Blood Asp? Can you please add a way to disable GT flint metatools.
[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
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If you want to make sure i do not forget about it, add a github issue.
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I ran into that issue with Railcraft a few months back, when I was using GT 5.07.07, and I was told that GregTech tries to modify the recipes for them, but since their internal names had been changed, the recipe modifications failed. I thought that Blood Asp had fixed that, though I hadn't tested it (I'm not using Railcraft atm), and for all I know Railcraft could have changed the names again. Do any of these other Railcraft items show crafting recipes for you with GT5u installed: the steam oven, the engraving bench, the rock crusher, the feed station, steel tank valves/gauges (not counting the painting recipes), the void chest, or the metals chest?
MauveCloud, the following recipes are all missing in NEI for me.
steam oven
engraving bench
rock crusher
feed station
trade station
smoker
solid fueled boiler firebox
liquid fueled boiler firebox
void chest
metals chest
recharging firestoneShould I try a different version of Railcraft ? i Currently have Railcraft_1.7.10-9.4.0.0.jar (FTB Resurrection pack).
Thx, CmdrRimmer.
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There's a good chance a newer version of Railcraft will help. According to the Railcraft wiki, the latest version is 9.6.1.0, but I just tried version 9.5.0.7 with GT 5.08.18, and several of the Railcraft items that had no recipes with GT 5.07.07 showed recipes this time.
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I'm trying to harvest oil from a geyser in the ocean. Maybe I'm doing something wrong with the placement but it doesn't seem to work quite right. I placed the pump directly above the top of the geyser and next to the geyser, in each case it deploys a single mining pipe. pumps a single bucket of oil into the pump's tank, and then stops. Debug scanner says it's got full EU so it doesn't seem to be a power problem. It works fine with plain water so maybe the oil is the problem. I could use a buildcraft pump I guess, but I try to do everything with gregtech when possible.
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I was a bit bored at work, so calculated the cost to produce one neutronium ingot with the fusion reactor assuming no naquadah ore found:
16 Chrome
1344 Thorium
1280 Plutonium
7h36min fusion runtime
44,225,599,488EU -
I was a bit bored at work, so calculated the cost to produce one neutronium ingot with the fusion reactor assuming no naquadah ore found:
16 Chrome
1344 Thorium
1280 Plutonium
7h36min fusion runtime
44,225,599,488EU
Wait, it's really possible to make neutronium without naquadah ore? Just now I tracked down the NEI recipes for getting lutetium (in tiny piles) from depleted thorium cells to make the americium, but I haven't seen a way to get Naquadria without starting from either naquadria ore or enriched naquadah ore.Edit: found one way to get naquadria from those ingredients, but centrifuging naquadah dust only gives a 10% chance of a tiny pile of naquadria dust, so how can you come up with such an exact cost list?
I'm trying to harvest oil from a geyser in the ocean. Maybe I'm doing something wrong with the placement but it doesn't seem to work quite right. I placed the pump directly above the top of the geyser and next to the geyser, in each case it deploys a single mining pipe. pumps a single bucket of oil into the pump's tank, and then stops. Debug scanner says it's got full EU so it doesn't seem to be a power problem. It works fine with plain water so maybe the oil is the problem. I could use a buildcraft pump I guess, but I try to do everything with gregtech when possible.
The problem could be with the geyser shape instead. iirc, BuildCraft doesn't generate geysers of water, but if you can find a lake of oil rather than an ocean geyser, you could check how the GT pump handles that. -
I was a bit bored at work, so calculated the cost to produce one neutronium ingot with the fusion reactor assuming no naquadah ore found:
16 Chrome
1344 Thorium
1280 Plutonium
7h36min fusion runtime
44,225,599,488EU
1280 Plutonium would require 6 * 9 * 400 * 1280 = 27648000 (or ~422 full chunks) red granite. -
1280 Plutonium would require 6 * 9 * 400 * 1280 = 27648000 (or ~422 full chunks) red granite.
Wait, why are you getting your plutonium from red granite instead of from plutonium ore or depleted uranium rods?
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found one way to get naquadria from those ingredients, but centrifuging naquadah dust only gives a 10% chance of a tiny pile of naquadria dust, so how can you come up with such an exact cost list?
With such huge numbers the chance should be quite exact. I expect my numbers to be only off by a few ingots.
Wait, why are you getting your plutonium from red granite instead of from plutonium ore or depleted uranium rods?
I would likely massfab the Pu. But from ore or IC2 reactor should also be better than red granite.
And before anyone says it is too expensive: Neutronium is the absolute endgame material. For that it is likely even too cheap. Just missing some steps in beween to show that.
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The problem could be with the geyser shape instead. iirc, BuildCraft doesn't generate geysers of water, but if you can find a lake of oil rather than an ocean geyser, you could check how the GT pump handles that.
Ok I tried that, same problem. After taking in 1000 L, the pump stops even with oil right next to the mining pipe tip.
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Maybe the pump is trying to harvest water?
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In the second test no water or lava was nearby so the oil should have been the only valid fluid.
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Pease make issues on github so i do not loose the overview.
At last the Wiki is now slowly filling. Just finished the Fusion wikipage, tomorrow the large turbine. 2-3 days more and it should be all done.
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Is possible to get better Energy-o-mat which will be able to pass 128, 512, 2048eu/tick with some upgrades in it?
Energy-o-mat which is available in IC2 can pass only 32eu/tick
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Pease make issues on github so i do not loose the overview.
Done, just wanted to make sure I wasn't missing something obvious first.
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Will the realized better multi-threading in mod? Now mod hinders the launch of the game for a few minutes, and the more the more mods analyzer works.
Send a message prompting it:
https://github.com/MinecraftForge/MinecraftForge/issues/1905 -
GT is allready as optimized and multithreaded as possible. It is just so much bigger than other mods. In one of the first versions i broke by accident a single optimization and the loding time of GT alone went from 1min to 25min.
And please, please work on your english. I'm still not sure if i really understand what you want. -
What did you break to get it from 1 to 25 Minutes?
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Your hashmaps...
After that i put a counter on them to see how often they are accessed on startup...
Just GT alone does check 5,900,000 times if something is inside an list each startup.