I don't think it's supposed to be like that.... (Wrench recipe with a stick in the middle instead of traditional rail recipe).
Recipe is included in the newest test update, so it should be included in the next update.
I know this isn't in the suggestions section, but I'd like to propose it as a "Secret recipe" to convert Industrial Diamonds into Vanilla Diamonds (And discussion thereof).
Let's face it, most people using IC2 are using buildcraft/Redpower in tandem, each using diamonds for higher end tech. What I am suggesting is a way to "burn" the impurities of the Industrial diamond, making it into a flawless (vanilla) diamond.
I personally think the best way of doing this is using the NukeGen, raising the Heat level to a Certain amount (At least 7k Heat), and giving it a small percent per cycle to convert each Ind. Diamond into a Natural one. I'm thinking of this as a parallel tech to the UUM, since a few people will be using their reactors to fuel Mass Fabs to make UUM for Diamonds anyway (9M Eu Vs 64 coal etc). This small chance and the amount of work needed to maintain a NukeGen at this heat should be a fair compromise one would think.
After installing IC2, just like it says on the IC2 post, I start Minecraft and I have no sound from Minecraft or IC2. I have also installed that sound fix but yet have no sound. The only time I get sound is when I disable the IC2 sounds in the config. Maybe i'm installing the sound fix wrong? I have tried placing the Sound folder in the .jar AND I tried placing all the files with the .class files in the .jar. Neither of these methods work.
Did you Delete the Paulscode folder completely before dragging in the new one?
Disable the custom sounds in the IC2 properties file and see if you continue to lag.
Je, mining laser was fixed after this release It could always mine at least 1 block, regardless of resistance.
Climbing scaffolds doesn't quite work right. I think they rather accelerate you downwards currently feel free to test this.
So, we've fixed the issue, just don't tell anyone about the laser, got it. ;P
Alright, makes sense. I was curious as to why they weren't like the MeC ones.
So I was correct in thinking it had to deal with light levels, since none hardened over night.
The Personal Safe is explosion resistant, but still can be harvested with a mining laser in SSP (needs testing in SMP) .
As an aside, I can't seem to climb the scaffolding (assuming they're supposed to be like the MeC ones).
Things i would like to see tested exspecially:
BC Interaction (if you're using the up-to-date BC version)
Look&Feel of the colored hardened foam
A wild spoiler appears!
I personally like this new addition of the spray foam and scaffolding.
I also like the new Storage block for Uranium (I think the Bronze one is bugged, however, since it looks like a NukeGen)
I do have a Question about the CF though, how does it calculate when to harden? Are there any environmental things that will cause it to harden faster?
Dirt and Netherrack.
Nah, the dragon mob was (first) announced together with lanterns and nether... *eyeroll*
However, no 1.9 is good, because this means we wont get interrupted for the next time anymore :3
I know, I was making a joke. =P
But yes, this 37-ish days we're gaining it nice.
So, it appears that Mojang has decided to hold off on 1.9, and make that the release for Minecon (They will be doing a Weekly Pre-release until then).
The adventure update is going great! We’re adding features and cramming in content, and then started feature creeping and content creeping. What we’ve got on our hands now is somewhere in between a finished Adventure Mode update and a version of the game we’d be proud to call just “Minecraft”. Not “Minecraft Beta” or “Minecraft Alpha”, but just plain and simple “Minecraft”.
And we’re going to release that version of the game live on stage in Vegas at MineCon! Woooo!
Up until then, instead of trying to squeeze in another real release, we’re going to do weekly (or so) pre releases, aimed at advanced players. We release these via twitter, so make sure to follow me (@notch) and Jens (@jeb_) if you’re interested in those.Quote
Also, we’re finally adding a dragon.
It also seems they are paying homage to The Great Dragon Lord. =D
Hold right click on a battery.
Get Treecapator, you can make it do what you want.
Look inside your minecraft.jar for a directory called lang/java (or java/lang) and copy and paste the modloader.class file that's in there into the parent of the .jar file.
Okay, I couldn't find a good title for this so here are my three ideas:
1. Macerating pumpkins gives you pumpkin seeds (1.8)
2. Personal Safes are more explosion-resistant like a safe IRL.
3. A special, industrial use for Ender Pearls, but I haven't thought of WHAT the use would be exactly, but they should do something.
That's all for now!
EDIT: Idk how explosive-resistant the Personal Safes are, they might already be strong. I just heard that somebody in my server got one blown up by a creeper, idk if that's true or not.
1. You should be able to craft pumpkins into seed at a 1:1 ratio already in the crafting window (Granted, it's bugged in 1.8.1, but was fine in 1.8)
2. They are currently bugged, they should only be removable by the owner using a wrench.
3. Just because it's in the game, doesn't mean it should have an "Industrial Use" (Plus they're going to be a short range teleport in 1.9).
That's cool, but does anyone else find it funny that there's food that doesn't fix hunger? I'm all for canned food directly healing health and not touching hunger, but it's worth a chuckle.
It's an MRE. Trust me, if you've eaten one of those damned things, you know how filling they are... (Which is not very).
If you have Skype, I can walk you through a step by step process of how to mod minecraft correctly on Linux (I'm running Ubuntu myself, 10.10).
Delete the Paulscode folder in you minecraft.jar, then replace it with the new one. Do not merge them.