Very nice! GJ sir!
Posts by masterzh
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Shedar was last logged on here 4 and a half months ago, sometimes one just expects it not to update.
And there is still no need for update. E-net of IC2 is still not ready. However 4,5 months sounds a bit scary...
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Can somebody please provide a programme doing so? I'm not too good with computercraft.
Seriously bro? Your first post will be respond to 2 years old thread? I know that you are looking for specific answer which can be hard to find but necroposting to such old thread is not nice.
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Another bunch of shots of todays (re)work on main station systems...
[Top view] Did you think its just fancy looking platform? Bro, this is full of logic, sensors and other shit! Pfff...
Elevator control rooms. (left side 3x striped carphenter doors)
BEHOLD! MasterZH and his rslogic "happy hour". (if you get the (dirty?)reference :p)
Another even more "dirty" point of view on RS-porn...
Overview of 3 elevator control rooms merged together with some fancy toys around...
I do love to play with railcraft blocks time to time... <3
New lights design? Muhahahohaha!(crazy laugh) Done! its your choice.
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[CENTER]
Concept goes like this:[/CENTER]- Air get sucked in to ventilation shafts on the surface.
- Get filtrated in A. filtration section.
- Get distributed to A.storage tanks and main huge middle air-vent same as smaller side vents.
All air vents are accessible if you are able to "crawl". (by any mod or by morphing to get through 1block vents) -
Just... Amazing!
Glad to see that IC² were one of the mods that survived MC transitions. (i've read your post on FTB)Yes, but 1.6.x to 1.7.x didnt work and carphenters mod (slopes) has no backwards compatibility so i guess i will be stuck on 1.6.x with not working eu-detector.
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So after 1 year i am giving you guys fast tour of almost whole project with some beautiful shaders in action.
I hope no1 get sick of too much "fly-by"scenes, thats why i included warning about it.
Please, before you comment on laggy scenes and glitches in video remember, that all scenes were rendered with 150mods running, on "far" or even "extreme" view distance and on top of that with shaders. Try to record such madness in 1080p.
Enjoy and dont forget to watch in 1080p
https://www.youtube.com/watch?v=nOOf5Cli1PA
Post some feedback! -
So there is absolutely no way i can change them?
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For cables there's both a block and an item for cables, each with its own id.
I see nothing even close to fiber_cable_name/ID. Can you help me to the right direction where to look?
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In config you can see/change blockCable=4005.
But ingame all cables are moved to 30 184:X
How can i change for example glass fiber ID if there is only 1ID for cables and its not even representing true ingame ID ? -
MEDIA STORM / UPDATE!!! (ehm with real storm...)
Lets start with landing platforms for VTOL...
Such PAIN! I hope it will work... (transport system for VTOL cargo...more info in this post)
Finally i made that transport VTOL. Also storm is coming prepare for wet shots....
I am sexy and i know it!
Oh god i am in LOVE! (again and again!)
Its based on this beauty. <3 <3 <3
My penguin at bad weather...
Heh, look like batmobile to me...
Sky-lab in progress.
Pretty huge dont you think?
Annnd the last one. Call it BONUS shot. So any comments/likes? -
That project of yours is looking awesome. I wonder if i could take a look on it someday.
IC2 is one of core mods of this project. ARS, nuclear control, gregtech, gregslighting all addons i love, all made only thanks to awesome and ageless (at least to me) industrialcraft. Any member of modding "gods" is welcome in E.R.A.M.
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As expected new media-madness for you guys.This time not from E.R.A.M. copr. island.
Anyway are you ready? Yes? Are you sure? Well you have been warned.
(simple exercise: find all xenomorphs on that picture! Yea, i should hide them better xD)
(answer is in the end of this post, in spoiler)Lets start with night showcase shall we?
impressive huh?
First time ever small step by step sample of my work with these pictures. No huge changes.
Lets continue with green magic...
Ignore bugged light on guns and buggy in front.
So atmospheric...
FINALLY DAY! GUNS! aannddd MINIGUNS!
Even more guns!
Hummers! Trucks! Tanks! Futuristic.... something!
More futuristic... things! This time with legs!
Were did i saw these robots before? hmm?
Overview1...
Overview2...Another news.
- Added new sounds for all existing stupid vanilla MC... sounds
- Get working my custom blocks mod. Now i can use as many new blocks/mincroblocks as i want. (oh god currently 176 NEI pages)
- Changed all backgrounds.
- Added 50 removed mods back. Now running 118.
xenomorphs on picture = 3. Congrats enjoy your cookie
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Very small progress on the project. Been busy recently.
Passenger platform. Of course RIM.
Loading/unloading crane for small cargo.
Station is getting more stuff. Finally its not so empty.
Armory from above.
At the back you can see "bigger guns" racks protected with (disabled not on picture) forcefield. -
I have small question. Is it possible to make howler alarm play sounds more smoothly? When you have something on loop it breaks for 0,5sec everytime.
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one thing that must happen is you must go from 1.6.4 to 1.7.2. you can not skip 1.6.4
also mods must register their stuff properly with FML's system for conversion in 1.6.4My project is on 1.6.4.
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Block/Item ids are a thing of the past, they'll be auto-assigned internally. FML should pull the IDs from old maps automatically.
So if i understand it correctly FML will recognize all ids from "xxx" mod and assign new (ID_NAMES)?
Does this process 100% rely on forge or will it be different per mod?
I did try to test this with latest ic2 but it didnt work. Maybe this system is not ready yet i dunno. I will wait quietly watching gods doing their job.(I am honored to get answer by mighty "player". )
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Forge has it own inbuilt saved map for minecraft and mod blocks/items, it was added at some point in 1.6. I know I'm the one that prodded lex and cpw to slowly implement it. All going well it should transfer over.
However, due to the massive changes Mojang made to worldgen, your going to have issues with biome seams etc if you explore chunks that haven't generated yet.You could always screenshot/write down what you had on your old map, and just cheat yourself it all into a new 1.7.2 map.
Well i am talking about whole map with thousands of wires, microblocks, structures and systems. My whole E.R.A.M. project.
EDIT: Btw there is no ID list in ic2 config file? (1.7.x)
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Hello,
i want to ask what will happen if i try to transfer my map to 1.7.x including mods. Will newer version somehow recognize and change all IDs from map to new "ID_AS_NAME" system? Or do i need some kind of special program to alter all my IDs in world to corresponding IDnames?
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Few more news and media update:
First E.R.A.M. surgery!QuoteFirst (alpha version) of medium turret is on place.
There will be more models and also functional. Take it as placeholder.Chunky! God i love this tool. Behold full glory of my island.
Yes, yes i know almost no surface structure so take it as...dammit! Take it as covered with camouflage-forcefield so it will look like hill
I am honored to present you my first(but not last) "real" surface home.On the left is huge multi floor structure.
From top:- My personal apartment
- Machine/storage/control room and other personal rooms
- Drone bay
- [last visible floor] first defense parameter(those small white platforms) and rest free space will serve as air-loading/unloading storage platforms for personal VTOL planes
- [more floors and structures in hill under]
"SexyAss" shot <3
My "shortcut" to core underground cylinder thingy... in middle is WIP temple(no purpose yet) then on left is hill with that mentioned cylinder thingy... damm i need to make name for it eventually...
Not much else to say well... ahhhhhhhhhhhhhh
No no no! I am not done yet! Just 4 shots? HELL NO!!! We need more media-porn ;P
Masterzh (weird)resting place.Sorry i could not refuse to post my top floor apartment "blinds".
QuoteCryogen lab right under my apartment for alien First Aid.( ehm i mean autopsy of fresh alien brains :D)
Outside look.
"refrigerated" elevator/delivery/storage tubes. Alien will be delivered by VTOLs inside special containers.
Inside of lab. Those frozen cubes are placeholders for ... common you already know that... frozen aliens! Very early WIP shots.
Ok let me try to explain how it will work.
- Marines will locate (dead?)alien and prepare him to transport.
- VTOL will pick him up and transport to E.R.A.M. If he is fresh enough. he will be transported directly to my HQ.
- They will drop container on landing platform outside.
- It will be moved inside elevator and waiting right in front of lab. (1)
- After main science team get ready container will be opened(yes yea hear that right...RIM magic is working) and frozen cube adjected from container by motor arm. (2)
- Another crane will drop cube on table below. (3)
- Alien will be properly....
- Table also serve as elevator and will move body below to fridge or to crematory machine.