Posts by raGan

    i like your idea but i think there should be a 1-5 % chance for something random ontop of your idea cuz some times its hard to find certain plants and while your idea makes breeding easier it also reduces the chance of getting the new plants without having to search half the world for melons or pumpkins like i said tho i like your idea

    I like need for systematic breeding more than random chance. It would stay random in some way.

    I wonder why you get 510EU/t on EV cable and then 512EU/t on gold cable. According to your setup, you should get same EU/t measured on HV cable, glass fibre and 2 blocks long gold cable. Also you cannot send more than 512EU/t as long as there is MVT somewhere on the way. Same with LVT and 128EU/t. Try adding MFS unit right after second HV transformer and read current. You should get something around 1020EU/t (from 2 MFSUs) because one of your MFS units is not sending any energy (guess why).

    So basically there could be Lab with 2 slots. One for circuit/nanobot, second for tool/armor. Lab would require connection to BatBox/MFE/MFS with required amont of energy (similar to teleporters). Lab's gui would also include one button to add circuit/nanobots to given device. If energy is too low, it would provide only lower tier effects, while consuming higher tier circuit/nanobots, or it would just destroy (Tier1) circuit/nanobots.

    I'm not sure if this is already how it works. From what i have read here and seen on my testing fields, probably not.


    I was thinking about how hard is it now to get ceratin plants we already know about. There are too many "recipes" for each plant with too small chances.
    What I suggest is plant parent sistem - this way, you can only get 1-2 different plants from each parent combination.


    For exaple, if i try to breed Dandelion and Rose, I will have chance to get:

    • Dandelion - after first parent
    • Rose - after cesond one
    • Cyazint
    • Tulip

    That's because in this system, each parent has list of potential children:
    For Rose, it would be:

    • Blackthorn
    • Cyazint
    • Tulip

    and for Dandelion, it would be:

    • Cyazint
    • Tulip
    • Venomilia


    That means I can only get plants, which both parents have in their lists, and parents themself. After getting Tulip, I would be able to get Venomilia, because it is contained in Tulip's list. Breeding Tulip and Dandelion would then give me a chance to get Venomilia.
    This system would make it easier to get specific known plants and it would simplify discovering plants a little. This would also render some combinations to never produce anything new, unless more plants are added. Chances and list sizes and contents are pure balance decisions.
    What do you guys think ?

    I'm glad I'm not the only one struggling with %@#! Trollweed. An iron ore block?! Man, how was I supposed to figure that out?


    Now I'm being trolled the same way as Ducant - One of my hard-earned trollweeds just vanished after I nurtured it with fertaliser, water and even put a bloody iron ore block under it.


    I see how 'plant that gives iron requires iron ore' is logical, but from the perspective of us who are genuinely trying to breed the new plants legit, this is a bit far fetched. There's skill in carefully managed selective breeding (stickreed 10-3-5!) but I'll go mad if I have to test every soil block, light level, weather and what else on every new sapling!

    Even iron ore was not working for me, i really don't know why, i did fertilize and hydrate it and it still didn't grow...

    I just got a nice idea for a easy breeder. What if you could make a positive breeder that requires no warming up but recharges depleted cells in 1 cylce? I dont suppose you would get max efficiency but it should be very easy to use just drop in the cells and wait.
    Edit: seems you can only recharge depleted cells for 73% this way in 1 cycle. If there only was a way to let it heat up quickly and then slow the heating up down. Prolly means you need buckets or ice which are feeded with a pipe after a certain time.

    http://www.talonfiremage.pwp.b…101k1010037ps011111101110 I was not able to recharge cell using only 2 uranium cells.
    Edit: another one http://www.talonfiremage.pwp.b…101k1010037ps011111101110
    Edit2: actually i was able http://www.talonfiremage.pwp.b…101k1010037ps011111101110 and http://www.talonfiremage.pwp.b…101m1010037ps011111101110
    http://www.talonfiremage.pwp.b…101m1010037ps011111101110


    And because i don't want doublepost, I'll put here cheap upgrade to starting reactor. (+1 chamber)
    3.25 cycles, 24min CD, 2.33\2 eff. and 61\70 eff. EU/t
    http://www.talonfiremage.pwp.b…=1p10101001501521s1r11r10
    http://www.talonfiremage.pwp.b…=1p10101001501521s1r11r10


    I kept tinkering with planner and made this: http://www.talonfiremage.pwp.b…=1k10101001501521s1r11r10 (3rd generation)
    Mk III, slightly more efficient than one listed


    Mk V with shorter cooldown (i don't know if someone is even using those): http://www.talonfiremage.pwp.b…e=1k101010114010101001019

    Anyone else noticed that some crops in the agriculture suggestion thread are green, and that venomilla and sticky reed are part of these?

    Chosen suggestions were changed to green color. Name of its creator is also value in "Discovered by" field.

    Thanks. Hmm, I'm sure it has something to do with iron :D. Try placing iron ore/blocks around to see if something happens, try placing it under soil block for example. Also it may grow in dark.

    "Trollweed"? Lol
    Now, i think the issue is the plant has a special growth requirement for it's final state. And admittedly it's REALLY hard to figure it out withotu sourcecheck.
    As well, trying to pick not-grown plants results in less seed chance.
    I think you guys will have to try breeding and picking it until somebody obtains some analyzeable crops ^^

    Now it gets even more interesting. Can you specify seed chance ?

    I bred stickreed.... but then it didn't drop seeds :(


    and, btw Venomilia drops purple dye [if it hasn't been mentioned] ... I'm still trying to figure out what's "poisonous" about it...

    It may kill nearby plants. Also try walking over it without boots. <- those things were in suggestion

    You can use redstone to give them limited power, so they shine only limited amount of time, that's what i did. But hell yes, internal storage of luminator is not good imo. Also i tried to power single luminator (input 0.25EU/t) with one water mill (output 0.25EU/t) and it was blinking like crazy, and CPU was mad. If possible, i'd like this to be changed, so luminator can be powered with single water mill.