Well, the next version, from what I've heard, is supposed to work with Robinton's 4096 Block ID mod quite nicely. So, who knows, maybe this whole thing will work?
The problem is servers.
BC + RP2 + IC2 + Addons (BC & IC2) will kill almost all your IDs. Add in Railcraft or Forestry and your done (I guess there are about 20 IDs left in this case).
IC2: 31 IDs
BC: 25 IDs
RP2: 14 IDs
Railcraft: 5 IDs
Forestry: 10 IDs
So vanilla Items go up to 119 if I'm right. So you might run into problems because this 5 mods (which aren't that uncommon) use up 85 IDs. And the largest ones are IC2 and BC (I guess it is because they were created before the necessary forge-things where done, so it would be possible to place most machines in a single ID but it is a pain to do this now).
The ExtendedIDs only work on clients. At least I haven't seen a version for servers so you are somehow limited. The limit is large and actually we haven't reached it (of course you could "jam" your modfolder, but if you only use mods that work well with each other you normally don't run into issues), but I can't see any of this 5 Mods to stop implementing new features and this will bring up problems sooner or later.
QuoteAny sort of "generalieable" blocks, f.e. a set of various different CPU-elements with equal attributes (resistance, stepsounds, transparency) can be compressed into a single ID.
Same like my infinite number of crops is just a single block. Greetz,
I understand that you don't waste IDs on purpose (Mohjang does this enough) and it is not really a complain, because I don't run into issues yet, but the IDs might become an issue later, even if not in the next few updates.
PS: Maybe if Mohjang implements a new ID which will screw modders again it might be a good time to at least condense the ores, but doubling the old ones withoutt generating them? So people could use a whole upgrade to mine the old ores that aren't generated anymore and they could be dumped later.