1.4.3 is not compatible with ic2 1.110.
1.4.4 will be added in a hour or two
Posts by Shedar
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This case is intedned. I don't save screen config. The reason for this decision was huge partially loaded screen, which will draw information on loaded part. As side effect - you can't predict screen configuration in ambiguous builds.
Maybe I'll change my decision and will save screen params to prevent random configuration changes. -
Make a mod to remove all http connections
Wrong way. Mod authors should see mod's popularity if they want. It's a good motivation to move forward.
But http requests shouldn't be laggy and should have an option to disable. We should respect paranoia of some users -
Quoted from "francogp"
Hi!
Request: Please, Can you add ingame online autocheck warning for newer versions of the mod? like many other mods does (railcraft, forestry, NEI plugins, etc) ..
thanks!.
So that it Bugs you everyday about an update?
I like update notifications, but when multiple mods add a messages to chat - it becomes almost useless, due to tl;dr. I want to create a configurable update checker to allow to group all update data into one message, one http request, with option to leave only log notifications, etc. I hope to make it public in next few weeks. -
Hi!, I have this problem (or similar) when I open my world
If you place 3 monitors, and extend the upper one, sometimes when you load the world the mod confuse the connection between monitor and extension.
Sometimes, I have to dismantle the extension because it is connected to the bottom monitor instead of the upper one (not mixed as the pic, connected but with the other monitor).
Thank you for report, I'll look into it. -
Only problem I had to face was accessing the internal CardWrapperImpl to read the NBT data used by the information panel. I also included two demo programs - energyarray and reactorcontrol - which can read energy and energy array cards, or reactor cards.
API has a CardHelper with static method: -
MiscPeripherals now proudly supports Nuclear Control. Watch your reactors and storage units from ComputerCraft!
I like it, saw your demo video on youtube a few days ago -
isn't there a way to combine them all into a all in one card?
If you mean all of Energy Sensor Location Cards - Energy Array Location Card is a combination of multiple Energy Sensor Location Cards (up to 6 of them).
If you mean universal kit and card - I can, but I don't like this idea.I see youre considering (or atleast thought it was a good idea) BC liquid tank monitoring. Would it be possible to also do something similar for Railcraft tanks?
I guess Railcraft tanks use the same forge API for liquid containers, if so - all will work fine. -
have you ever considered allowing linking to msfu's and storage units so you could display it on the monitor. So you could see the power level without clicking on the power storage block.
Energy Sensor Kit, Energy Array Location Card
and even Range Trigger to automate power management. -
Hi, Color upgrade recipe dosnt work for me. Link: http://i46.tinypic.com/dpetes.jpg. Im using ftb mod pack.
Color Upgrades was added in the NC v.1.4.2 (for MC 1.4.5) FTB uses NC v.1.4.1. -
Whats about Liquid Tank Cards, now that its in the Forge-API?
Liquid Tank Cards - nice idea, added to task tracker. -
I have to say that I find this add-on an invaluable accessory with Industrialcraft. I couldn't see myself going without.
With that said, any chance you could make an add-on to this add-on that would allow one to monitor Buildcraft components such as engines?
Heat monitoring can be done with gates. As for cards for Info Panel, I can add new cards, but I don't know what BC data is usefull on a big screen. And actually cards API allows anyone to add new data cards -
Because I save its Data in NBT. I will use a 10000-Scale instead of the 100-Scale in the next Version.
Great! Thank you. -
Time is invalid due to gregtechmod. It works fine without it.
GregoriusT, why uranium cells have 100 MaxDamage instead of 10000? -
Shedar, I saw that Bug on Dires Videos. The Output of the Reactor is not updating properly in SMP.
I saw two bugs, invalid output value, when I missed changes in the API behaviour (fixed in the current version), and render freeze, which was fixed by breaking of the panel. Second one is strange bug, and I can't track it down. It actually exists from early versions but it is very rare. Renderer somehow receives invalid instance of the panel.
Seems I found what Elessar_Elanesse means. New uranium cell gives less then two minutes. Probably I missed one more change in the reactor internals -
Hey Shedar noticed this little bug, the countdown timer for the reactor isn't working apparently.
No idea what went wrong here, I'll try restarting my client to see if it fixes it. Breaking the panel and placing it again doesn't fix it, removing cells and putting them back doesn't fix it. Restarting client doesn't fix it, so it appears something is broken. Hope to see this fixed asap cause I'd like to know when my cells run out on my reactor
How exactly it doesn't work? Can you also post a screenshot of the reactor GUI with components? -
pls reupload :=) old file is offline / not aviable anymore
Done. Seems works fine now. Alternative download http://goo.gl/gyfqL -
v.1.4.3
- use forge dictionary for dyes
- Info Panel rendering optimization
- emit redstone signal bug fixed -
and this addon is incompatible with that version
This addon is compatible with any ic2 version in range 1.95b-1.109. All versions and changelog can be found in the second post.
Or, as mentioned above, you can update to ic2 1.109. -
inucune, you shouldn't put all mods into minecraft.jar. That is the reason of your crash.
Forge goes into jar. Most of other mods should be dropped into mods folder.