57.1.1:
- Fixed DeFence IDs not being added to config file.
57.1.1:
57.3.1:
A bigger problem is that you can make a wall of them in someone else's base.
57.1.0:
Fences are unbreakable normally, but break instantly when left-clicked with cutters.
Electric fences could not be added because the IC2 energy net does not support that at the moment.
Chain link fence:
Barbed wire: (shapeless)
Code door:
Code door, alternate:
And yes, these are only Basic Repulsion Systems, not very Advanced.
What can I use to replace the Reactor Coolant Injectors or how can I get them back? Using FTB Unleashed Pack for 1.5.2 (not yet updated and waiting for Monster Pack to be officially released).
This is not a mod about controlling nuclear reactors; it is a mod about base defense. I will not be adding Reactor Coolant Injectors back, so you are probably stuck with the built-in IC2 reactor components unless another mod adds them.
Perhaps the recycler chance is affected by the version of IC2 you have - so:
57.1.1:
I noticed that I can stick items into the Compacting Recycler's bottom slot.
Items that are not batteries.
Is that a problem?
I did a quick test and it indeed yields scrap with a 100% chance.
Also, Is it supposed to reach 90k gibbl?
Even at only 40k gibbl, it takes merely 5 seconds to scrap a whole stack.
Yes. At 90k gibbl, it will recycle one item every tick (3.2 seconds per stack).
I mostly finished those new machines, then went away for a while and completely forgot about them. Sorry!
57.1.0:
Edit: The reason for the new Rotary Macerator recipe is that IC2 is moving away from refined iron, and it may not exist in the future. It's not just for the sake of nerfing.
The new system is basically the same as the old, except:
In the old system, this would be equivalent to only being able to send one packet/tick over any connection.
The new system has several consequences:
Uhh, that's pretty much exactly how the current experimental IC2 e-net works.
Machines explode if they receive too much EU/tick. Packets don't exist.
Who should I ask to get more permissions on the wiki? Specifically, I want to replace some of the really outdated images.
Not necessarily strictly true, ID conflicts let you have it
So did /give - not the point.
Now we might have a 0.1% chance of someone somewhere using a cable that's not glass fibre.
Why is this a suggestion?
Also, if you put dependencies="after:IC2" in your @Mod annotation, it will force you to load after IC2, if IC2 is installed (and if IC2 isn't installed it'll do nothing). Not sure why you don't want to do that.
maybe the behavior should be configurable between the two methods. Though I prefer sideless so I don't have to put stuff in the top all the time.
Configurable everything = "hey i have a great idea, instead of designing a mod, let's make the users design it for us!"
Except that 99.999999999% of users won't even notice it's a config option. And you still need a default (which that 99.999999999% will use).
Inserting from the top *does* make sense...