you didn't see it in my series casue we built in on the server. xar has 20+ coke ovens to run that 1 and the charcoal as well, but that is overkill.we have barrels of charcoal sitting around waiting to go in, and the forestry farm hasn't been running for a week or so.
[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
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Edit again: man, that thing tears though thats creosote, I wonder how many coke ovens I need to keep it supplied. When I start the large turbine (8000 EU per Bucket, but how much EU is a charcoal?).
In this thread, I calculated that keeping a large boiler constantly supplied (with both charcoal and creosote) would take about 75.8 coke ovens. I haven't gotten far enough in my survival world to try it myself, but based on the NEI recipes, the GT5e pyrolyse oven is way faster. With a steady supply of nitrogen (and logs, obviously), one pyrolyse oven with MV power should be able to operate fast enough to keep a large boiler constantly supplied. Without the nitrogen, you'd need two of them (or HV power to overclock the recipe).
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*Fixed hull recycling.
*Fixed typos.
If the first is referring to battery hulls, I don't see the difference in .13, and I've already noticed one typo that could still be fixed: "polyethylen" should be "polyethylene". -
how much EU is a charcoal?
1 Coal or Charcoal lasts 20 ticks (1 second) in a Large Boiler. -
In this thread, I calculated that keeping a large boiler constantly supplied (with both charcoal and creosote) would take about 75.8 coke ovens. I haven't gotten far enough in my survival world to try it myself, but based on the NEI recipes, the GT5e pyrolyse oven is way faster. With a steady supply of nitrogen (and logs, obviously), one pyrolyse oven with MV power should be able to operate fast enough to keep a large boiler constantly supplied. Without the nitrogen, you'd need two of them (or HV power to overclock the recipe).
Nope, the fuel use of the large boilers where changed. The bronze one needs one charcoal every 40 ticks and the steel one something like 30 ticks...
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The original Large Boiler math was reliant upon all Large Boilers consuming fuel at the same rate but producing Steam at different rates (and thus at different fuel efficiencies).
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Ok, GT5U 5.09.xx made fuel last longer. But one thing about the Pyrolyze oven it take EU that have to created in this Process to maintain the whole chain, coke ovens only need time, the whole process has to create a energy surplus in order to run machines from it, wood is a renewable energy source, so running time based processes to gain more fuel value is good, but energy processes degrade the efficiency even more.
Anyway this is not the right thread for this discussion (and the results should effect the page about the large boilers as well).
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I would ask if it is intended that the large steam boilers have a 93 % lower water to steam efficiency than the small ones?
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Hey Guys,
do you know if gregtech generates adamantium or other metallurgy ores? I have disabled the metallurgy ores, because i want only the gt ones... If not, is there a tutorial to add custom ore generation to WorldGeneration.cfg?
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you have to add them as custom ore in the config.
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Hmm... okay. Is there a list with all ore ids?
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You can use NEI with @gregtech, you want the stone version ID for the config to add in, the other ones are made automatically.
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Okay, thank you
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Ok, GT5U 5.09.xx made fuel last longer. But one thing about the Pyrolyze oven it take EU that have to created in this Process to maintain the whole chain, coke ovens only need time, the whole process has to create a energy surplus in order to run machines from it, wood is a renewable energy source, so running time based processes to gain more fuel value is good, but energy processes degrade the efficiency even more.
Anyway this is not the right thread for this discussion (and the results should effect the page about the large boilers as well).
You can use NEI with @gregtech, you want the stone version ID for the config to add in, the other ones are made automatically.
I still have never fiqued this out ebuff to get it right, If you have, please share your knoledge with the rest of the class. -
!!!!Sorry for my bad english!!!!
When i generate a new world with every gregtech5unofficial version and every thermal expansion version the game crash without the crash-report....it is only a my problem? i searched in google information about this but i did not discover nothing
this not happen with the gregtech 6
this is my log
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hm, as far as i understand your log, something is messing with Ender IO, but there are so many mods in I have no knowledge about jet many be somebody else can help you. Also For me it locks like, you are trying to load the map, when you get shut down, may be this info will help the next one, I don't know much about AT launcher.
As Promised here my insights in gregtech custom oregen:
First you have to turn the lines for custom oregen you what to use 'true' .
Example:
Then you need to edit the entry you choosen:Code
Display Morecustom { 00 { I:Amount_0=0 I:MaxHeight_0=0 I:MinHeight_0=0 B:Nether_false=false I:Ore_-1=-1 B:Overworld_false=false B:TheEnd_false=false }
to something like this (in my chase this will spawn small Neutronium Ore in The End with a rarity of about 3 ores per chunk):Code
Display Morecustom { 00 { I:Amount_0=3 I:MaxHeight_0=50 I:MinHeight_0=25 B:Nether_false=false I:Ore_-1=129 B:Overworld_false=false B:TheEnd_false=true }
For the mix one it gets a little bit trickier. From:Code
Display Morecustom { 00 { I:Density_0=0 // Define the size of the final vein, bigger number=larger vein (Ore/stone ratio? ) B:EndAsteroid_false=false //whether or not this creates ore blocks in the end even if there is no stone to place it (replaces air) I:MaxHeight_0=0 //where to lock for the vein I:MinHeight_0=0 //down to this one can be spawn B:Nether_false=false //whether or not this vein can spwan in the Nether I:OrePrimaryLayer_-1=-1 //Main ore top I:OreSecondaryLayer_-1=-1 //Main ore bottom I:OreSporadiclyInbetween_-1=-1 //Mixed in Byore I:OreSporaticlyAround_-1=-1 //Byore found on the outer egdes B:Overworld_false=false //whether or not this vein can spawn in the overworld I:RandomWeight_0=0 //weight compared to other oregen ores I:Size_0=0 //Defines the inWorld size x and z B:TheEnd_false=false //whether or not this vein can spawn in The End }
In this case it will spawn a Berylium/Neutronium vein with Adamantite and Vulkanite mixed in, with a denstiy comareable of Diamond, in the end and the overworld, but not in Twilight Forrest at arround 45 to 60 height, but more seldom than diamonds and a size between diamonds and redstone:Code
Display Morecustom { 00 { I:Density_2=2 B:EndAsteroid_false=true I:MaxHeight_0=60 I:MinHeight_0=45 B:Nether_false=false I:OrePrimaryLayer_-1=8 I:OreSecondaryLayer_-1=129 I:OreSporadiclyInbetween_-1=319 I:OreSporaticlyAround_-1=489 B:Overworld_false=true I:RandomWeight_0=30 I:Size_0=20 B:TheEnd_false=true B:Twilight_Forrest_false=false }
Hope GregoriusT, is pleased with me and can confirm, I got it right, the twilight Forrest stuff is untested. So this one should be correct now. -
hm, as far as i understand your log, something is messing with Ender IO, but there are so many mods in I have no knowledge about jet many be somebody else can help you. Also For me it locks like, you are trying to load the map, when you get shut down, may be this info will help the next one, I don't know much about AT launcher.
As for the inside I found into gregtech ore gen, this follows as edit to this post, once I cleaned up my mess, shouldn't take long.
Thanks....i try to understand....i focus on ender io
edit: i discover that is a problem with enderIO Addons mod....if i disable it, gregtech work. Thanks for the help!
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B:ore.mix.custom.xx_false=false -> _true=true
B:ore.small.custom.xx_false=false -> _true=trueNo! Never change parameter name! Only value.
All text before "=" is parameter, and only after "=" is value that need to be changedSo that is right
mix.custom.xx_false=false -> _false=true -
ah, thanks, wonder if this is also true for stuff like size.
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ah, thanks, wonder if this is also true for stuff like size.
Off course it is.