[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • The rubber tree sap liquid is from IHL Tools and Machines, involving a leather sack to collect it, and fairly simple to automate, as explained in the IHL wiki here: http://minecraft.gamepedia.com/Mods/IHL_Tools…oduction_branch

    But how are the leather sack supposed to work ? I tried several times, and never got any liquid rubber.
    I grew an IC2 rubber tree, placed a tree sack on the second log (just below the leaves), and put a GT fluid pipe under it. IIRC they are supposed to output into it automatically, so where am I wrong ?

  • How big is prospecting range of seismic prospector?
    I would like to know if its worth it since placing multiblock is for while.


    Since the wiki doesn't specify, we'll have to check source:
    https://github.com/Blood-Asp/GT5-…or.java#L73-L75
    5x5 in the X and Z coordinates, all the way to bedrock in the Y coordinate, so not that much better than digging manually to find the ore deposit.

    However, it also detects the oil or natural gas deposit (which applies to a 96x96 area) underneath. (see https://github.com/Blood-Asp/GT5-…ector.java#L102)

    the seismic prospector isn't a multiblock, the miner if memory servers does a 5x5 chunk area witch is a multiblock.


    I think SkebloW was referring to the Advanced Miner II multiblock which could be placed afterwards, which mines a 96x96 area, making the seismic prospector's 5x5 detection area rather pathetic by comparison.


  • Since the wiki doesn't specify, we'll have to check source:
    https://github.com/Blood-Asp/GT5-…or.java#L73-L75
    5x5 in the X and Z coordinates, all the way to bedrock in the Y coordinate, so not that much better than digging manually to find the ore deposit.

    However, it also detects the oil or natural gas deposit (which applies to a 96x96 area) underneath. (see https://github.com/Blood-Asp/GT5-…ector.java#L102)


    I think SkebloW was referring to the Advanced Miner II multiblock which could be placed afterwards, which mines a 96x96 area, making the seismic prospector's 5x5 detection area rather pathetic by comparison.

    Thanks for reply. Oil and gas detecting feature si nice but useless (at least mid game) since worldgen provides large deposits of oilsands ore.
    Also checking source code is good idea. Nothing provides more precise info than code itself.

    Originaly i was referring seismic prospector (i thought it was multiblock donno why). I wanted to know if its worth to use instead of shaft mined with :Mining Drill:  and  :Electric Jetpack:  for quick "scan" of 3x3 chunk area.

    Maybe I'll give it a try (until you try you don't know) and then keep digging   :Bronze Pickaxe:  :whistling:  :Bronze Shovel:

    Edited once, last by SkebloW (June 2, 2016 at 11:54 AM).

  • Has anyone experienced the LHE despawning shortly after being turned on?
    I just finished building my Nuclear Power plant and the LHE controller block aswell as any hatches despawn a few seconds after turning on. Alsmost as if they experienec "Over-Voltage".
    Afterwards I'm left with a chunk of Titanium casings which do me no good.

    This also happens in a creative world. The LHE is build in a single chunk.

    Any ideas?

  • Has anyone experienced the LHE despawning shortly after being turned on?
    I just finished building my Nuclear Power plant and the LHE controller block aswell as any hatches despawn a few seconds after turning on. Alsmost as if they experienec "Over-Voltage".
    Afterwards I'm left with a chunk of Titanium casings which do me no good.

    This also happens in a creative world. The LHE is build in a single chunk.

    Any ideas?


    Somewhat unfortunate choice of name for the machine, since the abbreviation is ambiguous with the single-block Liquid Heat Exchanger. However, since you mention titanium casings, I presume you mean the Large Heat Exchanger. As far as it exploding, that multiblock doesn't require an energy hatch, so it can't exactly experience over-voltage, but it can explode if it runs out of distilled water while running.

    Based on the wiki description of the Large Boiler, I thought it might explode if it ran out of water even without heat input (such as charcoal) unless disabled by soft hammer, and that the Large Heat Exchanger was similar in that regard, but looking at the code, I'm not sure either would explode unless they ran out of (distilled) water while actually running.

  • Somewhat unfortunate choice of name for the machine, since the abbreviation is ambiguous with the single-block Liquid Heat Exchanger. However, since you mention titanium casings, I presume you mean the Large Heat Exchanger. As far as it exploding, that multiblock doesn't require an energy hatch, so it can't exactly experience over-voltage, but it can explode if it runs out of distilled water while running.

    Based on the wiki description of the Large Boiler, I thought it might explode if it ran out of water even without heat input (such as charcoal) unless disabled by soft hammer, and that the Large Heat Exchanger was similar in that regard, but looking at the code, I'm not sure either would explode unless they ran out of (distilled) water while actually running.


    Yes I was talking about the Large Heat Exchanger.
    Its not that the whole thing explodes... its just that the four Input/Output hatches, the maintainance hatch and the cotroller itself just... disappear. Iam pretty sure it was supplied with distilled water although I'll check again.

    In a completely unrelated matter... did you know that an exploding 5x5 reactor doesen't care about being submerged under 4 blocks of water and a layer of reinforced stone? It still took out half of the building..

  • In a completely unrelated matter... did you know that an exploding 5x5 reactor doesen't care about being submerged under 4 blocks of water and a layer of reinforced stone? It still took out half of the building..

    With the nerfs to water's blast resistance it won't contribute to stopping a reactor explosion, it would only be the single layer of reinforced stone that would've stopped the entire building being destroyed.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Yes I was talking about the Large Heat Exchanger.
    Its not that the whole thing explodes... its just that the four Input/Output hatches, the maintainance hatch and the cotroller itself just... disappear. Iam pretty sure it was supplied with distilled water although I'll check again.

    Okay, that's freaky. I haven't tried a Large Heat Exchanger. Personally, I prefer fluids with better energy density, like biogas - even at 100% effiiciency, superheated steam only carries 1 EU per Liter, whereas biogas can provide 21.7 EU per Liter in an HV gas turbine at GT 5.08 efficiencies (probably a little better with 5.09 efficiencies, since the wiki lists 70% for the HV gas turbine, and the tooltip in-game now says 85%).

    In a completely unrelated matter... did you know that an exploding 5x5 reactor doesen't care about being submerged under 4 blocks of water and a layer of reinforced stone? It still took out half of the building..


    http://wiki.industrial-craft.net/index.php?titl…_blocks_changed - IC2 nerfs water's explosion resistance to 30, so it doesn't help as much as one might expect.
    http://wiki.industrial-craft.net/index.php?title=Reinforced_Stone - recommends using a double-block wall to contain nuclear explosions, though that's as of IC2v1.9.

  • Okay the case of the disappearing Heat exchanger has been solved.
    It was indeed due to a lack of distilled water. But why it only kills the hatches is beyond me.
    The reason for that is that the turbines arent outputting distilled water as I expected. Instead they are outputting normal steam.
    Was it always this way or did something change?

    Not that Iam complaining, I can always use additional energy. If thats normal, does anyone know the exact conversion ration for SHS to normal Steam? I cant find anything on the wiki.

    As it stands I have four 5x5 reactors each producing 1200 Hot Coolant/s this is fed into a LHE which produces enough SHS to feed 6 HSS-E Turbines. After all I should get 8kEU/t out of this.


    I share your preference for Biogas. But what I gain form the higher energy density of Biogas, I loose in the huge footprint I need to produce enough Biomass. I had Biogas setup running but I could barely feed one turbine.
    I assume you were using custom bred IC2 crops? I never got into that and have no idea how that works.

    In addition I have huge stockpiles of fissible Material which I need to burn. As a bonus I get lots of plutonium out of this which I can use for out of the way RTG'S.

  • When a multi block explodes, the explosion only comes from "hatches" and the controller block.

    So possibly for some reason explosions are disabled where your LHE is?

    Edit: Bloodasp brought up the good point of the explosion not being powerful enough which is probably more likely

  • When a multiblock explodes, all active parts of it(hatches, controller) get removed and explosions get triggered at that space. It seems for some reason the explosions triggered were too weak to destroy other blocks. I have seen other explosions of the LHE and that destroyed quite a lot more.

    The conversion ratios of water/steam is: 1L Water = 160L SHSteam = 160L Steam. Superheated Steam needs 2x the heat to be produced and produces 2x the EU as normal steam. It turning into normal steam is the step making it more efficient. You need 2 stages of turbines, but your energy output is 50% more for the same amount of fuel used. That way your 6000EU/t turn into 9000EU/t.

  • As it stands I have four 5x5 reactors each producing 1200 Hot Coolant/s this is fed into a LHE which produces enough SHS to feed 6 HSS-E Turbines. After all I should get 8kEU/t out of this.


    I share your preference for Biogas. But what I gain form the higher energy density of Biogas, I loose in the huge footprint I need to produce enough Biomass. I had Biogas setup running but I could barely feed one turbine.
    I assume you were using custom bred IC2 crops? I never got into that and have no idea how that works.


    8| You have four 5x5 reactors and 6 turbines set up, and yet you're bothered by the huge footprint needed to produce enough biomass?

    Anyway, yes, I'm using custom bred IC2 crops - high stat pumpkins to be specific. I use a crop harvester with some GT item pipes leading to a pair of macerators, a pyrolyse oven, and a distillation tower to get biogas.

    As for how the crop breeding works, some of the threads in the agriculture engineering thread might help you understand that (I've mostly been using the "large batches" strategy I described here: Crop breeding strategies for better stats - portable scanner vs. large batches? ).


  • 8| You have four 5x5 reactors and 6 turbines set up, and yet you're bothered by the huge footprint needed to produce enough biomass?


    Well... if you put it that way... I didn't think this setup was that big since I need at least 4000 Hot Coolant/s to get the LHE to produce SHS at max efficiency.
    And I got my biomass from plain old carrots without much growth acceleration. If I want to get serious with Biogas, I would need to start breeding.
    Also... nuclear is way cooler than Biogas.. I mean.. look at that:
    I even put blue lights in there to emulate Cherenkov radiation :D. Please disregard the "natural ventilation" and the missing covers on the pipes.
    This setup will probably only get bigger as I get more Plutonium to use in MOX. This also wont affect my huge thorium supply, and as that isnt as energy dense as Uranium or MOX I will probably expand this in the future.

    When a multiblock explodes, all active parts of it(hatches, controller) get removed and explosions get triggered at that space. It seems for some reason the explosions triggered were too weak to destroy other blocks. I have seen other explosions of the LHE and that destroyed quite a lot more.


    That sounds about right. But when I tested this in creative I put the LHE on plain dirt and the dirt still wasnt affected by the explosion.


    The conversion ratios of water/steam is: 1L Water = 160L SHSteam = 160L Steam. Superheated Steam needs 2x the heat to be produced and produces 2x the EU as normal steam. It turning into normal steam is the step making it more efficient. You need 2 stages of turbines, but your energy output is 50% more for the same amount of fuel used. That way your 6000EU/t turn into 9000EU/t.


    Oh boy... here we go again on Blue steel and HSS production. I might need more than 4 EBF's...
    I ninja edited my original post and changed the 6kEU/t to 8kEU/t which means that once iam done, I will produce 12kEU/t. I wonder if that will last me until fusion.
    Probably not.. I was that naive before with my Charcoal setup. and that only produces 4kEU/t.