Posts by Bluehorazon

    Well, the next version, from what I've heard, is supposed to work with Robinton's 4096 Block ID mod quite nicely. So, who knows, maybe this whole thing will work?

    The problem is servers.


    BC + RP2 + IC2 + Addons (BC & IC2) will kill almost all your IDs. Add in Railcraft or Forestry and your done (I guess there are about 20 IDs left in this case).


    IC2: 31 IDs
    BC: 25 IDs
    RP2: 14 IDs
    Railcraft: 5 IDs
    Forestry: 10 IDs


    So vanilla Items go up to 119 if I'm right. So you might run into problems because this 5 mods (which aren't that uncommon) use up 85 IDs. And the largest ones are IC2 and BC (I guess it is because they were created before the necessary forge-things where done, so it would be possible to place most machines in a single ID but it is a pain to do this now).


    The ExtendedIDs only work on clients. At least I haven't seen a version for servers so you are somehow limited. The limit is large and actually we haven't reached it (of course you could "jam" your modfolder, but if you only use mods that work well with each other you normally don't run into issues), but I can't see any of this 5 Mods to stop implementing new features and this will bring up problems sooner or later.


    Quote

    Any sort of "generalieable" blocks, f.e. a set of various different CPU-elements with equal attributes (resistance, stepsounds, transparency) can be compressed into a single ID.
    Same like my infinite number of crops is just a single block. Greetz,

    I understand that you don't waste IDs on purpose :P (Mohjang does this enough) and it is not really a complain, because I don't run into issues yet, but the IDs might become an issue later, even if not in the next few updates.



    PS: Maybe if Mohjang implements a new ID which will screw modders again it might be a good time to at least condense the ores, but doubling the old ones withoutt generating them? So people could use a whole upgrade to mine the old ores that aren't generated anymore and they could be dumped later.

    I am one of those that dont like 132165478 different kinds of ores which only have 1 use each (Aside from the usual Armor/Tool Crafting Shenanigans) its just simply not effective unless you like to use those ores for decoration or something, with technological mods like BC/IC2/RP2 its better to run with the minimum possible number of new ores just to keep more simple recipe wise. (Although i didnt like RP2 adding Ruby, Sappire and Emerald because aside from basic tools and covers, they are mostly useless :/)

    There are uses in the future. I would like a RP2/IC-Mining-Laser which is colored by using one of the gems and shoots blue, green or red lasers :P


    But again Silicon doesn't need a new ore, because silicon-ore is already implemented in vMC... we call it sand. It's a bit odd, that you could make sand into sandstone, because you need high pressure or some kind of clue like CaO (IC2 does the high-pressure thing), but well...

    You could use them for many things. They could replace glowstone in advanced circuits as one example.


    And don't confuse silicon with silicone. Silicon is Si, which could be processed into wafers, but it is extremly difficult (because you need monocrystalline silicon).


    First you need a reduction. This could be done with simple Coal to produce Silicon out of SiO2 (basically sand), then you could use the induction or any other powerful furnace to resmelt the silicon to produce a monocrystal. Then again you have to cut it, which IC2 lacks a machine. If they are processed similar in terms of cost you could put them in the dictionary.


    Basically Silicon is something we use permantly all day. Because all our electricity is based upon it. You could use it to create splitter and Detector-cables, it should be part of advanced circuits instead of glowstone it could be made into silicone (maybe Steve needs new breasts), which again could be used in many ways.


    And really... Silicon is the core-element of solarcells...


    Silicone could be used for isolation (could be used for hv-cables, to directly isolate 3 times), it could be used as a piece of construction foam.



    But IC2 works fine without and implementing silicon would only change recipes, because all you could do with silicon is somehow substituted in IC2 with other materials (like Glass/Coal-Dust for Solars). It would make some things like Solars more expensive and would reduce the need to go to the nether (because less Glowstone-Dust-use) which might be good for servers, but again there isn't a higher good you will achieve with this, but on the other hand it is only some new items and some recipe-changes to implement.

    The question is always if it's worth it.


    If IC2 uses more IDs in the future maybe for AlbOS it may become an issue, yet again it isn't something that should be hurried, because... it's work, and this means it will delay something else. But the wording implies that it is possible even if it's hard and that was the question, in no way I request it (or even demand), but it is good to know that the IC2-Team would like it to, but that there Ores are just "too old". I guess this goes for some other blocks which might be combined in one ID too?

    Hmm... could really be useful for servers. I would guess that compressing smaller packets into one large would reduce lag. So this is also a reason for server's to use it (or I'm wrong with that guess).


    But the cable should change, use Alloy and Redstone maybe, for something futuristic, tin is a to realistic approache for such a cable.

    It's rather simple. It seems somehow a waste that every Ore has it's own BlockID. I wonder if there is a reason for this or if you could merge them into one ID with several Damage-Values. It seems changing the ID of Ores is possible and BC switched IDs without breaking Maps too, but maybe there is a reason for this.


    The second Question is in regards of the Macerator and similar machines. It is possible to consume two or more items in one cycle? Actually the macerator macerates everything into one or more outputs. But could it also provide one output while using up more then one of the input items (like compressing 2 dirt into cobblestone just as an example).


    The third question is about the time needed for one cycle. It seems that some processes take longer then others. Maybe it's an illusion because you have to wait for your rubber etc. but is it possible to make different processes cost different amounts of time? (Like I-Diamonds take longer then compressing sand to sandstone)

    Really... the only reason for industry is mass-production. You could make Flint out of gravel by placing and breaking it... but a macerator is so much easier.


    I think Alblaka said once that he might think of a more industrial approach to potions. Maybe Drugs or Stims and this might include a High-Tech-Brewing stand. Potions are stupid in the first place. Mohjang provides thousands of ItemIDs and they save all potions in a single one using damage-values (which makes them unstackable). But they spam out new blocks like even isn't a limit to the number.

    Hmmm... as soon as you have a slime-chunk slimes are peace of cake. Blaze will at least try to hurt you.


    I have slimes way before I even have my first diamond (not Industrial one). For Blaze-Rods and Netherward are way harder. Netherward binds you to the nether long enough for it to growth and Blazes will at least hurl some fireballs at you. It took me about 20mins to farm a stack of Slimeballs, this would be enough for 200 Fire-Resist-Potion... well and even a Nano-Suit/Diamond-Armor is enough that lava don't hurt you much if you drop in accidently and without that I basically don't fight Blazes so I just don't need the Potion.


    The only real use of the potion is to farm blazes... so well the purpose is somehow self-defeating. The only reason I go to the nether is for glowstone-dust and netherward, but even there Canned Food is way better then HP-Potions. So it's down to glowstone... I just can't see what incredible balance-destruction a fire-resistance-potion would be... it only protects from falling into lava... which happens very rarely and normally doesn't kill you either.


    The purpose of the suggestion is just to make the machines more like real machines. Actually they seem more like things that follow straight recipes. If a machine can compress snow to ice it should be able to smash a spider-eye.


    There are other options too:


    Wood + Macerator = Sawdust


    Sawdust + Gunpowder = whatever (well in reality Sawdust or Sand is used in TNT, but one thing is missing)


    whatever + Compressor = Something that could be used for an alternative TNT-Recipe (one without sand, like with 4 pieces of this, for use in the small crafting-grif)


    Bones + Macerator = +1 Bonemeal


    Wheat + Macerator = Flour (only two needed for Bread)


    Since Items are basically limitless there isn't much work and it gives a more realistic feeling if machines could do what machines should be able to do.

    Yeah... lava-resist-potions. I guess you noticed that you will need blaze-rods for this. So Slimes are way easier to find and kill then blazes. And of course you need an awkward-potion first, which requires nether-ward... I don't see the disturbance which a slimeball could probably be, because it's the easiest avaible material.


    Basically the only reason for this is to have a additional use for spider-eyes which shouldn't be hard to implement.

    There is another method. Use two chests. If the second chest is full you can't pump items from the first chest to the second, so a item-detector between both chest won't give signals. That's the probably easiest solution which doesn't require additional mods. Haven't tried the jammed-condition of the detector, but this setup leaves you with a second backup chest, which isn't that bad either.

    Well... I guess eloraam might even had it working, because she was thinking of making frames use a different dimension to move. Actually it shouldn't be hard to do this, because first SMP simply does it (well in this case a player works as a chunkloader) and second there was no real effort taken to proof that it doesn't work, actually there are even methods to do it, which aren't really that... perfect, but they work (in a somehow hackish way... but who cares).


    I chunkloaders work, but I guess they only load the chunk of the dimension your actually in (or do they always load the overworld?). Someone said that they only load overworld-chunks which basically is what you need for the chest to work, because you are in the nether. But well... since you are normally in the overworld this could also mean that it only loads your dimension. But the normal chunkloaders actually work and some tricky versions exist which could load other dimensions with some performance-losses. So if a need of a working netherworld-chunkloader arises there will be someone who creates it.

    I know how I could process such "Ores", but it's kind of strange thing to build a pick/shovel, because your mining-drill won't provide coal... or flint and it definitly is an issue with enchantments on mining-drills. Actually the only enchantment on a mining-drill that actually works is Fortune. Efficiency seems to make no difference if the drill is powered, but speeds it up if unpowered. Unbreaking is useless and silk-touch broken.

    Since Slimeballs are mostly replaced by resin in IC2 it wouldn't damage balance that hard, but I feel Spider-Eyes are somehow worthless, because you only need them for brewing and using IC2... well, it feels strange.


    So the suggestion is quite simple:


    Compressor + Spider-Eye = Slimeball

    A small note, because Canned Food is already mentioned. There are no canned Melons mentioned in the Wiki, but since there are apples melons should be fine too, guess they either aren't in the wiki, or aren't implemented yet. I guess we won't get canned Spider-Eyes, since you can eat them, but without brewing they are totally useless and it would be cool to do something with them (actually I got a suggestion out of this^^).

    I tried a little bit more on enchantments and Silk-Touch seems to be broken. I got it working 100% with Silk-Touch I... which is funny, but somehow... well no idea what I should do with all that coal-"ore" (technically there is no coal-ore^^).

    Based on this argument frames would not be possible either... yet they might happen soon. It was already said by eloraam that changing the way chunks are loaded in nether and overworld is totally possible, but till then it wasn't necessary. Now we actually have nether-ward which doesn't grow if you are not in the nether (but well... you also might not need it) and the nether becomes more important in general.


    Possibility is not the question, almost everything is possible. The Question is if it is worth the hassle.


    And still the whole point of this thread is the transfer between two dimensions... and yes this is possible. Actually this alone is a reason this chests are worth it. First they double my capacities, because I can unload everything into them and get another inventory full of... whatever.

    Hg exists not only as cinnabar, but also as a liquid (there are seas of Hg in Spain). Cinnabar won't be found near lava, but in geological active zones (real lava would just burn it^^). But cinnobar isn't a material that is really needed in IC2. You could use it for mirrors too, but that's only the second use.


    Aluminium is something more industrial and even there it is hard to find uses. Because normally you use most other metals for the same things you already use Iron etc. for. You could make Aluminium for cans instead of tin and it makes a good construction material, but we have steel and again iron (oh... and even bronze). So there is no real reason for such materials because they are already substituted by iron, steel, tin, copper and bronze.


    The only thing I could imagine is a ore with just precious metals inside. This could be after some hard refining-process iridium or could be used as substitute for every rare materials like platin, zirconium or palladium... but again there is no real need for this materials. In reality we only use little amounts of them, using them in the crafting grid would create something that is created to 1/9 from this material... quite much. Most likely advanced circuits would include small amounts of zirconium or other precious metals and of course a little bit gold (... according to IC2 the gold is part of the glowstone-dust, so actually we use gold). But you don't use enough of this to make it worth it's own ore. Actually Zirconium and Niobium or Tantalum could be used for reactor-plating or other parts of reactors... but that's mainly the only use.