Well, there is a texture issue, the Wireless Redstone as well as the Pipes are not showing up. Thing is, it only breaks when i put the Loss Fix in, without it, its fine. Im pretty sure without Wireless Redstone the problem would be gone yes, but i want to keep that.
Posts by TampaPowers
-
-
Hope it helps.
Mods loaded: 24
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_MinecraftForge 3.1.2.90
mod_ModLoaderMp 1.2.5v1
mod_NotEnoughItems 1.2.2
mod_BuildCraftCore 2.2.14
mod_BuildCraftBuilders 2.2.14
mod_BuildCraftEnergy 2.2.14
mod_BuildCraftFactory 2.2.14
mod_BuildCraftTransport 2.2.14
mod_IC2NuclearControl v1.1.1
mod_IC2 v1.95
mod_Transformers v1.1
mod_Railcraft 5.0.3
mod_RedPowerControl 2.0pr5
mod_RedPowerCore 2.0pr5
mod_RedPowerLighting 2.0pr5
mod_RedPowerLogic 2.0pr5
mod_RedPowerMachine 2.0pr5
mod_RedPowerWiring 2.0pr5
mod_RedPowerWorld 2.0pr5
mod_WirelessRedstoneCore 1.2.0
mod_WirelessRedstoneRedPower 1.2.0
mod_WirelessRedstoneAddons 1.2.0Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 8ed26a1 --------
Generated 25.04.12 18:27Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 580/PCIe/SSE2 version 4.2.0, NVIDIA Corporationjava.lang.NullPointerException
at buildcraft.transport.ItemPipe.getTextureIndex(ItemPipe.java:100)
at mod_BuildCraftTransport.renderPipeItem(mod_BuildCraftTransport.java:85)
at mod_BuildCraftTransport.renderItem(mod_BuildCraftTransport.java:154)
at tw.a(RenderItem.java:362)
at gb.a(GuiContainer.java:196)
at gb.a(GuiContainer.java:114)
at sr.a(SourceFile:286)
at lr.b(EntityRenderer.java:970)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 91a9399e ---------- -
I have some issues with the Loss Fix, it seems to conflict with BC and Wireless Redstone from ChickenBones in some sort, that scrolling to the items in the creative mode item list crashes the game with Saving Chunks.
-
I wonder how long till someone create a Reactor Control, that is compliant with Redpowers cables or even Computers.
But this is worth alot, since its on the newest version already. -
Actually i can cool a reactor of any size with just 8 compressors and they only eat 200 EU/t max, after all math is done i get about 1700 Eu/t from one reactor.
-
How much EU/t does it to take to keep it fed with that much ice?
Id say about 100-200 not more, the Compressors are pretty efficient.
-
If you use a couple rockets on one spot it will destroy Bedrock O.O
-
Remember, that for some reason redpower does not like the machines i cant extract most of the things.
-
Using google chrome
Problem found, try firefox.
-
no one timer, happens all the time usually after around 10 attempts or so.
-
The standalone crashes after some time trying to reset the grid.
#
# JRE version: 6.0_29-b11
# Java VM: Java HotSpot(TM) 64-Bit Server VM (20.4-b02 mixed mode windows-amd64 compressed oops)
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
#--------------- T H R E A D ---------------
Current thread (0x000000000669e800): JavaThread "AWT-EventQueue-0" [_thread_in_Java, id=2884, stack(0x000000000c380000,0x000000000c480000)]
Stack: [0x000000000c380000,0x000000000c480000]
--------------- P R O C E S S ---------------
Java Threads: ( => current thread )
0x000000000d465800 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=6556, stack(0x0000000010de0000,0x0000000010ee0000)]
0x000000000058b800 JavaThread "DestroyJavaVM" [_thread_blocked, id=4516, stack(0x00000000023c0000,0x00000000024c0000)]
=>0x000000000669e800 JavaThread "AWT-EventQueue-0" [_thread_in_Java, id=2884, stack(0x000000000c380000,0x000000000c480000)]
0x0000000006662800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=2488, stack(0x0000000008100000,0x0000000008200000)]
0x0000000006662000 JavaThread "AWT-Shutdown" [_thread_blocked, id=1448, stack(0x0000000008000000,0x0000000008100000)]
0x0000000006655800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=1428, stack(0x0000000007f00000,0x0000000008000000)]
0x00000000065d7000 JavaThread "TimerQueue" daemon [_thread_blocked, id=10612, stack(0x0000000007c20000,0x0000000007d20000)]
0x000000000657d000 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=10900, stack(0x0000000007840000,0x0000000007940000)]
0x000000000657c000 JavaThread "C2 CompilerThread1" daemon [_thread_blocked, id=1660, stack(0x0000000007740000,0x0000000007840000)]
0x0000000006563800 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=10644, stack(0x0000000007640000,0x0000000007740000)]
0x0000000006560800 JavaThread "Attach Listener" daemon [_thread_blocked, id=8108, stack(0x0000000007540000,0x0000000007640000)]
0x0000000006560000 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=1340, stack(0x0000000007440000,0x0000000007540000)]
0x000000000650e000 JavaThread "Finalizer" daemon [_thread_blocked, id=9484, stack(0x0000000007340000,0x0000000007440000)]
0x0000000006508000 JavaThread "Reference Handler" daemon [_thread_blocked, id=11224, stack(0x0000000007240000,0x0000000007340000)]Other Threads:
0x00000000064fb000 VMThread [stack: 0x0000000007140000,0x0000000007240000] [id=9788]
0x000000000658e800 WatcherThread [stack: 0x0000000007940000,0x0000000007a40000] [id=11004]VM state:not at safepoint (normal execution)
VM Mutex/Monitor currently owned by a thread: None
Heap
PSYoungGen total 305856K, used 105643K [0x00000000eaab0000, 0x0000000100000000, 0x0000000100000000)
eden space 262208K, 39% used [0x00000000eaab0000,0x00000000f0faf458,0x00000000faac0000)
from space 43648K, 5% used [0x00000000faac0000,0x00000000faceb9a8,0x00000000fd560000)
to space 43648K, 0% used [0x00000000fd560000,0x00000000fd560000,0x0000000100000000)
PSOldGen total 699072K, used 0K [0x00000000c0000000, 0x00000000eaab0000, 0x00000000eaab0000)
object space 699072K, 0% used [0x00000000c0000000,0x00000000c0000000,0x00000000eaab0000)
PSPermGen total 21248K, used 15401K [0x00000000bae00000, 0x00000000bc2c0000, 0x00000000c0000000)
object space 21248K, 72% used [0x00000000bae00000,0x00000000bbd0a440,0x00000000bc2c0000)Code Cache [0x00000000024c0000, 0x0000000002730000, 0x00000000054c0000)
total_blobs=1091 nmethods=653 adapters=390 free_code_cache=47949696 largest_free_block=14144Dynamic libraries:
[error occurred during error reporting (printing dynamic libraries), id 0xe0000000]
VM Arguments:
jvm_args: -Xms1024M -Xmx1024M
java_command: IC2ReactorPlannerV2.jar
Launcher Type: SUN_STANDARDEnvironment Variables:
--------------- S Y S T E M ---------------
OS: Windows 7 , 64 bit Build 7601 Service Pack 1
CPU:total 12 (6 cores per cpu, 2 threads per core) family 6 model 44 stepping 2, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, ht
Memory: 4k page, physical 6282332k(2393456k free), swap 12562816k(7009128k free)
vm_info: Java HotSpot(TM) 64-Bit Server VM (20.4-b02) for windows-amd64 JRE (1.6.0_29-b11), built on Oct 3 2011 01:06:42 by "java_re" with MS VC++ 8.0 (VS2005)
time: Wed Feb 29 19:12:20 2012
elapsed time: 609 seconds -
Still cant get the empty cells out of the seperator. Im using a filter and redpower for getting the deuterium out, why cant that work for the emtpy cells aswell?
-
Do you need one per reactor chamber?
Could you make one, that monitors the heat of all the chambers at once or the general heat level? -
Maybe you can try compiling an .exe for starting the applet, like Minecraft does.
Another thing, you said it is a temporary url and it is quite a long one, i have a shorter url you can use on my ftp. I can make you an account there. -
Initial and not Initcail.
I dont get how the SUC options work Seconds per Ice Block, shouldnt it be Ice Blocks per second?
That standalone thing is not working for me. -
Cant get the Empty Cells out of the Seperator, only Deuterium.
Somtimes the state of the fusion reactor(the red ring in the middle) flickers for a couple seconds.
For some reason i have gotten stuck in the sky when riding a rocket.Thats four hours of testing so far, only SSP.
-
If you have NEI, go over the Blocks in the list and find 5 free ids, usually anything after 123 is free.
The config i use shows me all the items in the NEI list and i can also craft them in survival. -
Try this config:
Code
Display MoresaveFileVersion:1.1.0 boosterBlockID:128 warheadBlockID:129 machineID:130 generatorID:131 boosterItemID:20002 passengerItemID:20001 tntWarheadItemID:20003 incendiaryWarheadItemID:20004 nuclearWarheadItemID:20005 parachuteItemID:20000 rangefinderItemID:20006 parachuteArmorID:20007 superconductorID:132 superconductorUncompressedID:20008 cellDeuteriumID:20009 copperCoilID:20010 copperCoilsID:20011 superCoilID:20012 superCoilsID:20013 ohmicHeaterID:20014 rfHeaterID:20016 neutralHeaterID:20015 vacuumID:20017 handPumpID:20020 ionDriveID:20021 passengerDepletedID:20022 finderID:20023 lithiumID:20024 lithiumCellID:20025 lithium6CellID:20026 tritiumCellID:20027
I changed the Block IDS to the ones i had just after Wireless Redstone 128 to 132
I found a bug: Placing two isotopic seperators in one world, the slot for the empty cells are synchronized by all of them, making it close to impossible to run two at the same time.
-
All i get is a Isotope Cell, no reactor, no rockets. Any idea why?
-
If you have a massive amount of resources you can do simply make double layer of reinforced stone.
Another way is to use wireless redstone, so you dont have to break through the shielding for the signal, then just have the wires move upwards from the reactors and make a room over the water.After all, more shielding is better, than trying to be efficient, you most definitly want to avoid another Fukushima!