will the next update be compatible with ic v 1.70/1.71 ??
[Addon v1.95]Rocket Science v0.89 - flying autominers, missiles, and nuclear fusion!
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I'd really appreciate a 1.7 update even without SMP.
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I hope with smp he makes it 1.7
if not... well ill be bored for a while -
Is it really too much to ask for everyone to just keep their curiosity to themselves until we actually see the update? Sure, we all want it to be compatible, but you don't need to pester Kentington about it. He's one of the first modders I've seen that gives regular status updates, so just hang on until the next one. Besides, I hate (read: HATE) sorting through dozens and dozens of posts about when the mod will be updated in order to find a post with some actual, relevant information or discussion.
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Rocket Science is now compatible with 1.71! Even better, the mod now (partially) supports SMP. I've attached the server jar to this post, but please do read the following list of known bugs before installing it; I hope to address them sometime this week.
Known SMP bugs:
-GUIs for the isotopic separator and fusion reactor fail to measure reactor heat, fuel, charge, and progress. The machines still operate, they just don't properly display their operations.
-The autominer appears to hang at y=127; in actuality, it's falling and will land properly, but for some reason the client doesn't display it.
-Passenger rockets do not function properly; you'll be teleported to the rocket when it changes X- and Z-positions, but the server doesn't properly register that it's your vehicle, and you'll fall to your death.
-Parachutes don't open.Sorry for the extensive buglist, but hey, it's progress.
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may I request permission to release for servers's industrial addons ?If we find any more unknown bugs ,we will tell you immediately.
this is our servers wedsite:puredark.info:85 -
Why isn't there a way to change the ID of the super conductor?
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How many block ids does this mod use?
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How many block ids does this mod use?
About 5 block IDs. Although any conflicts will not automatically crash the game on start up.
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Yay! Isotopic Extractor and Superconductors are fixed! Now to spam loss-less cable all over my map for near infinite EU transfer, lol...
Edit: Empty cells, however, are bugged with NEI, and will act like unstackable buckets in certain moments as disappear from inventory... (quite a pain if you lose several to this bug from a simple shift click)
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some things, do not put lithium-6 in a fuel slot on the reactor, it dissapears.
second, how long does the fusion take to warm up with all three heaters installed. have sat here with a charged battery in the reactor, with fuel and superconductor. no output by eu-meteredit: NVM i get it now, you have to have both fuel slots occupied to cause it to start running. so don't put lithium-6 there, it will think it is a fuel type. unless this is intended behaviour
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Nukeofwf,
Having lithium-6 disappear into the reactor is normal. It's been that way since .64.
On another note, nobody use the laser rangefinder in SMP. It crashes the client, but not the server.
Also, I think it may have something to do with the buggy Forge release, but I am losing a large portion of the empty cells in the isotopic extractor. Not only is it not displaying the correct output number (I'll put in 20 water cells, get 2 deuterium, but only 12-14 cells back). I have noticed the same thing happens when I fill water cells, which has led me to believe it is this version of Forge. Still very annoying to deal with.
In addition to falling out of the passenger rocket, the rocket never seems to land until you rejoin the server. Only then will it actually land and drop the appropriate block (it also drops a 2nd passenger missile miniblock, although it cannot be picked up).
Lastly, the reactor seems to be working great, save for the heat bar, the progress bar, and the breeding amount. I simply had to install the mod just so I could use the fusion reactor. We refuse to use nuclear reactors in our base, and we don't want to go to the trouble of running out to a reactor that is placed far away to refill/monitor it.
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well still note possible to craft ion drive damit can´t craft the autominer legit
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When i drag the jar into my mods folder when i launch the game it loads but only industrialcraft not rocket science.
The contents of my mods folder are Industrialcraft 1.71 Code-chicken core and rocket science -
The mod is working actaully but none of the crafting recipes are working and i can not see them in NEI i can only use the blocks in creative and they all say unkown for the tooltip
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All i get is a Isotope Cell, no reactor, no rockets. Any idea why?
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The mod is working actaully but none of the crafting recipes are working and i can not see them in NEI i can only use the blocks in creative and they all say unkown for the tooltip
It's an ID conflict that can't be resolved by ID resolver and won't crash the game.
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It's an ID conflict that can't be resolved by ID resolver and won't crash the game.
how? The only mod i have installed is IC2 and you think an addon for that mod wouldnt have block id issues
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how? The only mod i have installed is IC2 and you think an addon for that mod wouldnt have block id issues
Oh... You said Codechicken core was installed in mods folder. Is NEI installed? Are any other mods installed in the minecraft.jar?
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Try this config:
Code
Display MoresaveFileVersion:1.1.0 boosterBlockID:128 warheadBlockID:129 machineID:130 generatorID:131 boosterItemID:20002 passengerItemID:20001 tntWarheadItemID:20003 incendiaryWarheadItemID:20004 nuclearWarheadItemID:20005 parachuteItemID:20000 rangefinderItemID:20006 parachuteArmorID:20007 superconductorID:132 superconductorUncompressedID:20008 cellDeuteriumID:20009 copperCoilID:20010 copperCoilsID:20011 superCoilID:20012 superCoilsID:20013 ohmicHeaterID:20014 rfHeaterID:20016 neutralHeaterID:20015 vacuumID:20017 handPumpID:20020 ionDriveID:20021 passengerDepletedID:20022 finderID:20023 lithiumID:20024 lithiumCellID:20025 lithium6CellID:20026 tritiumCellID:20027
I changed the Block IDS to the ones i had just after Wireless Redstone 128 to 132
I found a bug: Placing two isotopic seperators in one world, the slot for the empty cells are synchronized by all of them, making it close to impossible to run two at the same time.