So I’ve been working reworking the GT materials list by optimizing item creation, configurable item creation, adding the ability to add custom materials and change the properties of custom and existing materials. This of course, as you can imagine, needs some extensive testing to make sure there isn’t any issues/broken recipes.
Use the attached build if you want to help test, but please DO NOT use this with any existing worlds that you care about. This isn’t because I suspect there to be issues, but in-case problems are discovered. Please wait for official builds from BloodAsp if you do not intend on testing. This new system should be 100% backwards compatible with the old one, so all existing GT Materials components(Ingots, dusts etc) should not be affected or disappear unless you had a existing unused/modded component in a world. If you have a material component in your world which is disabled by default, don't worry, it won't "damage" the item. Re-enabling the component should fix them.
When this new system goes live, modpack makers/server owners will need to enable these components in the MaterialComponents config as needed. Previously enabled Modded Materials are automatically enabled if the required mod is loaded, but can be enabled manually in the MaterialComponents config.
Also, this build includes most of the changes in 5.09.23 including ore for UndergroundBiomesConstruct and Galacticraft stones and the merge of GalacticGreg into GT5U. These should also be tested too which would be very helpful.
A lot of unused material components have been disabled to reduce load times (around 20% in my testing for GT with a big 154 pack) and clean up NEI, so don’t panic if you suddenly don’t see things like Double Ingots/Plates. These (And all other components) can be re-enabled in the MaterialComponents config.
If you find any problems/issues with materials/recipes, the new ores or anything in general, then please report them here.