found a vein with brown limonite, banded iron and malachite. YES!
one per 3x3 is quite rare though.
wait, you mean 1000 blocks? like.. blocks?!?! omg..
which tech do i need to extract the iron?
and lvl 3 is quite a high level. what material should i use to build my first lvl 3 pick? and how can i make these pickaxe heads? NEI shows no recipe
ok, so, basically there are tiny veins and very very rare huge veins?
where is the best height to look after huge iron veins?
And how many iron can i expect?
btw, to mine magnetite i need what kind of pickaxe?
i got a little question:
i just started playing gregtech and i like it so far but i wonder how to get enough iron for all these things. i played half an hour yesterday underground and came out with 3 iron ingots. then i looked up the recipe for an iron pick and realized that i need 13 iron to craft one.
what do i do wrong? at which height can i finde more iron? or can someone explain me how to work with the config?
in the config (world gen) are the following two lines:
what do i have to change to increase the ore generation? and is that the right way to let more iron spawn? is there another way to enable vanilla iron again?
HOW CAN I GET MORE AND FASTER IRON?
so many questions, i know, but it would be greatly appreciated if someone could help me.
Just think about it. A setup that uses electric energy to heat up a liquid and trasforms the heat energy back to electric energy.
That are 2 transformations, And what did we all learned about energy transformations in the school? they are lossy.
this setup will never produce more energy then it uses. it will only output 75% of the energy you need to run it.
You don't need to be an Engineer to know this
Sahsa, your textures are good aswell, and you made a good hybrid, no question, but i prefer blue.
The idea to make it look a bit like the ev-trans is legit and fully accepted, but i prefer to be reminded to the AFSU from Gregtech.
Btw, why not add a second Storage Unit to this mod, with the same function as the ASFU in gregtech? (multiple Units share the same Energy puffer)
Just looked in the config.
1. less iridium plates needed. THANK YOU
2. tried all the configurable skins. LOVE the blue skin. thanks for adding it
But thats good. IC needs expensive things
Thats blue? that looks like green
ok, i like blue, but the combination makes it look like green. either blue or yellow, but not both. i dont like the combination. but thats not my mod so its also not my decision. I'm sure that the result will be good
ok that you,
is biogas the only thing that i can produce with the fermenter?
Can someone please give me a little advice on how to use the fermenter?
I think it would look better without green parts. yellow and green dont fit.
i personally like version 1 much more that 2 and 3, but thats just my opinion
1 AFSU needs 20 Iridium Plates. That equals 80 Iridium Ore. That equals 9600 mB Matter which equals 9.600.000.000 EU without scrap
Dude, thats insane.
RawCode is a dick, so dont answer his shit
Heat dont work like electricity.
a conductor like a copperblock would be very inefficient. although i like that idea.
EDIT: SpawnX : good idea, i think that'd be nice
is there a wiki or thread were all the stuff is explained?
i would nerf the new totally overpowered wind turbines and buff the liquid nuclear. especially the Steam part, since the stirlings are very easy to use, but the steam setup is a lot harder to do and requires more knowledge and experiments.
right now, fluid reactors are , sorry for that but, bullshit. with wind you can easily generate much more power. and if you really wanna use reactors, than go mox. its way cheaper and produces more energy than the fluid reactors. and with nuclear control its also nearly 100% safe.
BUT remember guys you can nerf/buff the energy output of nuclear, wind, solar, water and so on in the config
Never used github before.. thank you
but there is no java file to download in the link by MauveCloud