Hey Guys,
do you know if gregtech generates adamantium or other metallurgy ores? I have disabled the metallurgy ores, because i want only the gt ones... If not, is there a tutorial to add custom ore generation to WorldGeneration.cfg?
Hey Guys,
do you know if gregtech generates adamantium or other metallurgy ores? I have disabled the metallurgy ores, because i want only the gt ones... If not, is there a tutorial to add custom ore generation to WorldGeneration.cfg?
you have to add them as custom ore in the config.
Hmm... okay. Is there a list with all ore ids?
You can use NEI with @gregtech, you want the stone version ID for the config to add in, the other ones are made automatically.
Okay, thank you
Ok, GT5U 5.09.xx made fuel last longer. But one thing about the Pyrolyze oven it take EU that have to created in this Process to maintain the whole chain, coke ovens only need time, the whole process has to create a energy surplus in order to run machines from it, wood is a renewable energy source, so running time based processes to gain more fuel value is good, but energy processes degrade the efficiency even more.
Anyway this is not the right thread for this discussion (and the results should effect the page about the large boilers as well).
You can use NEI with @gregtech, you want the stone version ID for the config to add in, the other ones are made automatically.
I still have never fiqued this out ebuff to get it right, If you have, please share your knoledge with the rest of the class.
!!!!Sorry for my bad english!!!!
When i generate a new world with every gregtech5unofficial version and every thermal expansion version the game crash without the crash-report....it is only a my problem? i searched in google information about this but i did not discover nothing
this not happen with the gregtech 6
this is my log
hm, as far as i understand your log, something is messing with Ender IO, but there are so many mods in I have no knowledge about jet many be somebody else can help you. Also For me it locks like, you are trying to load the map, when you get shut down, may be this info will help the next one, I don't know much about AT launcher.
As Promised here my insights in gregtech custom oregen:
First you have to turn the lines for custom oregen you what to use 'true' .
Example:
Then you need to edit the entry you choosen:
custom {
00 {
I:Amount_0=0
I:MaxHeight_0=0
I:MinHeight_0=0
B:Nether_false=false
I:Ore_-1=-1
B:Overworld_false=false
B:TheEnd_false=false
}
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to something like this (in my chase this will spawn small Neutronium Ore in The End with a rarity of about 3 ores per chunk):
custom {
00 {
I:Amount_0=3
I:MaxHeight_0=50
I:MinHeight_0=25
B:Nether_false=false
I:Ore_-1=129
B:Overworld_false=false
B:TheEnd_false=true
}
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For the mix one it gets a little bit trickier. From:
custom {
00 {
I:Density_0=0 // Define the size of the final vein, bigger number=larger vein (Ore/stone ratio? )
B:EndAsteroid_false=false //whether or not this creates ore blocks in the end even if there is no stone to place it (replaces air)
I:MaxHeight_0=0 //where to lock for the vein
I:MinHeight_0=0 //down to this one can be spawn
B:Nether_false=false //whether or not this vein can spwan in the Nether
I:OrePrimaryLayer_-1=-1 //Main ore top
I:OreSecondaryLayer_-1=-1 //Main ore bottom
I:OreSporadiclyInbetween_-1=-1 //Mixed in Byore
I:OreSporaticlyAround_-1=-1 //Byore found on the outer egdes
B:Overworld_false=false //whether or not this vein can spawn in the overworld
I:RandomWeight_0=0 //weight compared to other oregen ores
I:Size_0=0 //Defines the inWorld size x and z
B:TheEnd_false=false //whether or not this vein can spawn in The End
}
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In this case it will spawn a Berylium/Neutronium vein with Adamantite and Vulkanite mixed in, with a denstiy comareable of Diamond, in the end and the overworld, but not in Twilight Forrest at arround 45 to 60 height, but more seldom than diamonds and a size between diamonds and redstone:
custom {
00 {
I:Density_2=2
B:EndAsteroid_false=true
I:MaxHeight_0=60
I:MinHeight_0=45
B:Nether_false=false
I:OrePrimaryLayer_-1=8
I:OreSecondaryLayer_-1=129
I:OreSporadiclyInbetween_-1=319
I:OreSporaticlyAround_-1=489
B:Overworld_false=true
I:RandomWeight_0=30
I:Size_0=20
B:TheEnd_false=true
B:Twilight_Forrest_false=false
}
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Hope GregoriusT, is pleased with me and can confirm, I got it right, the twilight Forrest stuff is untested. So this one should be correct now.
hm, as far as i understand your log, something is messing with Ender IO, but there are so many mods in I have no knowledge about jet many be somebody else can help you. Also For me it locks like, you are trying to load the map, when you get shut down, may be this info will help the next one, I don't know much about AT launcher.
As for the inside I found into gregtech ore gen, this follows as edit to this post, once I cleaned up my mess, shouldn't take long.
Thanks....i try to understand....i focus on ender io
edit: i discover that is a problem with enderIO Addons mod....if i disable it, gregtech work. Thanks for the help!
B:ore.mix.custom.xx_false=false -> _true=true
B:ore.small.custom.xx_false=false -> _true=true
No! Never change parameter name! Only value.
All text before "=" is parameter, and only after "=" is value that need to be changed
So that is right
mix.custom.xx_false=false -> _false=true
ah, thanks, wonder if this is also true for stuff like size.
ah, thanks, wonder if this is also true for stuff like size.
Off course it is.
I wonder because for standard GT ores the suffix changes based on the value it takes. especial the ore ones take the ore in suffix and value.
That can happen in only one case
For example default string is "I:Amount_32=32", if you change it to "I:Amount_32=64" it is correct. But if change it to "I:Amount_64=64" than GT would not find parameter "I:Amount_32" in config and will generate it with default value "I:Amount_32=32", but string "I:Amount_64=64" will not change anything, because "I:Amount_64" is unknown parameter name.
"_anything" is not suffix, its just default value included to parameter name for information.
thanks for clearing that up, I will adjust my post above accordingly.
Hi. Please, help. Google and ftb wiki don't help me.
Steeleafranks crop don't becomes mature. What kind of block should I use, or what conditions must be carry out? I used a block of iron, steel, Ironwood, leaves and it didn't help.
Thx for help and sorry for bad english.
Hi. Please, help. Google and ftb wiki don't help me.
Steeleafranks crop don't becomes mature. What kind of block should I use, or what conditions must be carry out? I used a block of iron, steel, Ironwood, leaves and it didn't help.
Thx for help and sorry for bad english.
As far as I can tell from the source code, in GT 5.09.xx steeleaf requires a block with ore dictionary entry "oreSteeleaf" or "blockSteeleaf", but I'm not sure such blocks exist even with Twilight Forest installed - I don't have it installed myself, but http://ftb.gamepedia.com/Steeleaf indicates that Twilight Forest only provides steeleaf in item form as chest loot, and I don't find any such blocks defined by GregTech.
As far as I can tell from the source code, in GT 5.09.xx steeleaf requires a block with ore dictionary entry "oreSteeleaf" or "blockSteeleaf", but I'm not sure such blocks exist even with Twilight Forest installed - I don't have it installed myself, but http://ftb.gamepedia.com/Steeleaf indicates that Twilight Forest only provides steeleaf in item form as chest loot, and I don't find any such blocks defined by GregTech.
Thx for answer.
GT tin cables are supposed to be able to connect to a Forestry electrical engine, right? They don't for me. If the non-connection is deliberate, I suggest adding a mention of it to the GT5 mod compatibility wiki page.
GT tin cables are supposed to be able to connect to a Forestry electrical engine, right? They don't for me. If the non-connection is deliberate, I suggest adding a mention of it to the GT5 mod compatibility wiki page.
No. Forestry electrical engine is IC2 EU producer, so you need to use transformer first and then cable (same as you do with other IC2 energy producing machines.