladium/platinum added to the regular beryllium, nickel, bentonite, etc
EDIT: I did a /cofh clearblocks and this is what happens
now, unless some of these unnamed, untextured, weird grey blocks are naquadah, it's just not generating for me.
IIRC, things such as the cofh clearblocks commands wont update the GT ore blocks properly which is why they don't have their assigned texture or localized name. Naquadah ore should be enabled to spawn, but ore mixes have a weight so veins like Naquadah which can only spawn on the end island(I think?), might not necessarily spawn. It's intended that your main source of Naquadah should be from Fusion. -
[gregtech-5.09.21.jar] question - how exactly do I enable naquadah? I've gone into several test worlds with what I thought would be an enabled config, and not found a single block of it yet.
Open the file at config/GregTech/WorldGeneration.cfg and change the line "B:ore.mix.naquadah_false=false" to "B:ore.mix.naquadah_false=true". -
For anyone that's interested, I threw together a quick guide on the Large Diesel Engine until I figure out to add stuff to the Wiki.
Imgur guide: http://imgur.com/a/v7VCD
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With at least some of them you can, not that you get more energy out than you put in, but I suppose it might make an okay energy storage and transport system... I have some ideas for reworking the fusion system in general, which involve using helium->helium plasma to cool the reactor, but I've not worked out the details yet.
That actually sounds really interesting!
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lperkins2 Any more progress on the machine tier changes?
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bear989, That was my mistake and it's been fixed on github
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Plasma turbine calculator
https://docs.google.com/spread…EgvO1Weg/edit?usp=sharing
Are you sure this is correct? I can't seem to replicate the EU out in game. -
https://github.com/Blood-Asp/GT5-Unofficial/pull/500
Single-block Diesel Engines have been in for a while.I'm having trouble figuring out from Muramasa's commits what the recipes for the large diesel generator will be. I suppose I could always just download and build that fork .
However, I just struck platinum a little while ago :D, so I'm more inclined to continue mining it after lunch, and then work toward building a fusion reactor. After I've built the fusion reactor, I can decide whether to use a large plasma generator or multiple single-block plasma generators.It will mostly consist of Titanium. The recipe for the controller block hasn't been decided yet (Ideas welcome!).
I would also appreciate feedback on the latest post on that pull request if anybody is interested.