Is this "addon" dead? This looks really nice.
Now it's not.
1.7.2 version uploaded. It's not really tested properly. You'll probably want to start a new world as well, because most items will probably be deleted when updating.
Is this "addon" dead? This looks really nice.
Now it's not.
1.7.2 version uploaded. It's not really tested properly. You'll probably want to start a new world as well, because most items will probably be deleted when updating.
Thank you, thank you, thank you, thank you!!!
What about that Advanced Metal Former? Are you considering to add such a machine to your mod? It would be EXTREMELY useful
58.2.0:
Yes, these are three separate machines. It doesn't make a lot of sense for one machine to do three almost unrelated things.
Also they all have the same texture...
Version 58.1.0:
57.2.0: (latest Immibis Core required)
does this work if you have normal ic2 installed just curious
other than that great job
love your mods by the way
It probably won't.
Build 5 changes:
immibs i recently added this mod to replace the very buggy other advanced machines mod that is out for 1.6.4, but yours seems to have power problems, randomly machines can blow up if there is more than 32 EU going through a lower supply cable, i have tested it in creative, i had a wall of low voltage transformers hooked up using glass fiber cable to the any of your advanced machines, and i forced them all to step down, and the machine, every time i connected it would blow up
Did nobody tell you about the energy changes?
In a nutshell: EU/t adds up. There is no such thing as packets. Explosions are disabled for IC2 machines and wires but not for most addons.
If you have 16 LV transformers connected together, each transformer outputs 32 EU/t, which is LV, and they add up to 512 EU/t, which is HV.
I'd much prefer an option that scales EU/t with processing speed, so it's like the machine dynamically overclocks itself; this way it doesn't make an array of normal machines obsolete.
Would they still use less EU/operation though? If they do, I would say they still make normal machines obsolete.
My suggestion would make them only useful for mass processing, for hardcore people. Btw SpwnX, you can already change the EU/t used.
They're already working on this...
The only research system I would like involved you actually DOING things in the world (unlike TC4 where you just sit in a GUI doing the same puzzle over and over again), usually stuff you would normally experiment with (hmm, Im going to use iron instead of copper to transfer electricity, wait, why is the iron melting and the copper no- OMFG I JUST DISCOVERED RESISTANCE) although it would likely be hard to code. Personally I think it should be per gameworld, not player, but whatever.
@Above It isn't research if you know it all completely all ready ;P
We already have that. Hmm I'm going to use tin instead of copper to transfer electricity, wait, why is the tin vaporizing and the copper no- OMFG I JUST DISCOVERED POWER LIMITS.
Build 3 fixes:
Edit: Build 4 fixes:
Who says that? Can't you just hook up the Fences to a Controller Block and everytime an Entity walks into the Hitbox of that Fence it checks the Controller Block for Electrocution.
In DeFence they were cables, and when an entity touched them they check how much power is flowing through them, then apply proportional damage to the entity.
The "check how much power is flowing through them" part is broken in IC2 experimental, which is also why EU-readers don't work. Yes, it could be done another way with different gameplay mechanics.
Now, no. In the future, maybe. How about an even lower tier fence made of cobble and sticks for you first house, that wears out as it is used?
What does it mean to use a fence?
This is IC2 from 1.4.7, updated to Minecraft 1.7.10.
It is not API-compatible, so do not expect IC2 addons to work unless specifically ported.
If you find any bugs at all, report them here.
Note: The file "IC2-classic-build5.zip" is for 1.6.4.
"IC2 Classic API compat" is a module which tries to allow IC2 Classic to work seamlessly with addons designed for the latest IC2 Experimental. If you don't install it, then IC2 Classic will not work with mods designed for IC2 Experimental. (The upside is that if you don't install it, you'll probably have less crashes)
Surely anyone smart enough to use fuses is also smart enough to wire their machines so they can't explode?
Edit: by "smart" here I mean "having knowledge of IC2" - i.e. not a noob.