I just exploded my array of Tesla Coils when connecting them to a MFE like it says on the WIKI.
Posts by Lion_4K
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A machine that would kill, get the meat, leather, and other stuff from animals in a given area. Like the Crop Harvester but for animals.
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it would automatically feed the animals in a given area like the crop-matron and enable them to multiply themselves.
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Imagine the possibilities!
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Pretty much like you do with real world batteries.
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use battery
Yeah, I was thinking on something besides that. Since my battery bank is all neat and stuff.
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Its like a Pipe Plug from Buildcraft. Speiger doesnt get that nobody knwos those AE things, and that most people understand Buildcraft Terms better. Especially since the name "Anchor" doesnt make any fucking sense in AE, and makes it way too easy to confuse with World Anchors from Railcraft.
oh, well, I was never an avid player of Buildcraft to start with. probrably why I didn't knew.
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What about a cable anchor? Where you can block a connection from the cable.
what is a cable anchor?
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I'm a little confused here - are you saying it's currently impossible to use the trade-o-mat to sell liquid UU matter in 1 mB increments, or just annoyingly difficult? I can see the logic of the latter (since I don't know how one would get exactly 1 mB into a universal fluid cell from a machine that already has more than that), but not the former.
I also don't see how that prevents you from using it with full drums. I doubt you'd sell full drums of UU matter, but maybe distilled water or biogas.
Yes the way of putting 1mb into cells to sell them in the trade-o-mat. It is possible to sell anything as long as you are able to craft said thing.
Also, the drums would have to be sold along the fluid, like the dropped item.
If you take the energy-o-mat you can place an cable or energy storage block or even your own battery to have the energy you paid for. that would be the idea behind the fluid-o-mat, buy just the amout you want, with your own storage.
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Or something with Looting enchant, at the cost of Iridium or something really expensive.
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I haven't used the trade-o-mat (since I don't play multiplayer), but if it works with universal fluid cells (since non-universal cells were removed from IC2 as of MC 1.8 iirc), wouldn't it already be possible to use it with full drums, or ufcs with small amounts of fluid in them?
No bc the cells must all have a fixed value, you can simply, lets say ask for 10 credit for 1mb of UU, and supply the trader with a full cell for example.
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Same thing as a trade-o-mat but for fluids.
Yeah I know you could fill cells, and put on the trade-o-mat, but lets say you want to buy a whole drum, or you wanna sell/buy just few mBs of UU.
You can even add a fluid pulling up for it to pull from other containers like "mod x" drum, silos, tanks, and also an ejector upgrade.
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So like the Battery Boxes from GT5, GT6 and IC2Classic?
I can't say for sure, I unfortunately never played them.
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Like, made the Crystals inside the MFSU be removable. Makes easier to go back and forth with power to remote locations, since you don't have to dismantle the units themselves.
Or maybe another fullset of EU storage Blocks instead of modding the current ones. -
No, it was the final port of IC2 classic.
aw too bad.
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It isn't really, given that the batch crafter needs power and takes time to run, whilst the industrial workbench is free and instant. If you set a batch crafter up and leave it then it could be easier, but it will never be faster unless you only have a single slot free in your inventory and have lots of easily accessible power + overclockers for the batch crafter.
well, 8 overclockers made it pretty fast.
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The purpose of the batch crafter is to autocraft a set recipe, if you're changing it frequently then you're using it wrong. The industrial workbench however would be a much better fit for this, as it is purely for making manual crafting less annoying. Not sure where you'd put it in the GUI though.
I might be using it wrong, still, its way faster and easier to craft turn a full diamond chest of ingots into blocks than using the industrial workbench with those only 18 slots.
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in 1.10.2 it has shields. Yes
Also electric armor enchantments,Resistance to electric damage when you weared electrical armor (the armor did recharge from it)
and also a lot of new jetpacks + new flight options with the jetpack.
Also a laguneffected hovermode switch for emergency or common use.
And a lot more. Like a Recursive crafter (Instant AE machine for normal crafting)
but all these things are 1.10.2 only xD
https://github.com/TinyModularThings/IC2Classic/wiki
Have fun reading this
and it will be released for 1.12 ?