Posts by Kupferdrache
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Our modpack should have harder plank and stick recipes. But I am not sure how to do it without disableing getting the plank, or slab with the material you useed. May somebody be so kind and enlighten me.
exsample:
recipe.remove(slabWood) //probaly made a first mistake here
recipes.addShapless(minecraft:slabWood,[<ore:craftingToolSaw>,<ore:plankWood> // probaly all planks make oak wood slabs now, I don't want it. I think I have to use IItemStack and IItemIgridient, but they are not well documented.May this help you to understand my problems. I have only startd with minetweaking, but I have a lot of rebalcing for DragTech IV to do.
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That because it is in Seting up alpha right now, Bear made that clear in the tour de Server video. May be i should add ths vid as well.
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I am proud to annouce the next version is geting to the horizon. You can checkout the 0.8.6 updates now. even the non-curse package is done.
You find the fresh files here.
Enjoy it.
And as always, if you find issues, don't hessitate to contact me, or file a bugreport.
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I am proud to ananounce you can check out a new IC² Exp Gregtech 5 U Modpack: DragTech IV.
You can check out the mod list here and find the full change log here.
Also check out Bears Sneak Peak on the pack here.
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You need also a fluid input hatch in the bottom row with oxygen to create steel from wroug iron. Also you may not provide enough amperage to keep the EBF running. in LV yopu need 3 amps to get to the 96 EU/t needed, but depending on your exact setup you may need more than 3 Amps to be produced/stored for the EBF to run.
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Btw are the wiki entries for the reactor updated? It would help if we don't have to ask this stuff in the forum over again later.
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Yeah, I want Litres, In my opinion, those milliBuckest look ugly as sin (probaly because the US using gallons and all its non metric stuff, why they have to split the bucket).
Edit: May be it could be a config toggle, if this is possible and not to much overhead.
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Shouldn't be the UI info in SI units (or is this a pure gregtech thing), but nice to see IC is getting tanks.
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Btw chocohead, in the download post still says extra-bees is not working yet.
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Would be nice if nothing is speaking agains this mirror. And thanks for the 3rd patch of your patch.
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chocohead could you add a project on curse to better integrate the patch in Modpacks. It would be a pitty if the Patch gets overseen, because it is in the middle of this thread.
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We could become maybe even lucky and this get intergrated in base IC, if you wish it.
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This might be interesting (not sure if it really needs to be fixed) , but this 7 macerator recipies throw a error on first load with gregtech (V: 5.09.19) , no other mods than depencies IC2 (V: 2.2.811 ) installed:
java.lang.RuntimeException: ambiguous recipe: [[1xtile.gravel@0] -> [1xitem.flint@0]]
Gravel block to flint item
java.lang.RuntimeException: ambiguous recipe: [[8xitem.reeds@0] -> [1xic2.itemBiochaff@0]]
Reed items to Biochaff (this could be a IC2 relict)
java.lang.RuntimeException: ambiguous recipe: [[8xtile.pumpkin@0] -> [1xic2.itemBiochaff@0]]
Pumkin blocks to biochaff (the same IC2 relict?)
java.lang.RuntimeException: ambiguous recipe: [[8xitem.melon@0] -> [1xic2.itemBiochaff@0]]
same for melon slices
java.lang.RuntimeException: ambiguous recipe: [[1xtile.cloth@0] -> [2xitem.string@0]]
Wool blocks? to string
java.lang.RuntimeException: ambiguous recipe: [[8xitem.wheat@0] -> [1xic2.itemBiochaff@0]]
same as above for wheat items
finally: java.lang.RuntimeException: ambiguous recipe: [[1xtile.stonebrick@0] -> [1xtile.sand@0]]
Stone bricks block to Sand BlockMay this help to clean up more code for a clean gregtech.
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I think, Wiremill is most important, everything needs wire in the recipes. I don't think lathe it that important, becaus you need an EBF to melt the steeldust back into ingots.