I doubt it, because then the cropmatron would have to run without energy.
In that case, mystery solved - no water present. Probably.
I doubt it, because then the cropmatron would have to run without energy.
In that case, mystery solved - no water present. Probably.
Where is the water ? Under the crop-matron ?
Do you like having movies spoiled for you?
That's a bad example. You can sell it but you don't actually make them plant it. They can just use it if they want to enjoy breeding it by themselves.
Yea, accidentally helping others sucks.
Check the bottom of the first post. Thanks for help.
That design is exactly the same as the one in my topic. I do not see a reason to replace it since Ragan was the first to make that design. Unless your design is actualy better i cannot replace the one in the list.
I think he want's to replace my design with the second one. He claims my design is eating coolant cells and his one can last longer and thus is better.
OP: Most probably you did something wrong when running my design. I tried it myself and it was definitely not eating coolant cells. It can run at least 15 cycles, while yours can do 3. That makes me believe mine is better.
What you created is 2.5 Eff reactor outputting 70EU/t. It provides short bursts of energy, but needs very long time to cool down.
This one is already in the list, and has far better average output with same Eff.
If you try hard you may come up with even better than this.
Everything above Mark II is dangerous.
1. use this tool
2. try to look around a bit before posting any designs
at your questions:
1. No, because it's low-efficiency Mark III
2. right one, because it lasts longer
I made mark II out of that http://www.talonfiremage.pwp.b…v6q1t63ils7hymxe2c9u715a8
I made example reactor. It provides exactly 14 water / 5 lava. There are also pistons to destroy lava remains. External cooling es the only limit here. So having one uranium surrounded with 3 isotope cells is impossible when focusing on external cooling. There is too high excess cooling in the cooldown phase (6-7). Harder way would be to have ice providing main internal cooling and timing it perfectly to keep hull up and stop feeding the reactor when the cycle ends. Design.
Mossy stone -> reactor
Glass and stone -> walls (non-air)
It is not hard to separate lava from water with a bit of pistoning.
You probably want to have your breeder dependant on external cooling. Amount of water/lava around reactor can be easily modified using pistons and timer. Design1. Design2.
You need to build piston machnism, which will alternate between 2 states - 14 water around reactor OR 5 lava around reactor. Then simply start timer when reactor starts to swap state after 1 complete cycle. After each cycle reactor will very slowly cool down or not cool down at all. (it depends on your luck with nearly depleted uranium cells) Once refilled, swap state and start timer again.
During "cooldown phase" (Design2), max 1 Excess cooling can be achieved (when uranium doesn't turn into nearly depleted cell). Because of that, it will take very long time to cool down.
Schema:
Preheat - Design1 (timer on) -> Cycle completed (timer swaps designs) - Design2 -> Refill - Design1(timer on) -> ....
With a bit of wiring, it should be possible to automate the process entirely. Also make sure there is not any air around reactor.
I believe you can use this design. Hull temperature should never change, so breeder always stays hot, all you need is once a while replace few coolant cells with fresh ones. Free space in reactor can be used to cool down replaced coolant cells while reactor is still running. Planner is probably wrong here, there is no connection to the hull at all, so reactor itself shouldn't be able to heat up or coold down, only internal components gain heat.
Edit: it appears that isotope cells send heat straight to hull, which can be solved by surrounding reactor with no air and 3 blocks of lava, granting exactly 2 points of cooling per second, which eliminates heat gain from isotope cells during and after cycle. Some coolant cells still need to be replaced after each cycle. Design
Here's mine version of it. Custom generation time to 23 mins 50 secs.
http://www.talonfiremage.pwp.b…o4ygxnhxhtdehe62qaoo2r7lq
...
Or you can just take reactor already in the list, add 3 uranium cells and....
http://www.talonfiremage.pwp.b…bjm0cyj6t1xl7tjr6thmqmyps
Mark II-5 Positive breeder preheated to 8400
http://www.talonfiremage.pwp.b…gc3r6zygrvxguc6d8rhf1e4hs
Mark II-E Positive Breeder if preheated to 6100 (i think we've got a bug here)
http://www.talonfiremage.pwp.b…gc3r6zygrvxgube1bq7ygoc3k
Give me 1 reason why i should ad this to the list...
And how about this awesome one.
My first reactor build, was kind of just messing around with the site and built a Mark 2-1 reactor that works best by just having 2 reactors side by side and running one while the other is cooling down.
Got better one for you. Eff and amount of uranium is the same. http://www.talonfiremage.pwp.b…mxr5mkdmtcnh2rwhzvq4s5000
Design
It has
- higher output
- higher effective output
- higher efficiency
- lower cooldown, lower total time
It also uses less uranium cells.
It's not the best Mark V, since it's not very effective. (it's better to run Eff 3 mark II many times)