Hurray!
One last thing: Does the Remote Sensor use some of the reactors output, because i somehow got less out of the reactor is used for testing?
Posts by TampaPowers
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The range is the issue then, could you add a config option for that, so i can increase it?
And or make use of the overclockers to increase range? -
I think this is might be a bug, not sure tho:
Heat Level is not shown and redwire trigger does not happen.
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<insert tons of words to describe the love for this mod update> Thanks, this will make Reactors failsafe!
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I host free server for projects and would like to know, if i can advertise my hosting abilities here as I want to help smaller servers without much resources to grow by providing better architecture to host on?
I'm already hosting 4 Servers, but im nowhere near my capacity and always happy to add more servers to my Network. -
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What about a Generator for liquid Nitrogen, then use Buildcraft to pump Water and the liquid Nitrogen to an Ice Producer, which could then supply a nuclear reactor with Ice Blocks.
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Ya sure, im looking forward to it. Meanwhile ill solve my horrid wiring, good luck with the coding
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Could you explain a bit more on what you want to do now.
The Sensor is transmitting heat data to multiple blocks or how would this work?
Is the goal to create a system to display reactor heat levels with redpower lamps(thats atleast my goal) ? -
Ich hab noch einen sehr unbenutzen 200Gb FTP Server mit 1TB Traffic Limit, das sollte doch ausreichen, dann mach ich für des Projekt mal einen Account für den Op, wenn er will.
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This might have been posted already, I kinda want to stress it once again tho.
All mayor machines have either upgraded versions of them or overclockers, only Pumps remain slow as heck. Cooling reactors or making a permanent Ice Shield in the desert takes up a ton of Pumps.
This also goes out to the people who maintain the Advanced Machines Addons.
Daddy needs them overclockers to Ice-Skate in the Dessert! -
What about a block that transmits heat data, if the reactor cannot. Then use a Freq. Transmitter to link it to a set of receivers or use Channels.
I do not support the item idea, inside the reactor it would take space->less EU/t -
What about a Wireless Heat Control?
Have a similar looking Block with a Dish ontop sit somewhere and use the Freq. Transmitter to link it to the Reactor. This way you can setup multiple Control units without having to plate the whole reactor with them. OR you could do something like Wireless Redstone does, but that would again require a block to sit on the reactor. -
Addonidea: More Reactors
It might sound a bit silly, but i would really love some MKII or MKIII Reactors, which would produce around 10.000 EU/t or even more.
Just for sizing down Powerplants and making it less complicated to produce 10.000+ EU/t
(Then again there are Advanced Machines and Solar Arrays, why not Reactors ) -
The only thing i dislike about IC² is that it comes as a .jar, md5 hashing that on my Linux box seems impossible(Prolly me being stupid) at least to me
Anything else is great! Can say the same about RP², Buildcraft and Forestry. Best thing is, i don't need to use english to talk to Alblaka -
I have also noticed some Saving Chunks errors when placing down blocks, it happens randomly tho.
Not to step to close to you, but I would say you should consider rewriting your Mod from scratch using all the things you learned and create a awesome Version 2!
Really admire your coding, wish i was that far in Java yet. -
Why does one need to replace the Energy Net Classes, what changes did you make to them?
I'm asking, since this is not SMP yet(at least i haven't heard that) and i want to continue using IC2 on my Server without running into conflicts. -
All working now no errors, thanks a lot. I'll keep reporting if anything comes up.
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I was using forge 3.1.2.90 if im not wrong, maybe i need to update to .94 Will try that now.
Edit: Newest Forge and LossFix are working, can't say if the Loss Fix functions, but no carshes no more
Some server side error:
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:532)
at buildcraft.transport.BlockGenericPipe.createPipe(BlockGenericPipe.java:415)
at buildcraft.transport.BlockGenericPipe.createPipe(BlockGenericPipe.java:424)
at buildcraft.transport.ItemPipe.a(ItemPipe.java:74)
at kp.a(SourceFile:88)
at wd.a(ItemInWorldManager.java:280)
at mm.a(NetServerHandler.java:481)
at ii.a(SourceFile:39)
at qq.b(NetworkManager.java:353)
at mm.a(NetServerHandler.java:73)
at fk.a(SourceFile:107)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:566)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at dn.run(SourceFile:492)
Caused by: java.lang.NoClassDefFoundError: ali
at Transformers.PipePowerWoodHV.<init>(PipePowerWoodHV.java:25)
... 17 more
Caused by: java.lang.ClassNotFoundException: ali
at java.net.URLClassLoader$1.run(URLClassLoader.java:217)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:334)
... 18 more
2012-04-25 23:04:36 [WARNING] Failed to handle packet: java.lang.NullPointerException
java.lang.NullPointerException
at buildcraft.transport.BlockGenericPipe.createPipe(BlockGenericPipe.java:425)
at buildcraft.transport.ItemPipe.a(ItemPipe.java:74)
at kp.a(SourceFile:88)
at wd.a(ItemInWorldManager.java:280)
at mm.a(NetServerHandler.java:481)
at ii.a(SourceFile:39)
at qq.b(NetworkManager.java:353)
at mm.a(NetServerHandler.java:73)
at fk.a(SourceFile:107)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:566)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at dn.run(SourceFile:492) -
No all issues start when the Loss Fix is in place; without it, everything is fine.