What's the problem with it being easy? Minecraft isn't the place for over-zealous balancing: If it's fun, it's fun. When I feel tech-styled Minecraft is too easy, I play TerraFirmaCraft for a while. Or I take a look in the config files as to what I can make harder.
Minecraft, and IC2, too, have a playful approach to a realistic scenario. We fly around in body armor made of materials we gained from pure energy, powered by nuclear reactors.
Maybe I should say this again. We fly around in body armor made of materials we gained from pure energy, powered by nuclear reactors.
Let it be a game, a game with configurable difficulty. Tediousness is not difficulty, it's lazy difficulty. Recipe output tweaking, difficulty setting-dependent Generator efficiency, more use for player experience, that'd be ideas to make the game harder and thus more fun. That's what we want, isn't it? Make it harder and thus more fun.
IC2 is complicated enough. Being all stuck-up about people using automation whereas IC2 hardliners are against that is childish. If IC2 were designed as an opposition to automation, why is my geothermal generator BC compatible? Why do we have cells?
If you want to hear my idea on how to make the game harder: I first must admit that there's loads of config file features I don't know about. Still, if they were to expand, we should just release a set of, let's call it, "Tournament rules". Want a suggestion?
- Wind mills have a high chance to break. Its average lifespan is two in-game weeks before turning into a regular machine block.
- Geothermal generators don't accept pipes and output only 10 EU/t while not consuming lava slower than now.
- Geothermal generators have a chance to leak if over-filled. A Generator that's filled over 25% is expected to turn into a lava source block within the week.
- Solar panels have greatly fluctuating output. A single packet can be as large as 33 EU, so regular setups are expected to explode within three weeks.
- If not repaired early enough, Nano armor is destroyed when its energy depletes.
- Extracting resin gives 2 rubber.
- Every energy storage loses 2% of its current energy every tick.
- Bronze tools and armor are weaker and less durable than their iron counterparts.
- Macerating an ore only has a chance of doubling the output, but it's not a guarantee.
- Equipment left in a charging station can overheat and be destroyed.
- An active nuclear reactor will damage you unless you wear full nano or quantum armor.
- No rubber saplings.
- Lappack storage is halved.
Or things like that, I don't know, these are just spontaneous ideas. I'd prefer we challenge ourselves in a Minecraft-ish way instead of artificially making the game hard tedious and annoying.