How long until there are weapons that ignore armour that ignores weapons that ignore armour?
Posts by immibis
-
-
I heard that asie is working on making parts of BuildCraft disable-able, so that if we had BuildCraft could choose to have only pipes.
-
I am trying to install this mod in my game. I am using the latest industrial craft, but as soon as I put immibis-core for 1.7.10 into my mods folder, I get a crash!
---- Minecraft Crash Report ----
// I let you down. SorryTime: 11/5/14 9:24 AM
Description: There was a severe problem during mod loading that has caused the game to failcpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mods.immibis.core.ICNonCoreMod
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: mods.immibis.core.ICNonCoreMod
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
... 10 more
Caused by: java.lang.UnsupportedClassVersionError: mods/immibis/core/ICNonCoreMod : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 moreA detailed walkthrough of the error, its code path and all known details is as follows:
----------------------------------------------------------------------------------------- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.10
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 708453592 bytes (675 MB) / 1031151616 bytes (983 MB) up to 3113877504 bytes (2969 MB)
JVM Flags: 4 total; -Xmx3G -Xmn1G -XX:PermSize=256m -XX:MaxPermSize=512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 7 mods loaded, 7 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed
Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed
NotEnoughItems{1.0.3.62} [Not Enough Items] (NotEnoughItems.jar) Unloaded->Constructed
IC2{2.2.650-experimental} [IndustrialCraft 2] (industrialcraft-2.jar) Unloaded->Constructed
ImmibisCore{59.0.2} [Immibis Core] (immibis-core-59.0.2.jar) Unloaded->Errored
Install Java 7 (or 8 ). -
Update:
- Fixed rubber tree leaf rendering.
- Attempted fix for sound-related crashes that I can't reproduce.
Quote from trcx
immibis what are your plans for this? Are you going to be adding some of the new ic2 exp (minor) functionality or is this strictly a port of the old ic2?Personally I'd love it if the ejector upgrades were ported, and if the circuits could be ore dictionaried with mekanism circuits. Also the request for macerator recipe nei integration would be nice.
Any changes I make would be disliked by someone (Ejector upgrades are OP since they make pipes useless! Circuit ore dictionary is OP because they have different crafting recipes!). The easiest winning move is not to play.
-
I got this crash when opening the thaumonomicon page on charcoal transmutation (added by GregTech):
Code
Display Morejava.lang.NullPointerException: Rendering screen at thaumcraft.client.gui.GuiResearchRecipe.drawCruciblePage(GuiResearchRecipe.java:1124) at thaumcraft.client.gui.GuiResearchRecipe.drawPage(GuiResearchRecipe.java:358) at thaumcraft.client.gui.GuiResearchRecipe.genResearchBackground(GuiResearchRecipe.java:281) at thaumcraft.client.gui.GuiResearchRecipe.func_73863_a(GuiResearchRecipe.java:236) at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1061) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Full crash report: http://puu.sh/cTYQR.txt
-
Hey Immibis, if you want to use my method(s) for loading sprites individually from a sheet, you may. All I ask for you to do however, is to just give credit.
(SpriteHelper$CustomSpriteAtlas is the atlas you probably want.)
https://bitbucket.org/master80…riteHelper.java?at=1.7.10IC2 Classic already loads sprites from sprite sheets. Why would I want another way of doing the same thing?
-
DId you try using an Anvil instead of an Iron Block? Did you try updating GT?
Updating GregTech updated the recipe on my client, and it worked with an anvil. Is it normal that I didn't get any warnings or errors from connecting to a server with a different GregTech version?By the way, can I have my pumpkin removed now?
-
I am unable to craft Steam Forge Hammers using the recipe:
The recipe appears to work on the client, but not on the server. If I click on the output slot then I pick up the machine, but a moment later the crafting is undone (from the client's perspective).
-
More fixes:
- Fixed textures for the hazmat suit, static boots and solar helmet.
- Fixed crash on startup on servers.
- Nuclear meltdowns don't give you the hunger effect, because what un-hayo-ish person would think they should do that!?
-
Put the pump next to a properly-set-up miner and you have a machine that will pump in a whatever-radius-a-miner-normally-has area down to bedrock.
-
Update:
- Electric tools (nanosabers, chainsaws, drills, diamond drills) use proper Forge APIs to determine which blocks they are effective against, instead of hard-coding a list of vanilla blocks. (Don't ask me how IC2 ever got away with that)
- Set preferred tools for most blocks (Also don't ask me how IC2 got away with not doing that). Wow, the Forge system for this is a mess. Most blocks require an iron pickaxe or better.
- Fixed batpack, lappack and CF-pack textures.
- CF-packs no longer look identical to batpacks on your character (they're now white).
- If Minecraft's sound system crashes in a specific place when called from IC2 (see above post), it won't crash the whole game. I don't know why it happened to start with, though.
-Quantum boots jump doens't work.
Works for me. Did you remember to hold Ctrl?
-Some armor textures still buggy(Missing textures).
Lappacks, batpacks and CFpacks are fixed. Were there any other ones?
-Diamond drill works like a wooden/stone pickaxe for blocks from other mods.
Fixed.
-Random crashes,sometimes i try something and it works,later it crash,here an example,i just try to rotate a machine with a wrench and BUM,mr crash appears.
That particular crash will no longer crash the game (but whatever side effects it ha -
What would you change in ARS to make it more IC2-like?
-
Version 1.7.10-2:
- Fixed mining laser crash.
- This version is developed using my Eclipse plugin "MEP Basic Edition" and reobfuscated with BON, so there might be some rare new crashes. (It's happened before with BON)
- Fixed broken armour textures.
- Fixed quantum leggings running by themselves. Funny story - looks like some brackets got messed up when decompiling. In English: "IF ((moving on the ground OR moving in water) AND wants to use quantum legs) THEN sprint" turned into "IF (moving on the ground OR (moving in water AND wants to use quantum legs)) THEN sprint"
- Renamed achievement page to "IC2 Classic"
- Still didn't add RF support or new-IC2-energy support. Porting addons individually to Classic would probably be more robust than trying to make a bridge between the Experimental API and the Classic API, especially since a lot of addons use items that are only in Experimental (for recipes etc).
-
59.0.2 is uploaded. Fixed "NoSuchFieldError: defaultVolume" crashes any time you do anything.
Blame IC2 for breaking it the moment I wasn't around.
I'm having weird behaviour with Array Controllers. Connecting 160 Array Solar Panels to an Array Controller should net me 160 EU/t during the day. When I right-click on the Array Controller, I get the expected number. But for some reason, the Array Controller outputs only up to 128 EU/t according to the EU-Reader.
Also, connecting multiple MFSUs directly to the Array Controller's different faces seems to "create power". With the same setup as above (160 EU/t), the first two MFSUs get an input of 128 EU/t but the third gets an input of 256 EU/t. The fourth gets 512 EU/t and the fifth gets 1024 EU/t.
EDIT: I'm using version 59.0.1 with IC2 build 589.
Further testing with the second problem indicates that the problem happens even with less than 128 EU/t. e.g 96 EU/t, 96, 192, 384, 748.
Also, any storage unit except batboxes gave the same problem. Batboxes gave inconsistent results though. The power input would fluctuate like crazy.The order in which I place the MFSUs does not seem to matter. The first and second always give the EU/t I am supposed to get and then any additional MFSU gets double the previous one's EU/t. The process can also be repeated. Breaking and replacing the oldest MFSU after placing all of them down gets higher and higher and higher EU generation. Fun times
Placing down the 5 MFSUs first and then connecting the array controller gave me 96 EU/t into all of them.
Does this still happen with the latest version of IC2?
Also, since when does IC2 have a blast furnace? O_o
-
-
-
The machines explode because IC2 says the voltage is 4096. With a batbox. CESUs are 16384, MFEs are 65536, and MFSUs are 262144. WTF IC2?
59.0.1:
- Disabled explosions by default. Added config option.
- Updated array windmill calculations to match core IC2. Fixes crash.
How many people use this? I don't since IC2 Experimental happened.
-
Updated to 1.7.10.
-
Updated (for 1.7.2):
- Fixed metal blocks.
- Added ore dictionary support to recipes that were missing it.
- Removed ore dictionary support in recipes that shouldn't have it.
- Fixed recipes that use the ore dictionary not working.
- Fixed armour textures.
- Registered rubber leaves and saplings in the ore dictionary.
- Registered reinforced stone and reinforced glass in the ore dictionary.
- Fixed the names of upgrades.
- Fixed the names of coffee mugs.
- All recipes will appear in NEI, because they're normal recipes, not custom recipes (which also had too many bugs).
- Fixed mining laser range.
- Chainsaws don't shear blocks any more, because they're FRIKKIN CHAINSAWS HAYO! They can still shear sheep.
- Fixed scaffolds not responding to block updates.
- Fixed scaffolds not dropping reinforcements when broken.
- Fixed nanosabre power-up and attack sounds.
- Electric jetpacks work up to Y=128, rather than 200. Fuel jetpacks work up to Y=192, rather than 256. I know, I'm literally Greg.
The 1.7.2 version might work in 1.7.10. Anyone want to try it?
-
Updated. Fixed the EU reader, removed a bunch of unused code, and fixed some weirdness with cable loss.