Posts by junglejim
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P.S. I don't really have much interest in playing on servers, but I am a bit curious how much area is typically allotted per player on servers for mining GregTech ore veins.
IIRC on Kirara, it wasn't a specific area but they said try not to go past a certain distance from spawn, and based on # of players you could get an average area per person. It came out to many square kilometers each. On a related note, I calculated in a post last year that the rarest veins, like Platinum, would be expected to have one in a square area of 55 chunks on a side, or a circle of radius 31 chunks, which is just under 0.8 sq km (for default GT oregen). Of course expected isn't guaranteed, so each sq km lessens the chance that someone will get screwed, at least in the overworld.
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30 charcoal / min? Do you mean a RC boiler? The GT bronze boiler from what I've seen consumed like 1 coal every second.
In 5.09, charcoal burn time in large boilers is:
bronze: 40 t
steel: 30 t
titanium: 26 t
tungstensteel: 24 tMore info at the bottom of this page: http://ftb.gamepedia.com/Large_Boiler
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In my current game I looked at a few options for early electric:
1. Mine coal, turn into coal coke with RC ovens, use coal coke and creosote to power large bronze boiler (GT)
2. Harvest wood, turn into charcoal with RC ovens, use charcoal and creosote to power the boiler
3. Harvest wood, turn into charcoal with charcoal pile igniter, use charcoal to power the boilerI settled on #3 for a few reasons. First I've been trying to stick to GT for most things. I like the charcoal pile. One max size pile takes 10 minutes to process, and gives enough charcoal to run the boiler for about 30 minutes. There's a little setup time (and mining), but you could always alternate between two piles. I just wish you could get coal coke from the pile. As for the wood, I didn't even bother with a tree farm. I just harvest 10 big spruce (timber mode turned on) and that's enough for the pile. Not sure why but I don't like tree farms, maybe because there isn't a GT tree farm.
I do use coal coke for steel in the BBF but that only requires a few ovens. I really didn't want to build a million of those to run a large boiler.
After that, for me it's about transitioning to oil. BloodAsp's addition of GT oil and processing is a nice feature and filled a big tech gap in the mod.
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For GT5exp I usually add these in:
AE2 - base mod, I haven't messed with extra cells yet.
IHL - only for treesap, I turn everything else off. Not sure if there's a better way to deal with resin.
JourneyMap
GraviSuite
NEI
RailCraft - coal coke, tanks, trains
WailaI used to include buildcraft but after the improvements BloodAsp has made to oil and other things, I couldn't find a reason to. I haven't done much with fission or higher, but IC2 nuclear control looks useful. I'd also like to try something like OpenComputers to make more sophisticated train stuff. I'm interested to hear what other mods people think work well with GT.
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Looking forward to it.
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Enjoying the survival game so far, thanks for all the hard work!
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The problem could be with the geyser shape instead. iirc, BuildCraft doesn't generate geysers of water, but if you can find a lake of oil rather than an ocean geyser, you could check how the GT pump handles that.
Ok I tried that, same problem. After taking in 1000 L, the pump stops even with oil right next to the mining pipe tip.
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This is the link I used from aroma1997core's mc forum: http://adf.ly/pvjED
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I'm trying to harvest oil from a geyser in the ocean. Maybe I'm doing something wrong with the placement but it doesn't seem to work quite right. I placed the pump directly above the top of the geyser and next to the geyser, in each case it deploys a single mining pipe. pumps a single bucket of oil into the pump's tank, and then stops. Debug scanner says it's got full EU so it doesn't seem to be a power problem. It works fine with plain water so maybe the oil is the problem. I could use a buildcraft pump I guess, but I try to do everything with gregtech when possible.
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